luckgod84
Junior Strategist
Cygnar blogger
Posts: 163
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Post by luckgod84 on Aug 3, 2018 11:33:55 GMT
I agree, snipe is a turn 1-2 spell maybe late game for a caster kill or important solo scoring a far away flag. I don't find it worth investing a lot of points in 1 or 2 really good ranged attacks with the amount of shield guard about these days. I much prefer lots of less powerful attack instead
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Post by lerderk on Aug 3, 2018 15:31:16 GMT
And given the chance anyone will Shield guard your shots As I said we have many anti-infantry solution already. Also Thunderhead's Energy Pulse doesn't do anything to enemy armor. His normal shots actually does it well with a boosted damage roll, though, but in this case Dynamo is simply better. Dynamo is a lot weaker to shield guards than any other jack. Given you are shooting things 10" away from Dynamo, any shield guard behind those units tottaly destroy your plan. All new objetives for Multifire are now outside the gun range. Kind of lame but that's how it works.
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Post by droopingpuppy on Aug 3, 2018 16:22:02 GMT
That's why I planned to accompany an Avenger with it. And Thunderhead is not safe from Shield Guard either; .
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luckgod84
Junior Strategist
Cygnar blogger
Posts: 163
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Post by luckgod84 on Aug 3, 2018 21:27:59 GMT
my two units of gunmages deal with shield guards for me in my games
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