|
Post by groedius on Jun 26, 2018 14:57:07 GMT
So with the CID rules that was out and the new cinerator officer I figured that Durst could run a nice brick of cinerators and jacks that can play well into gunlines. Having arm 23 cinerators is a big thing. So which this in mind I have been trying out some lists what do you guys think.
My original idea was
Protectorate Army - 75 / 75 points
[Theme] Exemplar Interdiction
!!! Your army contains pre-release entries. !!! Your army contains CID entries.
[Durst 1] Anson Durst, Rock of the Faith [+28] - Indictor [14] - Indictor [14] - Indictor [14] - Hierophant [3] High Exemplar Gravus [8] Scrutator Potentate Severius [0(6)] - Redeemer [11] Choir of Menoth (min) [4] Exemplar Cinerators (max) [13] - Exemplar Cinerator Officer [0(6)] Exemplar Cinerators (max) [13] - Exemplar Cinerator Officer [6]
This was the first list I come up with using the indictors to also shut down spells so its a hard shut down to spells and to shooting however I was finding when it came to feat turn with me wanting to keep up deceleration and bulwark that id only have a couple of focus for my jacks. So I decided to try an new version of the list.
Protectorate Army - 75 / 75 points
[Theme] Exemplar Interdiction
!!! Your army contains pre-release entries. !!! Your army contains CID entries.
[Durst 1] Anson Durst, Rock of the Faith [+28] - Crusader [10] - Crusader [10] - Indictor [14] - Hierophant [3] High Exemplar Gravus [8] Scrutator Potentate Severius [0(6)] - Repenter [8] - Repenter [8] Vassal of Menoth [3] Vassal of Menoth [3] Choir of Menoth (min) [4] Exemplar Cinerators (max) [13] - Exemplar Cinerator Officer [0(6)] Exemplar Cinerators (max) [13] - Exemplar Cinerator Officer [6]
I really like the Cinerator wall with the 2 repenters behind as they can spray through the cinerators and clear out any units bogging them up. Has anyone else had a relook at any of our lest loved casters with the new updates ?
|
|
|
Post by macdaddy on Jun 26, 2018 15:52:31 GMT
Been running basically the same list as your second one. But 3 Templars. (Or 2 and a devout to get the second Repenters)
It’s got legs for sure. But I really recommend Templars with durst. 12/23 or 12/27 on Feat Turn is absurdly good.
|
|
|
Post by groedius on Jun 26, 2018 16:09:57 GMT
MacDaddy have you tried with Indictors instead of Templars they get to the same 12/23 or 12/27 with the feat and can shut down magic they just lose out on the shield guard, have you found the shield guard that important as ive found opponents are left shooting at the cinerators or jacks for the most part the only thing that gets to my support is things like e leaps or ashes to ashes.
With the Templars do you find yourself short on focus though with casting deceleration and upkeeping bulwark only leaves him with 3 focus so each jack gets 2 and leaves him empty. That was why I was thinking of the crusaders and the vassal as the crusaders are hitting harder and I have more focus to play with.
|
|
|
Post by macdaddy on Jun 26, 2018 16:21:54 GMT
Shield guard is pretty big when builiding a gunline hate list as is threat which the Templar have an entire inch extra.
If you take Chior the Templar can be immune to spells or non magic guns so I prefer the shield guard and reach over the spell denial.
As far as focus, you take a Hierophant and a wrack and then durst can cast decel, allocate one or 2, and still cast boundless Charge. At Def 15 Arm 20 with 2+ shield guards and lots of LoSblockingmodels you should be able to camp 0 and be ok once you commit a Templar.
|
|
|
Post by groedius on Jun 26, 2018 17:13:08 GMT
Shield guard is pretty big when builiding a gunline hate list as is threat which the Templar have an entire inch extra. If you take Chior the Templar can be immune to spells or non magic guns so I prefer the shield guard and reach over the spell denial. As far as focus, you take a Hierophant and a wrack and then durst can cast decel, allocate one or 2, and still cast boundless Charge. At Def 15 Arm 20 with 2+ shield guards and lots of LoSblockingmodels you should be able to camp 0 and be ok once you commit a Templar. With a straight swap bringing in 3 templars and a single repenter in the top list however theres not a point left for the wrack ? [Durst 1] Anson Durst, Rock of the Faith [+28] - Templar [15] - Templar [15] - Templar [15] - Hierophant [3] High Exemplar Gravus [8] Scrutator Potentate Severius [0(6)] - Repenter [8] Choir of Menoth (min) [4] Exemplar Cinerators (max) [13] - Exemplar Cinerator Officer [0(6)] Exemplar Cinerators (max) [13] - Exemplar Cinerator Officer [6]
|
|
|
Post by macdaddy on Jun 26, 2018 18:51:37 GMT
Shield guard is pretty big when builiding a gunline hate list as is threat which the Templar have an entire inch extra. If you take Chior the Templar can be immune to spells or non magic guns so I prefer the shield guard and reach over the spell denial. As far as focus, you take a Hierophant and a wrack and then durst can cast decel, allocate one or 2, and still cast boundless Charge. At Def 15 Arm 20 with 2+ shield guards and lots of LoSblockingmodels you should be able to camp 0 and be ok once you commit a Templar. With a straight swap bringing in 3 templars and a single repenter in the top list however theres not a point left for the wrack ? [Durst 1] Anson Durst, Rock of the Faith [+28] - Templar [15] - Templar [15] - Templar [15] - Hierophant [3] High Exemplar Gravus [8] Scrutator Potentate Severius [0(6)] - Repenter [8] Choir of Menoth (min) [4] Exemplar Cinerators (max) [13] - Exemplar Cinerator Officer [0(6)] Exemplar Cinerators (max) [13] - Exemplar Cinerator Officer [6] cinnie UA is 5 points now I like the raw durability of the 3 templars for sure. But I have a game in with 2 repenters and I have to say, those suckers do work at pow 15 and rat 6 blessed.
|
|
|
Post by groedius on Jun 26, 2018 19:21:55 GMT
With a straight swap bringing in 3 templars and a single repenter in the top list however theres not a point left for the wrack ? [Durst 1] Anson Durst, Rock of the Faith [+28] - Templar [15] - Templar [15] - Templar [15] - Hierophant [3] High Exemplar Gravus [8] Scrutator Potentate Severius [0(6)] - Repenter [8] Choir of Menoth (min) [4] Exemplar Cinerators (max) [13] - Exemplar Cinerator Officer [0(6)] Exemplar Cinerators (max) [13] - Exemplar Cinerator Officer [6] cinnie UA is 5 points now I like the raw durability of the 3 templars for sure. But I have a game in with 2 repenters and I have to say, those suckers do work at pow 15 and rat 6 blessed. I see thanks for pointing out the error my bad for not double checking conflict chamber. I had one game and I was enjoying the double repenter I could squeeze in 2 Templars with it somehow although with the point reduction on the Cinerator attachment it messed with the theme and free card as I would no longer be at 40 ... [Durst 1] Anson Durst, Rock of the Faith [+28] - Templar [15] - Templar [15] - Hierophant [0(3)] High Exemplar Gravus [8] Scrutator Potentate Severius [0(6)] - Repenter [8] - Repenter [8] Choir of Menoth (min) [4] Exemplar Cinerators (max) [13] - Exemplar Cinerator Officer [5] Exemplar Cinerators (max) [13] - Exemplar Cinerator Officer [5] That puts me on 66 points. So I have to drop something to get an 3rd templar in not to sure how I'd get that in. Also I have a question if I have an exemplar warder shield guard for on the feat turn whilst b2b with a Jack then the warjack can take the hit instead correct ? This seems to be really powerful any thoughts ? I was thinking then with the list above to throw in 2 warders and change it so the cinerator officer is free instead of hierophant and then I can throw in a wrack. Plus who doesn't like an defence 17 warcaster right ?
|
|
|
Post by macdaddy on Jun 26, 2018 20:05:40 GMT
groedius If you go double repenter its impossible to fit 3 Templars sadly. I went with a devout in my build for the additional shield guard and as a durst babysitter. Warder can shield guard while B2B with a jack, and then pass the hit off to a jack yes It has its situational potency. Spreading shots around is super strong! I personally have been trying ellias gade as a flag capper and solo hunter. I partner him up with a warder and they buddy cop around the board or sit in the back lines till it is safe to come out. Here is my list for refference: Durst: -Templar -Templar -Devout -Heirophant Exemplar Warder Ellias Gade 2X Cinerators with UA Sevvy0 -Repenter -Repenter Min Chior Sadly no wrack but that is just how it goes. He still does fine because he only really needs to fill up 1 heavy per turn anyway.
|
|
|
Post by groedius on Jun 26, 2018 20:26:49 GMT
I think at the minute I want to try the idea I had with the 2 warders I think that list is really interesting, although having a devout in there also looks good.
If it ends up with Ellias keeping the desperate pace which I kinda hope he does then I think your list would be pretty much what I was looking for so were see what happens when the final rules drop, I am a bit sad it didnt happen at the same time the new models did but hopefully we do not have to wait much longer.
|
|
|
Post by macdaddy on Jun 26, 2018 20:31:55 GMT
I think at the minute I want to try the idea I had with the 2 warders I think that list is really interesting, although having a devout in there also looks good. If it ends up with Ellias keeping the desperate pace which I kinda hope he does then I think your list would be pretty much what I was looking for so were see what happens when the final rules drop, I am a bit sad it didnt happen at the same time the new models did but hopefully we do not have to wait much longer. Try the warders they might be better than ellias, I am only 2 games in with my list heh I like the warders a lot, Inhuman resolve is a great rule.
|
|
|
Post by groedius on Jul 3, 2018 17:27:49 GMT
Sadly I've not had too many games in ad of yet. I had a game against crucible guard during which my cinerators made a huge difference and that shieldwall with deceleration is just mental against anything ranged really only boosted shots mean anything. I have also found gravus clutch in dealing with the no stationary and knockdown so I feel like it's hard to drop him I kinda hope he does still keep the desperate pace as it allows me to push up further especially great when going first which I think helps this army alot. I've found the only thing that annoys me is sprays. I must remember not to leave my choir in range of a wrack explosion when I think that it is safe. The list feels solid I think part of it is bad decisions I've been making just a shame that I don't have the time for more games
|
|
|
Post by macdaddy on Jul 3, 2018 17:36:49 GMT
I actually just played into some CG dudes under caine3. (CG infantry in Mercs is gonna be rough. Crosse2, and potentially Ashylyn with rocketmen and such could be gross.
Cinerators managed to take down a Galleon with eye, vengeance, and charges. Sheild-wall kept them fairly safe, but boosted shooting with a spell like calamity still kills them if you have enough shots. One of the best parts of the list though, is the jacks making up a bunker of nope with durst. Arm 23 with 3 shield guards is awesome. The repenters wiped out an entire unit of rocketmen with eye, aiming, and road to war to set up sprays.
I am really liking sevvy0 with 2 repenters. rat 8 pow 13 with aiming and eye (pow 15 with battle) can clear a lot of things, or can finish off a damaged heavy if you boost. They are fantastic into Heavy infantry builds where most of the buffs are ignored by fire or blessed (madrack chumpions, gator spam, etc.) It may be an expensive package but it does some work.
I am gonna try to post a report on my macdaddy thread in a bit here of the merc fight.
|
|
Hashmal
Junior Strategist
Posts: 557
|
Post by Hashmal on Jul 3, 2018 18:31:08 GMT
Told ya. It's a killer module that answers a ton of stuff. Should it get a points decrease, I might also recommend a Vanquisher on him. I like it as an answer to Rocketmen slightly more than the Repenters. DEF 18 under Syvestro and blast immune is the stuff of nightmares to me, but boy howdy do they hate fire. As is though, the Vanquisher is too freaking expensive to realistically consider. Two Repenters will do more work.
|
|
|
Post by macdaddy on Jul 3, 2018 18:44:28 GMT
Told ya. It's a killer module that answers a ton of stuff. Should it get a points decrease, I might also recommend a Vanquisher on him. I like it as an answer to Rocketmen slightly more than the Repenters. DEF 18 under Syvestro and blast immune is the stuff of nightmares to me, but boy howdy do they hate fire. As is though, the Vanquisher is too freaking expensive to realistically consider. Two Repenters will do more work. How are they 18 under Sylvestro? I would assume blessed and a spray could in some way ignore that I found, even at Def 16, with Rat 8 and road to war you can line up sprays, aim, and boosting to hit 3 times gets you 4-6 dead rockstmen a turn. At arm 19 and Sevvy at 15/17 with at least 1 or 2 camp they probably can’t even reasonably kill the package. I’m more excited that I found a answer to troll bricks that doesn’t involve mass weaponmaster Spam madrack 1 beware!
|
|
Hashmal
Junior Strategist
Posts: 557
|
Post by Hashmal on Jul 3, 2018 19:07:39 GMT
Oh duh, I forgot your army was in EI. Never mind! 8s to hit is perfectly acceptable and range is hardly any issue as with RtW you are looking at 11" threat vs a unit that really wants to play forward. Plus their package requires A&H or it can't do squat to the Repenters.
Really can't wait for Sevy0 to come out.
|
|