demonic
Junior Strategist
Posts: 649
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Post by demonic on Sept 11, 2018 19:24:38 GMT
Hashmal is right, though a single unit of cleansers can clear the board. If they alter Feora2 a little, they'd be much more of a tempting unit. With the 1/3rd fire drops, they don't have the push to take out that medium box infantry in a single hit like they need to be able to if you want them to be your infantry drop. With Feora2's ability to keep fire from going out, completely, they become much more dangerous.
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doopsie
Junior Strategist
Posts: 341
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Post by doopsie on Sept 11, 2018 19:28:00 GMT
I like Cleansers a lot with Malekus. His feat gives a significant damage buff, and ensures the fires don't go out, and he can (if he has the focus, which he never does) use Scourge to help fix their RAT.
That said, if you don't get a Scourge off, they are VERY boom/bust.
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omoza
Baby's First Wargame
Posts: 4
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Post by omoza on Sept 11, 2018 21:43:29 GMT
Cleansers are a fantastic unit. Feora1 gives them some accuracy too, which is always appreciated. Problem is, she doesn't do much else for them and they ably address a role she's already quite good at: infantry clearing. Also being limited to Guardians has hurt their viability a bit. Gotcha. Thanks for the responses everyone, I just started playing and only have a handful of games under my belt.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Sept 12, 2018 1:17:29 GMT
I still think they're solid. Heck, just put a Guardians list together with High Reclaimer that has a full unit. Has a little bit if everything, actually. He does good things for them, and the theme overall.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Sept 19, 2018 17:24:07 GMT
I'd look into throwing the Exemplar Warder with her. 17/17 against melee is going to be ball busting in melee and there's plenty of good lists that would fit one in for free. She needs the Hierophant so Madelyn is out, as nice as that would be. Exemplar Interdiction also allows Reclaimer solos, so Ashen Veil on her makes her really front line for minimal investment.
After testing her with this set up, she's still weak to knockdown. Auto hitting knockdown or boosted things that can hit and knock down just mess her up and a strong enough attack wont keep her alive through camps. Kreoss2 did much better with it, but he was less dynamic and it still seems valid against people that can't knock down.
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Post by paradox on Dec 19, 2018 4:23:37 GMT
Looking to get back to Feora1 in the next couple weeks. I do think the warder helps her, and lets me riffon a MKIII take on a MKII favorite.
Theme: The Creator's Might 2 / 2 Free Cards 75 / 75 Army
Fuel Cache - Steamroller Objective
Feora, Priestess of the Flame - WJ: +31 - Hierophant - PC: 3 - Hand of Judgment - PC: 18 (Battlegroup Points Used: 18) - Reckoner - PC: 16 (Battlegroup Points Used: 13) - Devout - PC: 9
Avatar of Menoth - PC: 20
The Covenant of Menoth - PC: 4 Wrack - PC: 1 Wrack - PC: 1 Scrutator Potentate Severius - PC: 0 - Dervish - PC: 7 Exemplar Warder - PC: 0 Vassal Mechanik - PC: 1
Choir of Menoth - Leader & 5 Grunts: 6 Idrian Skirmishers - Leader & 9 Grunts: 15 - Idrian Skirmisher Chieftain & Guide - Chieftain & Guide: 5
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Dec 19, 2018 7:45:17 GMT
No Judicator, so automatically binned.
Just kidding! I remember the ancestor to this list from your Mk. II shenanigans. Would love to see how it holds up in the current meta. Think it has real game, especially vs. Devourer's Host whose Tharn denizens patently do not like being lit on fire.
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Post by paradox on Dec 19, 2018 13:07:22 GMT
No Judicator, so automatically binned. Just kidding! I remember the ancestor to this list from your Mk. II shenanigans. Would love to see how it holds up in the current meta. Think it has real game, especially vs. Devourer's Host whose Tharn denizens patently do not like being lit on fire. Troof! In fact, it was the first comment I got from a buddy last night! More seriously, I do want to try it out and see. Feora is pretty good at handling any kind of swarm, and this list has good punch. I think proper application of Prey, combined with well-placed Gaze, can make life pretty tough for more arm/wound lists too. We’ll see.
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Post by paradox on Jan 23, 2019 6:04:40 GMT
So the holidays and early January were unusually hard on my gaming time. Nonetheless I had a few games over the last month or so with this list, and Feora stands at 3-0, so Im fairly happy so far. She’s managed to take down Kallus2 Primal Terrors (a really weird, hard match), Irusk2 Jaws, and Saeryn/Rhyas2 Oracles. Game 1 was rough, and the list took heavy losses, but I managed to keep Avatar with a bit of luck and he eventually got Kallus. Game 2 was again a bith rough, taking so hard losses, but Irusk got too close to Feora and she was able to EoD charge FTW. Game 3 was yet again a really bruiser. Long threat ranges cost alot, but again the twins had to get in close to make up after my initial counterpunch, putting both in range for Feora to EoD walk to. She punched both down.
The loss of Enliven is the biggest difference from MKII versions. But thecaddition on Sev0 and the warder do alot into increase the output and Feora’s own durability. Sev0 and his trusty dervish is pretty obvious, but Feora, warder, Covenant is really powerful too. Being essentially 17/17 with a couple shield guards and Ward is a pretty big deal. In game 1 it forced Kallus2 to back off. In games 2-3 it forced Irusk and Twins to choose between ceding scenario or getting in the danger zone.
Im looking forward to more chances to try it out.
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