faelin
Junior Strategist
Posts: 121
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Post by faelin on May 28, 2018 19:30:24 GMT
I like Heavy Rifle Teams. Two man squads toting armor piercing sniper rifles are awesome. However, I find myself having a hard time picking them over archers. Between snipe, brutal damage, AoE fire, and reposition, archers offer so much flexibility. I find that HRTs tend to get outcompeted for the ranged component of my list.
Please, inspire me to field them more!
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Post by HubertJFarnsworth on May 29, 2018 1:07:58 GMT
HRTs tend to do better than SFA at picking out light-to-medium targets with higher DEF. Since they get boosted attack rolls they have an easier time hitting anything DEF12+ and their armor pierce tends to work best on targets below ARM18 or with few boxes. Sure they can be dice-1 or 2 against a heavy but without boosted damage it doesn't do a ton with a single shot, whereas you only need to do 5 or 8 damage to a solo or CA. The boosted attack rolls are really where it's at IMO.
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Post by Ianassa on Jun 4, 2018 10:45:31 GMT
I've played 2HRT's with Elara2 quite much, and found them to be quite good there. They soften up heavies for the halbs who mights struggle bringing down tough targets after the minifeat, clear off annoying solos and you can place them on the edge of round zones once you've pushed beyond them with the halbs for some easy scenario points while still doing work. It's a pretty sweet deal for 8 points. They're also more reliable than the archers with the boosted shot. Just don't expect them to win you the game on their own, they're a 4 point gun after all.
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Post by psycomonky on Jun 6, 2018 13:01:11 GMT
HRTs are better than SFA in some specific circumstances. As mentioned they are all accuracy related, especially when moving or shooting a kador heavy engaged in combat.
Numbers wise HRT do more damage than a SFA against any target on average but less than two SFAs against def 12 and less (looking at armor 18-20 here).
Personally the addition of reform in theme is the real kicker. Reform allows the SFA to use its high damage shot and then get out of the way of other models/slightly farther away from enemy shooters. The HRT lacks this and as such falls flat.
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isotope
Junior Strategist
Posts: 634
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Post by isotope on Jun 6, 2018 15:44:27 GMT
Put 2xHRT on a hill where it can project it's threat on an entire zone, wait. They're a huge deterrent when a opponent is considering committing a heavy to a zone.
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germanicus
Junior Strategist
No jokes round ear...
Posts: 358
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Post by germanicus on Jun 7, 2018 3:55:26 GMT
Stealth'd high impact solos, general trouble shooting, high DEF, easier scoring opportunity... it's a case of swings and roundabouts and what you want to be shot up. Of course, SFA will be your go to against low ARM units or low DEF/mid to high ARM, because Brutal Shots and the ability to carpet bomb an area is a thing. They are fundamentally different tools for different tasks.
Why I take them (HRT, that is) is that they're more self-reliant than the SFA, who often need a RAT fixer (either that, or I just plain play them wrong... mostly that, in fairness, my old gaming group never gave aimed Brutal shot opportunities), using Brutal against anything more than DEF 11 irks me. In terms of damage against hard targets goes, double HRT's do more damage reliably (you're odds on up to DEF 14-15 at a little longer range, threatening 18" vs only odds on up to DEF 12 or so, 17" threat, with both averaging 10 damage against ARM 20, providing everything hits, which is more of an issue with SFA) which is why I personally prefer them. And while SFA's can AOE an area, it's too dependent on how lucky you are on scatters and since this will likely be combined with Snipe, the chance that an AOE drifts over nothing is too high for my liking. I'd rather the HGT point out the UA and scalpel it out (if able to), or use something else to deal with it. MkIII SFA have been rather underwhelming for me, with only Rahn looking like wanting them. I just wished Rahn could control where ALL AOE's scattered!
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dagowit
Junior Strategist
Posts: 171
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Post by dagowit on Jun 12, 2018 20:31:52 GMT
I have played Thyron with dual HRTs. They do significant damage with Spell Piercer but often manage to stay far enough away from the action to survive for quite a while. Combined with Eiryss1 and two Ghost Snipers, it adds up to a lot of damage during a game (in fact, the HRTs and Ghost Snipers have enabled me to one-round Arcane Shielded Stormwalls a couple of times by taking care of whatever damage was left after a fully loaded Banshee went in).
Like others, I tried Stormfall Archers at the beginning of mk3 but have been a little disappointed by their accuracy. I'm not debating that they are great of you have a RAT fixer but it is not a unit I would bring in every list.
Now, I find that I tend to reach for the HRTs in most of my Defenders lists.
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isotope
Junior Strategist
Posts: 634
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Post by isotope on Jun 13, 2018 13:44:30 GMT
I've got issy being painted up now to try SFA with. Between blinding light, Hemera's mark target and feat im hoping they're able to get work done. Ossyan gives them highest damaga potential but when they dont hit they dont do shit. Issy should get them to hit. HRT are also in the list. Im curious to see if you can set up assassinations using hemera yo trampke, mark target, feat, arc blinding light and aim/snipe SFA to take someone down. 5+2+2+2 with true sight drop lowest dice, moat casters can only eat so many pow 12s.
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