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Post by lerderk on Jul 11, 2018 12:55:13 GMT
Yeah, Nobody likes to talk about bad Warcasters, I get it. But the other day I was just thinking "Instead of thinking in theorymachine, imagine it on the table"
Most of the Warcasters/Warlocks in the game have a lot of cool stuff to do each turn with its Focus/Fury, but like Haley3 You get to do NOTHING of the cool stuff you theoreticaly CAN but you have not enough Fuel to do. But then we have Nemo2
This caster which has a "dumb" feat of giving 3 focus to each jack, given the Power Up rule in MK3 got discarded from my mind as soon as I Saw it. But then the other day I thought... What if You just Blast them like no tomorrow, Steal all focus from all your jacks (Which is 5/6 depending if you need magical weapon or not from Arlan) and then Feat. This way you have a caster who can efectively cycle ALL the upkeeps, or just Boost to hit and damage his shoot and one offensive spell, Camp 5 focus and then Max Fuel ALL his warjacks. And if you are given a situation where you better do not engage first, and can keep the game stalled on scenario, he can do the cool stuff and camp anyway from the jacks power ups. So my initial Thought of Power up Firetrucking up nemo2 like no tomorrow is so wrong now I see the Power Up as a HUGE BUFF for him.
So What's next? he has a nice +1 to hit to the Storm Strider (I dare you to say Stormsmith grenadiers XD) Polarity shield, arcane with a yurny. ENERGIZER!! Man, a caster who can cast Energizer, Node an offensive spell, camp 5 and fuel all jacks on the same turn? Sold.
So far my list thought is something in Heavy Metal. With lot's of lights and Dynamo, but I'm open to discussion. Some Ideas?
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Post by jonwill on Jul 11, 2018 13:18:06 GMT
I ran Nemo2 for a short while, something along these lines as a pair with Maddox and Storm Dvision. It had a pretty reasonable game into jack bricks with three unchargeable models holding a front line and the chargers moving up then energising back again. It felt pretty solid and not terrible at all. Spending all your focus then drawing the rest in for more spells or being very safe is a very fun play. As is allocating during his activation (Strangeways repairing a cortex then having a fully fuelled jack is awesome. As is swapping Fail Safe for similar effects!) A Stormstrider for the Minutemen is a reasonable swap in my book too, but I never got round to trying it. Anyhow here's the list I was using:
Cygnar Army - 74 / 75 points [Theme] Heavy Metal
[Nemo 2] General Adept Nemo [+26] - Centurion [17] - Centurion [17] - Charger [9] - Charger [9] - Hammersmith [12] - Lancer [10] - Minuteman [9] - Minuteman [9] - Squire [0(5)] Captain Arlan Strangewayes [0(4)] Journeyman Warcaster [0(4)] - Sentinel [8]
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Post by 36cygnar24guy36 on Jul 11, 2018 13:48:05 GMT
I have Nemo 2 painted, but whenever I try to build a list for him I have 2 issues
1) 26 WJ points is too low, I have no idea why it is so low, it's not like he comes with an attachment or unit, he should have the standard 28/29 WJ points
2) I want to play him in Heavy Metal to maximise Warjacks for him, however you cannot take a Merc solo for some inexplicable reason known only to PP. So the much needed Ragman, or Reinholdt for that reload on his sweet gun is not an option.
Maybe once I get Caine0 I might give him a try in Heavy Metal, as FFE on Nemo means that he gets even more focus efficiency, which may be exciting enough to tempt me, but until then I can't bring myself to play him.
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Jul 11, 2018 14:52:54 GMT
I think it is always worthwile to pursue any idea you have with an caster/model that rarely sees play. There are many hidden gems out there. Even the fact, that nobody has faced Nemo2 in a tournament before can give you an invaluable edge. I think he is not so bad at all. Yes he might be 2 points low on his WJ points, but that is not game breaking, rather than being a bit annoying. The no Solo in HM on the other hand is something that every Caster in HM has to face. People looked at nemo 1 and 3 and decided that these two do everything better than Nemo2 and never looked back. A +2 ARM buff, a +2 Strengh buff and a +2" movement for all Jacks is really good combined with an additional polarity shield. Thats 4 solid spells. I think his real downside is that his only nuke is 3 focus and range 8. He could easily do a 14 Focus (+ Squire) assassination with his feat otherwise. I would just give him a try (and be it proxed - what opponent could even tell the difference ^^. If he runs enough jacks, he can still spend lots of Focus, suck the power up focus, cast spells and then fill up all Jacks and Alpha.
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Post by jagius021 on Jul 11, 2018 18:52:45 GMT
I have always liked him with charger spam. Lots of mobility and fully boosted shots are a lot of fun. And Dynamo, sweet sweet Dynamo. He's in every Nemo list I make.
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Post by lerderk on Jul 11, 2018 23:07:04 GMT
Well, Dynamo is like Nemo attachement. You have no reason to not include him on every nemo list. Jonwill, you gave me a great Idea about repairs. With the new SR 2018 having objetives in 5 of the 6 maps, you have nearly a 85% of chance of getting a repair pitstop in the middle of the field. Honestly his profile being SPD 5, MAT 5, RAT 5, RNG 10 Gun. It all seems like downsides... But well, you cannot ask for more when he has that awesome spell list, the ability to get so many focus on him and attacks. The fact I try to include reinholdt in every list of heavy metal because we need him still hurts me as well as any other cygnar player -_-
As for the Spellslinger ability of Nemo2 we can all say without any fear to be wrong that he's the better spellslinger of all cygnar warcasters, the only one who can shadow him are Blaize after a good feat turn (which means a lot of your dudes died) and maybe Force Hammers warcasters, who need something behind the target for the extra dice to actually do a better job. But in any situation none of them has such an easy access to +2 damage as Nemo2 who just needs a firefly to be close. Given his profile I even thought on the Knockdown Assassination, cause he has 4 pow 15 (2 Boosted damage) on feat turn, you can totally vanquish an enemy
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Post by lerderk on Jul 22, 2018 12:14:47 GMT
Yesterday I went to a tournament in my area with this list, not only I had a blast but it was so powerful it surprised me a lot. I'm thinking on keeping Nemo2 with me for a while. His pairing was with Kraye1 in Sons, but I'm looking for a new one because that list was not the best with this one.
Cygnar Army - 75 / 75 points [Theme] Heavy Metal
[Nemo 2] General Adept Nemo [+26] - Firefly [8] - Firefly [8] - Lancer [10] - Minuteman [9] - Thunderhead [20] Archduke Alain Runewood, Lord of Fharin [0(4)] Captain Arlan Strangewayes [0(4)] Journeyman Warcaster [4] - Cyclone [13] Field Mechaniks (min) [3] Sword Knights (min) [8] Storm Strider [18]
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Post by elmagnifico on Jul 22, 2018 15:40:56 GMT
I actually wonder about running him in Gravediggers.
No, wait, stop laughing. It's not about what he gives the Trenchers, but what the Trenchers give him. Specifically, the ability to use his gun without immediately dying to random bullets. Nemo2 was one of the reasons I really wish Caine0 had kept Snipe, but he didn't, so popping clouds is the next best thing. And, with Polarity Shield, they can't charge a trencher to get at the squishy Nemo center. This also lets you get Reinholdt for extra 'jack control goodness. Express Teams also let you thunderbolt his heavies into clumps so the gun affects more dudes.
Bring a few Busters and/or Express Teams to fill out minimum points for a free solo or two, fill the rest with 'jacks and suddenly you're cooking with a potentially hilarious kind of gas.
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Post by chrisbatson on Jul 22, 2018 23:24:59 GMT
Let me preface my response with a few things. Im not a cyganr player. I've played Cyganr for all of 2018 so far because after 300 games of Khador and Grymkin, I needed a break. 2nd, I played about 50 games before I engaged the internet on how to play.
I found Nemo2 quite good. I did play in Gravediggers. Here is what I play. Nemo2 -Grenadier -Grenadier -Grenadier -Ironclad -Ironclad Trench Buster Trench Buster Finn Ragman Gibbs Commandos with UA and 3x Scatter Gunner Express team Express team
Polarity Shield on Commandos is out standing. Cant be charged and have stealth is a great combo. The rest of his spells can be applied situationally as I need them. I find his feat outstanding. Loading up multiple grenadiers is amazing. With 2x heavies, ragman and 2x buster, I have all the hitting power I need. I found the list to be a blast to play and quite good.
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Post by lerderk on Jul 23, 2018 23:03:42 GMT
Well, playing Nemo2 I found he likes to be in the fray... one of the games I was in a situation where my best choice was to boost to hit Nemo's shot at 10" of a spriggan. And It worked pretty well. For me After Field Testing I find quite reasonable the idea of playing Nemo2 in Gravediggers.
But, and this is not open to discussion. With nemo2 you need to play a Minutemen with +2ARM and Anti-Criplling Upkeep, he's so stupid with Def 14 ARM 17 and being inmune to Crippled Movement. The ammount of resources that jack makes the enemy waste on you is incredible.
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