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Post by jisidro on Jun 15, 2018 14:23:53 GMT
Could be great on a jack Marshall as well... Any good one besides the ATGM CA?
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Post by 36cygnar24guy36 on Jun 15, 2018 14:51:48 GMT
Could be great on a jack Marshall as well... Any good one besides the ATGM CA? FFE could be nice on an Avenger marshalled by the Arcane Tempest Gun Mage Officer, but Caine0 could not upkeep it for free.
The Gun Mage Captain Adept is not a jack marshall, but he would be a good FFE target, and Caine0 could upkeep it for free on him
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xadmar
Junior Strategist
Posts: 173
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Post by xadmar on Jun 15, 2018 16:00:04 GMT
Could be great on a jack Marshall as well... Any good one besides the ATGM CA? FFE could be nice on an Avenger marshalled by the Arcane Tempest Gun Mage Officer, but Caine0 could not upkeep it for free.
The Gun Mage Captain Adept is not a jack marshall, but he would be a good FFE target, and Caine0 could upkeep it for free on him
Interesting idea having it on the Avenger JM to the Gun Mage CA. Snipe, Crit Brutal, or thunderbolt could be awesome on a AoE 4 knockdown gun. If he can aim it becomes Pow 16 and pow 9 on the blast with everything boosted. Crit Brutal would only be against the target directly hit but Thunderbolt would push all models hit. Expensive package at 32 or 28 if you get the CA for free.
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Post by jisidro on Jun 15, 2018 16:34:09 GMT
The Avenger does need that much cheering, you can use the rest of the models...
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Post by octaviusmaximus on Jun 17, 2018 5:47:24 GMT
The nerfs are what they are.
Protip for anyone running Nemo 3. Take 2 pods of Stormsmiths with him. On feat turn they put out so much damage that your opponent won't know what hit them.
Once you've feated, you get your fireflies into position and Storm Striders within 10" of what you want to hit and suddenly you can put out around 12 Rat 8-10 Pow 12 additional damage shots that are magical and ignore most shooting defences.
Ace being 10 points is fine. He's an ok utility jack now, but not enough to get the Caine's off the shelf.
Free upkeeps on Gun mages is fine. Arcane Shield on Blazers being free is nice, it means that Junior can comfortably allocate 2 of his focus to his jack, meaning he is free to use some of the more focus heavy jacks on himself.
Its theoretically good for Caine0, but FFE being pretty much a buff for Siege 1 himself and not much else puts a dampener on the plan.
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Post by droopingpuppy on Jun 18, 2018 5:13:38 GMT
Remember that ARM 18 heavy without a defensive tech is no more than an easy game especially for ranged. Even for ARM 19 lines we don't have something like Passage or Force Wall so I don't think that non-Brickhouse heavy can survives, and even for colossal they will suffer too much despite of its points.
Unless your caster also have Arcane Shield, oe your Storm Lances can screen them, it is not a good idea to cast it on your units. And Sons of the Tempest can't afford Storm Lances and even with Arcane Shield I don't think that made a tight formation by Tempest Blazers is a sane idea.
Even if your caster have one, in my experience it is better to cast Arcane Shield of junior to the warjacks because it is more likely to be upkept through the game, while buffs on units are not much worth or can forfeit in a dire situation if most of them are already fallen, and its risk was not significant as removing Arcane Shield on the heavy.
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Post by octaviusmaximus on Jun 18, 2018 5:43:54 GMT
Remember that ARM 18 heavy without a defensive tech is no more than an easy game especially for ranged. Even for ARM 19 lines we don't have something like Passage or Force Wall so I don't think that non-Brickhouse heavy can survives, and even for colossal they will suffer too much despite of its points. Unless your caster also have Arcane Shield, oe your Storm Lances can screen them, it is not a good idea to cast it on your units. And Sons of the Tempest can't afford Storm Lances and even with Arcane Shield I don't think that made a tight formation by Tempest Blazers is a sane idea. Even if your caster have one, in my experience it is better to cast Arcane Shield of junior to the warjacks because it is more likely to be upkept through the game, while buffs on units are not much worth or can forfeit in a dire situation if most of them are already fallen, and its risk was not significant as removing Arcane Shield on the heavy. I mean... I think it's irrelevant to talk about what is the most competitive options in Sons of the Tempest. If you were planning for competitiveness you would not play that theme.
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Post by cygnarstronk on Jun 18, 2018 13:01:37 GMT
Remember that ARM 18 heavy without a defensive tech is no more than an easy game especially for ranged. Even for ARM 19 lines we don't have something like Passage or Force Wall so I don't think that non-Brickhouse heavy can survives, and even for colossal they will suffer too much despite of its points. Unless your caster also have Arcane Shield, oe your Storm Lances can screen them, it is not a good idea to cast it on your units. And Sons of the Tempest can't afford Storm Lances and even with Arcane Shield I don't think that made a tight formation by Tempest Blazers is a sane idea. Even if your caster have one, in my experience it is better to cast Arcane Shield of junior to the warjacks because it is more likely to be upkept through the game, while buffs on units are not much worth or can forfeit in a dire situation if most of them are already fallen, and its risk was not significant as removing Arcane Shield on the heavy. I mean... I think it's irrelevant to talk about what is the most competitive options in Sons of the Tempest. If you were planning for competitiveness you would not play that theme. Well, Kraye 4 cents in SoTT worked pretty well.
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Post by Aegis on Jun 18, 2018 19:22:25 GMT
Over-all good changes. I like them.
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Post by lerderk on Jun 19, 2018 6:02:02 GMT
As the norm seems to be, combined nerfs make for an over-all bad changes. It makes no sense to remove electro leap from model, reduce nemo3 killing zone and nerf the ability to shoot your own models.
Maybe the changes separated would make sense, but one after another or at the same time just kills the face of the faction. Nemo3 change was ok. Removing the shooting e-leap from lancers was kinda ok, they are bonkers anyway.
Removing the most useful Lightning tech from cygnar, and ONLY reason someone would field cheap Lightning generator units/artillery. Only way to deal with steal of stupid high def in SD without boosting. Removing Cygnar signature lightning arcing Between dudes mid battle. Meh change.
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Post by 36cygnar24guy36 on Jun 19, 2018 8:14:11 GMT
As the norm seems to be, combined nerfs make for an over-all bad changes. It makes no sense to remove electro leap from model, reduce nemo3 killing zone and nerf the ability to shoot your own models. Maybe the changes separated would make sense, but one after another or at the same time just kills the face of the faction. Nemo3 change was ok. Removing the shooting e-leap from lancers was kinda ok, they are bonkers anyway. Removing the most useful Lightning tech from cygnar, and ONLY reason someone would field cheap Lightning generator units/artillery. Only way to deal with steal of stupid high def in SD without boosting. Removing Cygnar signature lightning arcing Between dudes mid battle. Meh change. PP love to hit things from several angles all at once, Mad Dog nerf, Una 2 nerf, Alten Ashley nerf, Haley 2 nerf.
In this instance is probably fine (although I can't see a reason to play Storm Towers anymore), but often they go too far too quickly
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Post by lerderk on Jul 11, 2018 12:35:12 GMT
If caine0 makes it to Storm Division. Storm Towers will see table Again
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Post by 36cygnar24guy36 on Jul 11, 2018 12:53:21 GMT
If caine0 makes it to Storm Division. Storm Towers will see table Again The dynamic update for adding the 0casters to themes is already out, and he is only in SotT and Heavy Metal, PP are unlikely to change that in the near future
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