snoozer
Junior Strategist
Posts: 467
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Cephalyx
Aug 21, 2018 17:27:11 GMT
via mobile
Post by snoozer on Aug 21, 2018 17:27:11 GMT
I don't see Doomie an where else than Power of Dhunia. I don't remember what stuff you own already, but I think higher point games benefit a lot. So it will probably work just fine, unless you really want a Glacier King. SoTN is a good thing to collect non the less.
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Cephalyx
Aug 21, 2018 19:57:23 GMT
via mobile
Post by gobber on Aug 21, 2018 19:57:23 GMT
Doomy3 doesn’t have any particular reason to run in SOTN, but doomy2 definitely likes it because he gets access to Rok who is great fun with berserk and overtake
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Post by emb on Aug 22, 2018 3:19:01 GMT
conflictchamber.com/#c7200p0gc6jqeC0k0mTrollbloods Army - 25 / 25 points [Skuld 1] Jarl Skuld, Devil of the Thornwood [+30] - Mountain King [36] - Trollkin Runebearer [5] Braylen Wanderheart, Trollkin Outlaw [5] Krielstone Bearer & Stone Scribes (min) [6] - Stone Scribe Elder [3] To go in a slightly different direction, here's what I'd play into it. Jarl Magic Bullets the Mind Bender asap. After that, as long as he stays 17"* away from the subduers (and he has Swift Hunter and Tactical Supremacy to help him out with that) he should be fine. The MK can kill/tank Warders and Subduers with ease. Braylen can sit there and score/contest/kill drudges as required. *I think my math is right - feat is 2", TK Jarl 2", TK Subduer 2", Subduer moves 5" shoots 6".
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Post by gobber on Aug 22, 2018 3:44:29 GMT
*I think my math is right - feat is 2", TK Jarl 2", TK Subduer 2", Subduer moves 5" shoots 6". I like the Jarl idea a lot (though I'd probably retool the list a bit to get a free solo assuming that's allowed in whatever 25pt format the OP is playing; the cephalyx player has to be in theme but they sometimes get exceptions to play in journeyman). Just be aware that the monstrosities and drudges can see through his feat clouds (use it as a minor def buff or to block spells from thexus). Tac supremacy is great on the stone, though be careful not to get it yanked in by a subduer thereby shutting down the arm buff. As for the math, it should only be 15" as thexus' feat doesn't affect warlocks
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