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Post by Gamingdevil on Aug 29, 2018 7:28:54 GMT
Iron Lich Asphyxious - Barathrum - Cankerworm - Deathripper - Leviathan - Ripjaw Satyxis Raider Captain Severa Blacktide (free) Axiara Wraithblade (free) Misery Cage Satyxis Raiders + Sea Witch Satyxis Blood Witches + Hag Satyxis Gunslingers Goreshade the Bastard (black industries) - Deathwalker - Deathjack - Reaper x 2 - Slayer x 2 - Stalker x 2 - shrike x 2 (free) warwitch siren Soul trapper Cephalyx Mind Slaver and Drudges I think your Asphyxious list is light on infantry, I don't think you even have the third free solo? You might want to drop Cankerworm and the Leviathan, but I suppose this could work. For Goreshade, definitely go Seethers and ditch the Stalkers. Like the said, Stalkers are too fast with him, but maybe you could put them on Aiakos? I don't think Deathjack is very good there as he only has Hex Blast as a useful spell to cast and costs a massive amount of points. I would drop the Stalkers, at least 1 Reaper and the Slayers and make them all Seethers. You need the focus efficiency, because you'll be spending 4 focus (upkeep Lamentation + cast Shadowmancer) per turn by default. Drop Deathjack for 1 or 2 Inflictors so you still can have some staying power if needed, or to dodge the Stealth ignoring shots with Goreshade.
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Post by tiberius on Aug 29, 2018 10:28:17 GMT
You are right about the asphyxious list, however, that is all the infantry I currently own for that theme so I am stuck with just two free solos until I eventually get more or we get more releases.
I did tweak the goreshade list, dropping the stalkers and the soul trapper and put in a seether and another warwitch siren. I only own one seether or I would definitely consider re-arranging things a bit more. Adding in an inflictor is definitely a consideration though. Thanks for the talk through.
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Grimolf
Junior Strategist
Posts: 246
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Post by Grimolf on Aug 29, 2018 15:34:04 GMT
You are right about the asphyxious list, however, that is all the infantry I currently own for that theme so I am stuck with just two free solos until I eventually get more or we get more releases. I did tweak the goreshade list, dropping the stalkers and the soul trapper and put in a seether and another warwitch siren. I only own one seether or I would definitely consider re-arranging things a bit more. Adding in an inflictor is definitely a consideration though. Thanks for the talk through. Yeah, I still have only one of most units, so I understand your list decisions. I did pick up the new sculpt of the Satyxis and didn’t feel too bad about it, however. Now I have a Mk2 and a Mk3 sculpt of the Satyxis. Having two units of Raiders is great in Scourge - it really kicks up the board presence and Feedback potential. If you can’t do it, I do like WE & SJ, if you can get the points to work for you. DEF 14 in melee isn’t what it used to be, so Satyxis do tend to die in droves once they get to the fight. Star-Crossed would help ensure that they stuck around, and SJ is a nice piece to keep behind the Raiders for the second wave.
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Post by tiberius on Mar 20, 2019 13:03:53 GMT
I am heading to a tournament this weekend with the restrictions for the roster and themes. Here is what I am currently planning on bringing:
Black Industries Lord Exhumator Scaverous - Withershadow Combine - Deathjack - Inflictor - Ripjaw x 2 Aikos Jr - Stalker x 2 Iron Lich Overseer - Seether Warwitch Siren Machine Wraith Cephalyx Mind Slaver and Drudges
Slaughter Fleet Raiders War Witch Denegra - Satyxis Blood Priestess - Leviathan - Nightwretch - Ripjaw - Kharybdis General Gerlak Slaughterborn Axiara Wraithbane Eilish Garrity Bloodgorgers + Jussika Bloodtongue Devil Shadow Mutineers Black Ogrun Boarding Party
So the thinking is for all the sub groups to take the focus burden off of Scaverous and let him do what he does best, telekinesis everything. Deathjack and seether are heavy hitters and the drudges are there as body blockers who are surprisingly annoying to remove and actually get some work done with combined melee attacks.
Deneghra is an assassination list with a lot of debuffs and shooty things. I get a lot of work from the boarding party now that they have gang (P+S 15 with combined ranged attacks and a drag to boot). I was trivially removing high armor heavy warjacks and battle engines with this list from a CoC list so it works when I can get my debuffs out. The piece I need more practice with is Kharybdis, and he is mostly there for his cloud and his 4" reach to get the gang fighter bonus from slaughter fleet raiders.
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Post by Gamingdevil on Mar 22, 2019 7:53:39 GMT
How are you finding the Devil Shadow Mutineers?
I honestly feel like you're a bit light on bodies in the SFR list. Like, how did you even get your BOBP close enough to the TEP to charge it? It should eat that list for breakfast in my experience.
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Post by tiberius on Mar 22, 2019 10:09:35 GMT
The TEP did manage to get a few shots off, and admittedly, my friend is probably running a far from optimal TEP list and just gets frustrated vs Deneghra. It also doesn't help him that he has some of the worst luck rolling dice I have ever seen. It sprayed off a few trolls, half of which made their tough rolls, then I was able to charge in with a -5 armor swing, including leviathan assistance. I am sure it would be more challenging against a better list.
The devil Shadow Mutineers do just fine under Deneghra (as most things do). The double weapon master pistols are great. The other weapon master guy is fine too, and I can get a lot of damage from the combo strike guy. I usually don't get much mileage from their recursion as people know how to get around it or I just don't have the right opposition to trigger it. I find them usually up against a heavy instead of infantry usually. I would like them to have a bit more range or threat, but overall, they work just fine.
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Post by tiberius on Mar 25, 2019 10:50:04 GMT
So went to the tournament of about 12 people and had a 2 win and 2 loss record. I ended up using the Deneghra list each match up as we were not list locked into using both and Deneghra was just a better answer to almost anything I fought.
First matchup I ended up fighting Morvahna 1 with Tharn. I dabble in Circle myself but have yet to get enough tharn to do a decent force for myself, they look fun and lord of the feast is currently a bit over powered. It was a blood bath on both sides and I was losing on attrition (not as bad as it could of been thanks to Eilish blowing off the upkeep that allows Morvahna to bring back dudes, almost every round). I ended up being able to assassinate Morvahna with the leviathan, after spiking some dice and blowing through her transfers. She was softened up by a lot of Eilish d3 damages. As it turns out, after the fact, my opponent remembered she had sac pawn and the game would have went another round as he had a tree near her she could have sent a shot to. As it turns out I make a similar slip up in the 4th round when I die to sprays and forget about sucker...Anyhow, more on that later. 1 win by assassination.
Second matchup was against one of the Makeda's and a field full of 10 man swordsman units. This game, I won on scenario on the top of round 3 because I got to live the dream of Deneghra feating and Gerlak Slaughterborn surfing through and eating 18 guys before I finally rolled double 1's for my attack roll. Then the blood gorgers charged into what was left and he was effectively locked out of scenario. It was the one with 2 circle zones and 3 flags so I scored 3, two rounds in a row winning on scenario, thanks to his mass of contesting guys eaten by trolls.
Third round was me not understanding what Makeda 3 was capable of and thinking I was safe behind my cloud of medium based tough bodies. Makeda did to me what I did to her last game, surfed through my army and ate my caster. Deathbringers + her feat allowered her to ignore my tough, and pretty much one shot all my trolls as she surfed to Deneghra with a lot of fury and slew her. My own fault, I should have looked up what she did, this was my third match against Skorne ever.
Fourth match up I lost because I was pretty brain dead by this point. Kreoss 3 is respectable, but deneghra has the tools to dismantle him, especially with Eilish running around. I managed to kill a few guys and debuff a unit or two, and set myself up for his alpha of all the horses, but he ends up walking up and spraying down Deneghra through my sea of trolls. Forgetting I had sucker, I took both boosted sprays and died. After the fact, I remembered and would have had a healthy counter punch to everything but the judicator, who I could have effectively ignored and just went for the kill on Kreoss with my feat turn. But I was pretty happy with 5th place out of 12.
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