serene
Baby's First Wargame
Posts: 8
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Post by serene on Jun 14, 2018 4:00:05 GMT
I love the Scrum League idea. That's such a clever way of running a Steamroller while fitting better into people's schedules.
Regarding painting, I don't know if anyone else has used them but I've found Games Workshop's painting guides really helpful for painting their miniatures. They're basically a step by step guide of how to paint each miniature - so undercoat it this colour, then apply this base colour to this area, then this to that, and so on and at the end you probably have a nice-looking miniature. It especially helps with picking the paint colours, since it turns out that colour theory is a thing that people have to study in depth to do well! They usually also have a lot of pictures and even 3d rotations that help you understand what you're looking at on your black undercoated model.
Maybe something like that could be produced by community members? Battleboxes could be a good initial target.
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juckto
Junior Strategist
Posts: 124
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Post by juckto on Jun 14, 2018 5:56:36 GMT
One of the guys here posts "News" every week(ish) on our local Facebook group. Covers topics like game night, upcoming local tournaments, and wider news. I feel like the constant reminders/announcements work quite well.
It looks like a lot of work, but actually most of it can be copy-pasted from previous week.
Here's an example
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Post by beardmonk on Jun 14, 2018 8:27:02 GMT
While I think there are clear difference in how communities work between the US/Canada and UK/Europe some of the basic principles stay the same.
I think in the UK at least most of our gaming tends to happen either in large “basement” groups or in formal gaming clubs where you pay a membership and/or table fee. Regardless of which one I have been a part of, success seems to hinge on the following factors.
• Regularity. Playing in the same location, same time, same place. Every week. • Good use of managed social media. With a lead of the club owner communicating out on a regular basis what’s going on, the games that are happening and posting up pictures of what’s happening. • Encourage people to “report in” on a regular basis what they are doing. We have a “wip Wedsday” where everyone posts up what they are currently working on, regardless of whether it is WM/H, scenery, models from other systems. • Encouraging constant conversation in social media. Healthy groups have a constant supply of posts from people showing off their progress, battle reports, opinion on new releases, Skorne memes etc. • Interact with other groups that are not your own and travel to their competitions as a group. That builds up a network of players who know each other and may be willing to travel or drop into other people’s clubs for odd games • Free tea and coffee while gaming. Have a rota for the person who will provide milk for the heathens who need it…… If tea is not available, beers are often an acceptable substitute.
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Post by welshhoppo on Jun 14, 2018 11:26:50 GMT
That's how we do it here.
The local is every Wednesday in a church hall. Tables and terrain is provided. So is tea and tea.
It's routine. It's always there and it's consistent.
Then we do have Firestorm in Cardiff. Which is a FLGS where you just turn up on Tuesdays and Thursdays and play games from midday til ten at night.
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Post by hocestbellum on Jun 15, 2018 14:19:07 GMT
That's how we do it here. The local is every Wednesday in a church hall. Tables and terrain is provided. So is tea and tea. It's routine. It's always there and it's consistent. Then we do have Firestorm in Cardiff. Which is a FLGS where you just turn up on Tuesdays and Thursdays and play games from midday til ten at night. I must make more of an effort to get to Firestorm now my usual game buddies have moved away. I'm not sure I've been for a WM game in Mk3! I dislike getting there on weekday evenings; cycling there during rush hour is genuinely terrifying. It's such a nice store, though.
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Post by HubertJFarnsworth on Jun 15, 2018 14:42:33 GMT
I'm curious how other groups have dealt with CID burnout. As great as CID is for balance I've noticed that it can create a weird situation in my meta where we have enough players that there's pretty much always at least one person who's faction is going through CID at any given time. This puts us in a weird spot where we're constantly dealing with changing rules and playing playtest games rather than normal games (i.e. takebacks, turn resets, etc). So far it doesn't seem to have hugely impacted anyone but I have noticed a few people who have started avoiding playing against whoever is doing CID. Everyone likes CID and wants to participate but I think there's only so much you can do without a break to just play the game.
One thing I've been keeping in my back pocket for if I start to see a lot of burnout with it is to run a semi-casual tournament where swap factions. I don't know if this would work everywhere since it requires a lot of trust of whoever is handling your minis but there's enough of that in our group that I don't think it would be a problem. Basically either have people pick someone to switch with and then build your lists with their stuff and play the event or you build lists and then switch with someone and then play the event; basically do we let experienced faction players build the lists so they're reasonably good or just see what happens when nobody knows what they're doing.
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unded
Junior Strategist
Posts: 760
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Post by unded on Jun 15, 2018 14:53:49 GMT
I'm curious how other groups have dealt with CID burnout. As great as CID is for balance I've noticed that it can create a weird situation in my meta where we have enough players that there's pretty much always at least one person who's faction is going through CID at any given time. This puts us in a weird spot where we're constantly dealing with changing rules and playing playtest games rather than normal games (i.e. takebacks, turn resets, etc). So far it doesn't seem to have hugely impacted anyone but I have noticed a few people who have started avoiding playing against whoever is doing CID. Everyone likes CID and wants to participate but I think there's only so much you can do without a break to just play the game. We work on a very simple basis - ignore CiD until it's official. The competitive guys love WM because of the tight rules and great faction balance, and by definition CiD is not yet balanced, so why should they spend valuable gaming time on an inferior version of the game? More casual players don't want to spend hours catching up to the latest version of CiD, so they also have no need to play CiD. Let CiD do its thing, and let players who are playing 5+ games a week spend a game or two per week on CiD, but for the rest it's really pointless. Just enjoy the best version of the game, which is not the beta-testing version.
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Post by 36cygnar24guy36 on Jun 15, 2018 15:08:19 GMT
I'm curious how other groups have dealt with CID burnout. As great as CID is for balance I've noticed that it can create a weird situation in my meta where we have enough players that there's pretty much always at least one person who's faction is going through CID at any given time. This puts us in a weird spot where we're constantly dealing with changing rules and playing playtest games rather than normal games (i.e. takebacks, turn resets, etc). So far it doesn't seem to have hugely impacted anyone but I have noticed a few people who have started avoiding playing against whoever is doing CID. Everyone likes CID and wants to participate but I think there's only so much you can do without a break to just play the game. We work on a very simple basis - ignore CiD until it's official. The competitive guys love WM because of the tight rules and great faction balance, and by definition CiD is not yet balanced, so why should they spend valuable gaming time on an inferior version of the game? More casual players don't want to spend hours catching up to the latest version of CiD, so they also have no need to play CiD. Let CiD do its thing, and let players who are playing 5+ games a week spend a game or two per week on CiD, but for the rest it's really pointless. Just enjoy the best version of the game, which is not the beta-testing version. For me that has kind of extended to models that are not in CID, but have been confirmed as going into CID in the not too distant future.
For example I played against Circle the other day in Call of the Wild, I could not help feeling as if the game was skewed against my opponent as he was playing all Living Circle heavies, which are more than likely to get buffed in CID, so it kinda felt like I was playing against a beta-army, even though it had not entered CID yet.
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unded
Junior Strategist
Posts: 760
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Post by unded on Jun 15, 2018 15:32:05 GMT
We work on a very simple basis - ignore CiD until it's official. The competitive guys love WM because of the tight rules and great faction balance, and by definition CiD is not yet balanced, so why should they spend valuable gaming time on an inferior version of the game? More casual players don't want to spend hours catching up to the latest version of CiD, so they also have no need to play CiD. Let CiD do its thing, and let players who are playing 5+ games a week spend a game or two per week on CiD, but for the rest it's really pointless. Just enjoy the best version of the game, which is not the beta-testing version. For me that has kind of extended to models that are not in CID, but have been confirmed as going into CID in the not too distant future.
For example I played against Circle the other day in Call of the Wild, I could not help feeling as if the game was skewed against my opponent as he was playing all Living Circle heavies, which are more than likely to get buffed in CID, so it kinda felt like I was playing against a beta-army, even though it had not entered CID yet.
While that's sort of true, that's been the case of living Circle models for two years, and until recently Legion heavies as well. You gotta roll with some version of the game, so just use the (imperfect, but better) official version.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Jun 18, 2018 13:30:20 GMT
We work on a very simple basis - ignore CiD until it's official. The competitive guys love WM because of the tight rules and great faction balance, and by definition CiD is not yet balanced, so why should they spend valuable gaming time on an inferior version of the game? More casual players don't want to spend hours catching up to the latest version of CiD, so they also have no need to play CiD. Let CiD do its thing, and let players who are playing 5+ games a week spend a game or two per week on CiD, but for the rest it's really pointless. Just enjoy the best version of the game, which is not the beta-testing version. For me that has kind of extended to models that are not in CID, but have been confirmed as going into CID in the not too distant future.
For example I played against Circle the other day in Call of the Wild, I could not help feeling as if the game was skewed against my opponent as he was playing all Living Circle heavies, which are more than likely to get buffed in CID, so it kinda felt like I was playing against a beta-army, even though it had not entered CID yet.
Something I try to do is just have "non-CiD'd" armies ready to play when my opponent is playing them. This is really just "have weaker lists ready" for me since Skorne hasn't ever had a CiD, but... Put another way, I've got a tweaked out double turtle Rasheth Winds of Death list and a Zaal1 Exalted list. Guess which list comes out when my opponent plays his Thornfall list?
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Ganso
Junior Strategist
Posts: 932
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Post by Ganso on Jun 18, 2018 17:22:27 GMT
I just wanted to share a small activity me and my friends did back when we were getting started with WM/H (and we didn't have a FLGS near by). Each month everyone would pitch in something like 10 or 20 dollars to a common pool. At the end of the month, we would use that money to buy Miniatures for anyone that had a Birthday during the month. We did this for a whole year until everyone got their turn. By then people either expanded their starting armies pretty considerably, or in my case (cause I was dead last ) started a whole new faction. It was a great group building exercise, and it was a lot of fun getting to play against brand new armies each month. I think this activity can be tweaked with the new release schedule, i.e., start a pool but instead of the Birthday boys/girls getting their gifts, you buy them for the player who´s faction is getting their new toys that month. Of course, this assumes you are already playing with honest people that won't quit on you the second they get their stuff Which brings me to another point, I think it's always best to learn a new game with friends, i.e. start off with someone of your same level to play with you in the kiddie pool, instead of jumping straight into the shark tank.
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Post by HubertJFarnsworth on Jun 18, 2018 19:28:33 GMT
That's how most of my college friends got in to 40k back in the day (with some added college gaming club funding); getting in with friends definitely helps a lot. One of the goals of any community should definitely be to try to replicate that feeling with new players as best you can.
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