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Post by ravensverd on Jun 1, 2018 14:38:40 GMT
how do you guys work around the limited amount of pathfinder we have? I have only played three games thus far, all theree bump lists with the heretic.. I also own dreamer, but have her as my DM caster currently.. that I have yet to play. with the new steamroller rules placing an obstacle or forest in the middle of the board, i get congested there often. is it a matter of deployment? deplo my neigh slayers in the middle to hopefully get a charge giving them pathfinder? or just work around it? seems we are limited on the pathfinder options.. wanderer i think? but he has no assassination game.. maybe im just used to heretic..
Beg saxon orric to fight for us?
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Post by 36cygnar24guy36 on Jun 1, 2018 15:19:26 GMT
The Gorehound has Ghostly which is super pathfinder, Skin & Moans has the Lurker animus which grants Pathfinder.
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Post by challenger on Jun 2, 2018 8:56:35 GMT
Bump doesnt have too many problems once holden releases - you have a unit of hollowmen with it, murder crows have it, neighs have relentless etc. Old Witch3 really helps because she can machine gun some tactical boundless charges when neccesary.
Dark Menagerie has King, ghostly gorehounds, skin and moans animus mostly
Pathfinder is definitely an intentional weakness but i havent found it to be too much of a problem. Just takes practice playing without it once youre used to it
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unded
Junior Strategist
Posts: 760
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Post by unded on Jun 4, 2018 8:29:58 GMT
I find it's not too hard to play around.
Wanderer and the old witch both can bring pathfinder when needed. With the Heretic I like to play double piggybacks, so I very rarely charge, favouring the ever-encroaching ARM 19 piggybacks just bullying stuff out of zones. With the dreamer in bump I rely on her own not-insignificant tricks to work around pathfinder issues while letting the power of hollow men and the tankiness of piggies force enemies into the open. With the King of Nothing I just swarm the enemy, and feeding cheap beasts (crabbits and gorehounds) to the enemy gives me a pretty significant attrition advantage after using Taste of Ashes - once the enemy is in such dire straits, they are forced to leave the safety of difficult terrain.
I only use Neigh Slayers with the old witch and with the King of Nothing. For the rest combinations of dread rots, hollow men and piggybacks I find work a treat. You just gotta play around the pathfinder issue - like others have said, it's an intentional weakness of the faction, but imo is by no means crippling.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Jun 26, 2018 23:09:54 GMT
I love that you’re using piggybacks unded!
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unded
Junior Strategist
Posts: 760
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Post by unded on Jun 27, 2018 4:27:45 GMT
I love that you’re using piggybacks unded! Of course! Piggybacks are a love them or hate them kind of model, and I’m firmly in the “Love Them” camp. None of my other factions tank well, so piggies give me something unique in my gameplay lineup
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Post by harvesterofsorrow on Jul 4, 2018 11:18:49 GMT
Paying attention to terrain when deploying and being hyper aware of what needs to tackle what during game is how I've dealt with it. I came from Trolls playing mostly Jarl, so I had Pathfinder at will. It was a huge handicap the first few times I played my Grymkin.
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