I agree, snipe is a turn 1-2 spell maybe late game for a caster kill or important solo scoring a far away flag. I don't find it worth investing a lot of points in 1 or 2 really good ranged attacks with the amount of shield guard about these days. I much prefer lots of less powerful attack instead
As I said we have many anti-infantry solution already. Also Thunderhead's Energy Pulse doesn't do anything to enemy armor. His normal shots actually does it well with a boosted damage roll, though, but in this case Dynamo is simply better.
Dynamo is a lot weaker to shield guards than any other jack. Given you are shooting things 10" away from Dynamo, any shield guard behind those units tottaly destroy your plan. All new objetives for Multifire are now outside the gun range. Kind of lame but that's how it works.
That's why I planned to accompany an Avenger with it. And Thunderhead is not safe from Shield Guard either; .
You create your own destiny, and your lot in life is not fixed at birth.
Truth is truth, regardless how bitter it is. Dawn will come even if the rooster is strangled. Rest in Peace, Captain Victoria Haley, Captain Dixon Lynch, Lieutenant Darsey Ryan, and Sergeant Samuel Watts. You are my heroes in the dark times. As an arch-hater of vancian magic, I curse the abomination. It should be removed from the history for good.