demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 28, 2018 20:35:50 GMT
so I was messing around with Sevy1 after getting my ass handed to me by him and decided to try and make a funsies list. Unfortunately, I'm having a hard time finding enough defense to match my offense.
Grand Scrutator Severius -Hierophant -Blessing of Vengeance -Vigilant -Templar (indictor maybe?)
Deliverer Arms Master The Covenant of Menoth Vassal Mechanik Vassal Mechanik Kell Bailoch Allegiant of the Order of the Fist
Deliverer Skyhammers (max) Deliverer Skyhammers (max) Deliverer Sunburst Crew Deliverer Sunburst Crew Idrian Skrimishers + UA -------
As you can see, it's a massive gunline that is based heavily on just nuking everything to death. Severius and Deliverer Arms Master gives the Skyhammers +2 on their inaccurate shot, making them at least somewhat accurate when paired in 3s, which also makes their blunt shot a 13 with a pow 7 4 inch AoE. Even greater, the book can make the entire unit's guns rain fire and chaos across the battlefield. Although I can get a pow 21 shot from 16 inches away from combining them together, I decided to add Skrimishers and Kell for easy armor cracking and solo hunting. The Sunburst Crews are for cheep and super accurate (at least when compared to other artillery) pop shots into the first incoming enemy wave and later for clearing out zones. Allegiant is for contesting. Book is for, first, igniting the entire board on fire, second for eliminating spell casting and blocking charge lanes (ancient shroud is such a troll ability). Severius' Eye of Menoth is really clutch and his defensing spells and feat work nicely for keeping people from approaching the gunline. Him having Ashes to Ashes is also key, as arcing it through the Blessing of Vengeance makes it very efficient at taking out support models. The biggest issue I'm seeing with it would be ambush troops as well as the fact that it's heavily based on NON-magical shooting; get through the frontline and engage them and suddenly the entire list falls appart x.x; still looks fun though!
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Post by bskhacker on Apr 28, 2018 21:58:12 GMT
I would suggest a sanctifier if you're concerned with lack of magic weapons. Maybe drop the Templar?
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 29, 2018 0:04:48 GMT
eh, I kind of wanted the 21 armor in order to be a nuisance. The entire list arcs on its super powerful ranged drops. If I don't have a wall to keep the opponent from rushing through I'll be immediately slaughtered. Imagine splitting the skyhammers into just groups of 5. 1 group gives you 2 PoW 16 drops with a 5 inch pow 8 template centered on it x.x and your threat with that PoW is 21 inches... I just need to tie the enemy up front to keep the hammers from being engaged. Perhaps try another vigilant and a devout? Vigilants are immune to blast damage so I can nuke whatever they are engaged with without a care.
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Post by streetpizza on May 2, 2018 13:45:30 GMT
I find your amount of rockets INSUFFICIENT!!! conflictchamber.com/#c2201b_-0O0T1Oc11G3qgb3t3B3B2_2S2S2W2WProtectorate Army - 75 / 75 points [Theme] The Faithful Masses (Severius 1) Grand Scrutator Severius [+28] - Blessing of Vengeance [13] - Judicator [36] - Redeemer [11] - Hierophant [0(3)] Deliverer Arms Master [0(3)] Vassal Mechanik [1] Wrack [1] Wrack [1] Choir of Menoth (min) [4] Deliverer Skyhammers (max) [13] Deliverer Skyhammers (max) [13] Deliverer Sunburst Crew [5] Deliverer Sunburst Crew [5]
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Post by macdaddy on May 2, 2018 13:56:19 GMT
PSHHHH ALL OF YOU HAVE FAILED THE MIGHTY ROCKET OVERLORDS! conflictchamber.com/#c2201b_-0O0yc13qe4c12_2R2R2W2WProtectorate Army - 75 / 75 points [Theme] The Faithful Masses (Kreoss 1) High Exemplar Kreoss [+29] - Judicator [36] - Hierophant [3] Initiate Tristan Durant [4] - Judicator [36] Choir of Menoth (min) [4] Deliverer Skyhammers (min) [8] Deliverer Skyhammers (min) [8] Deliverer Sunburst Crew [0(5)] Deliverer Sunburst Crew [5] BASK IN THE PRESENCE OF THE POP AND DROP NAVES
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Post by W0lfBane on May 2, 2018 14:40:59 GMT
You're all idiots. You can get 3 redeemers for the price of one judicator. that is 100% more rockets per judicator.
Get gud.
OP I would suggest drop the vidiland and templar for 2 redeemers. Cause MOAR ROCKETS
Just have the skirmishers be your speed bump
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Post by macdaddy on May 2, 2018 14:52:09 GMT
You're all idiots. You can get 3 redeemers for the price of one judicator. that is 100% more rockets per judicator. Get gud. OP I would suggest drop the vidiland and templar for 2 redeemers. Cause MOAR ROCKETS Just have the skirmishers be your speed bump DO NOT MOCK THE GREAT VESSEL OF WRATH THAT IS MY JUDICATOR. (oh wait...I don't own one *menite tears*) Keep in mind, though, Pow 25 in melee on that thing in Faith-full masses.
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draycos
Junior Strategist
Posts: 167
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Post by draycos on May 2, 2018 15:12:12 GMT
You're all idiots. You can get 3 redeemers for the price of one judicator. that is 100% more rockets per judicator. Get gud. OP I would suggest drop the vidiland and templar for 2 redeemers. Cause MOAR ROCKETS Just have the skirmishers be your speed bump DO NOT MOCK THE GREAT VESSEL OF WRATH THAT IS MY JUDICATOR. (oh wait...I don't own one *menite tears*) Keep in mind, though, Pow 25 in melee on that thing in Faith-full masses. If these lists reach melee then you have already lost. I like Kreoss pop and drop with Sev0, both running some redeemers. Skyhammers, Sunburst and choir depending on what fits. This is intended as a sillier rocket based list and nothing competitive as I think the OP is looking for...
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Post by macdaddy on May 2, 2018 15:54:55 GMT
yes...it was a joke, hence the caps and everything.
Having said that, Judicators would be a great rocket anchor if you are into that. Pow 25 with faithfull masses is a thing. The judicators make the "in melee you lose" aspect of the list less on an issue.
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Post by streetpizza on May 2, 2018 18:47:35 GMT
yes...it was a joke, hence the caps and everything. Having said that, Judicators would be a great rocket anchor if you are into that. Pow 25 with faithfull masses is a thing. The judicators make the "in melee you lose" aspect of the list less on an issue. And arcing fire on the deliverers lets them shoot past the huge bases anyway so who cares how much LOS you end up blocking
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draycos
Junior Strategist
Posts: 167
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Post by draycos on May 2, 2018 19:07:03 GMT
I also need to keep in mind the rules from CID the Judi might keep/gain. A double Judi List is looking pretty good. Silly but Playable.
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on May 2, 2018 20:48:55 GMT
I also need to keep in mind the rules from CID the Judi might keep/gain. A double Judi List is looking pretty good. Silly but Playable. Was just about to say this. With the point drop alone, that will open up more options for sure!
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demonic
Junior Strategist
Posts: 649
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Post by demonic on May 3, 2018 4:31:30 GMT
The list was definitely more of a funsies list. I went 1 win 1 loss tonight, one against halley 1 or 2 and another against nemo 3. Nemo just used the firefly to boost the shots on the battle engines, ending the fight rather quickly. Halley was more of a dog fight. He didn't have much problems with the deliverers since he had 2 units of cav, both with defensive feats put on them. He only lost because he underestimated the punch monk and left his caster on 1 focus. Spiked dice into the back ark off the charge? hell yes. 3 6s on the second fist into the back arc? and another person finds out why you always have to have a direct damage attack inside your list x.x; I was only able to pull it off because he wiffed 2 attacks on him, giving me 14 inches of free movement towards his caster, ha ha.
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on May 9, 2018 16:59:12 GMT
I would maybe even suggest dropping theme entirely and taking Eye of Truth. He's just about the hardest to kill jack menoth has and he lets you punch through def/arm buffs. Throw Vision on him and he can negate 2 attacks. You also only need to have the leader of a CRA in his bubble for the whole thing to benefit from it.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on May 16, 2018 1:29:25 GMT
unfortunately, in order to take him out of theme I'd have to remove both sunburst crews, the templar/indictor, and either Covenant of Menoth + 1 mechanik or Kell Bailoch. With recently learned info, I've also found out that my current list actually holds A LOT of ground. Specifically the ruling of "All bonus' are added after the base damage is calculated." What this means is that my blast damage calculation was completely incorrect. It starts at 10, goes down to 5, then all the rest of the damage is added on. This would make a full skyrocket shot do 21 damage on the hit with a 5 inch AoE blast template that forks out 16 damage AFTER being halved!!! It also means I can have 2, 5 inch templates that deal 16 on the direct hit and 11 off the blast x.x and that is just 1 unit x.x It also means that Ashes to Ashes deals 16 damage to the original target and 13 to all the targets it bounces to (when channeled through the BoV) x.x behold the OP combined ranged rocket crew x.O;
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