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Post by Soul Samurai on Jun 10, 2018 18:31:22 GMT
I'm working on some documents for this but it is slow going due to real life. Ugh, tell me about it.
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Post by elricaltovilla on Jul 2, 2018 15:25:20 GMT
Wanted to give a brief update on this. I'm still plugging away on the config file. There's a lot to add. One thing I'm doing is having a long list of general abilities, and then offering discounted versions of those abilities that are faction specific. For example: Immunity: Fire costs 3 points normally, but is only 1 point if you are a Protectorate warcaster.
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Post by Soul Samurai on Jul 2, 2018 16:03:21 GMT
Wanted to give a brief update on this. I'm still plugging away on the config file. There's a lot to add. One thing I'm doing is having a long list of general abilities, and then offering discounted versions of those abilities that are faction specific. For example: Immunity: Fire costs 3 points normally, but is only 1 point if you are a Protectorate warcaster. Cool. I like the idea, it's very thematic. Let me know if there's any way I can help.
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Post by elricaltovilla on Jul 2, 2018 16:15:24 GMT
Wanted to give a brief update on this. I'm still plugging away on the config file. There's a lot to add. One thing I'm doing is having a long list of general abilities, and then offering discounted versions of those abilities that are faction specific. For example: Immunity: Fire costs 3 points normally, but is only 1 point if you are a Protectorate warcaster. Cool. I like the idea, it's very thematic. Let me know if there's any way I can help. I dunno, do you have access to a fleet of unpaid interns or grad students that need extra credit?
I do have a question, regarding Field Marshal and other tagged abilities, what do you think would be the best way to implement those? I don't know that I want to have to list Field Marshal [Parry], Field Marshal [Precision Strike], Field Marshal [Immunity: Fire], etc. all individually.
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Post by Soul Samurai on Jul 2, 2018 19:34:39 GMT
I dunno, do you have access to a fleet of unpaid interns or grad students that need extra credit? Funnily enough, no! I do have a question, regarding Field Marshal and other tagged abilities, what do you think would be the best way to implement those? I don't know that I want to have to list Field Marshal [Parry], Field Marshal [Precision Strike], Field Marshal [Immunity: Fire], etc. all individually. Hmm, I guess what we should do is have groups of abilities, the same we do with spells. That way you could have, like, "general" with a limit of 3, "field marshal" with a limit of 1, etc. I can try to find time to implement that some time next week (super busy this week) if you think that's the way to go.
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Post by elricaltovilla on Jul 2, 2018 20:12:34 GMT
I dunno, do you have access to a fleet of unpaid interns or grad students that need extra credit? Funnily enough, no! I do have a question, regarding Field Marshal and other tagged abilities, what do you think would be the best way to implement those? I don't know that I want to have to list Field Marshal [Parry], Field Marshal [Precision Strike], Field Marshal [Immunity: Fire], etc. all individually. Hmm, I guess what we should do is have groups of abilities, the same we do with spells. That way you could have, like, "general" with a limit of 3, "field marshal" with a limit of 1, etc. I can try to find time to implement that some time next week (super busy this week) if you think that's the way to go. It does seem like a good way to organize things.
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Post by Soul Samurai on Jul 2, 2018 21:04:47 GMT
It does seem like a good way to organize things. Alright, I'll let you know when that's done.
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Post by Soul Samurai on Jul 18, 2018 4:27:19 GMT
elricaltovilla , I've updated the creator to have ability subgroups the same way that it has spell subgroups. I've also changed the way it handles WJP: from now on one point doesn't have to equate to one WJP, you can set a conversion rate and it will convert whatever points are left, up to a specified limit (to avoid gaming the system by having a bare-bones warcaster with a much larger army). Also I've created new icons for the factions that previously didn't have any, and added a new faction colour. There's also a new "save" button that can save the file directly as long as your browser supports HTML 5. Finally I decided to allow the faction icon to be changed in the final card, since people might not like my icons. However I've noticed a few bugs that I hadn't picked up on before. First, I forgot to set the default stats (which is quite minor I believe). More importantly, the "non faction specific" abilities and spells are only visible if the faction doesn't have specific spells and abilities for that subgroup, which is a problem. I will try to fix it soon. Oh, and for some reason I'm having trouble loading the defaults on Blogger even though they work when running locally. I'm not sure that's something I can fix; Blogger is being a bit of a pain, it's not really designed for this sort of thing. Here are the new config files: Libre office format: configTest07.ods (18.62 KB) Excel format: configTest07.xls (13 KB) Final csv: configTest07.csv (3.48 KB)
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Post by elricaltovilla on Jul 18, 2018 15:42:31 GMT
Awesome. Looks like I'll have some work to do this week.
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Post by Soul Samurai on Jul 26, 2018 3:48:22 GMT
Alright, the caster stats now default to the lowest option and the base spells and abilities are now visible for all factions (in the last version they were being overwritten by the faction-specific spells and abilities). I've removed the "load defaults" button for the moment as it wasn't working on Blogger.
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