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Post by eterenal on Jun 10, 2018 0:42:03 GMT
Insightful analysis.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Jun 10, 2018 4:20:03 GMT
i am an insitful fellow!
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Jun 11, 2018 16:57:56 GMT
What is TLG? Trencher long gunners? Is that the only change to the list?
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Jun 11, 2018 18:15:51 GMT
War Room Army
Mercenary - Damiano Kingmakers
Theme: The Kingmaker's Army 3 / 3 Free Cards 75 / 75 Army
Captain Damiano - WJ: +28 - Nomad - PC: 11 (Battlegroup Points Used: 11) - Nomad - PC: 11 (Battlegroup Points Used: 11) - Nomad - PC: 11 (Battlegroup Points Used: 6)
Kell Bailoch - PC: 0 Stannis Brocker - PC: 0 Orin Midwinter, Rogue Inquisitor - PC: 0 Dirty Meg - PC: 3
Trencher Infantry - Leader & 9 Grunts: 16 - Trencher Infantry Officer & Sniper - Officer & Sniper: 5 - Trencher Infantry Rifle Grenadier - PC: 2 Steelhead Halberdiers - Leader & 9 Grunts: 11 Steelhead Halberdiers - Leader & 9 Grunts: 11 Trencher Long Gunners - Leader & 9 Grunts: 18 - Trencher Long Gunner Officer - PC: 4
THEME: The Kingmaker's Army ---
GENERATED : 06/11/2018 11:14:53 BUILD ID : 2066.18-05-11
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Post by gobber on Jun 11, 2018 20:10:50 GMT
Even if they don't get the dual shot, full TLG CRA's average about 9 damage to a khador heavy which Kell tops up to the 12 needed to de-cortex a khador heavy. I've tried the croes variant before (it was fine?), but the long gunners' ability to deal with heavies is hard to pass up. The 30 AD dudes things is absolutely nice, but I felt that worked better when I brought more units of trenchers instead.
The only other time I've seen croes' in mk3 is with Scaverous (arm debuff and telekinesis to proc backstab, and he wants some guns to help collect souls). I would be curious to see if that combo works out once Denny0 adds the additional arm debuff and ability to walk through enemy lines to that mix
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