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Post by gedditoffme on Apr 24, 2018 11:00:27 GMT
Not really. But I have avoided dwarfs due to lack of interest in their infantry and not wanting to buy another battle group.
However slightly curious about gun bunny spam. Is it still a thing? Is it good, or still niche? What casters and lists work with it? How does it play?
Curious for any info from the dorf experts.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 24, 2018 12:58:45 GMT
The list I played was below. It's not an optimal gunbunny spam by any means, but its a TON of fun. Ossrum lets everything move around fluidly. The gunbunny shots are hilariously powerful and they are incredibly resilient for 6 points, plus the push you can give them makes it so you can easily take zones. Your infantry all of the sudden is basically impossible to fully remove and the HACs are amazing. Every piece is valuable, resilient, and synergistic.
Mercenary Army - 75 / 75 points [Theme] Hammer Strike
(Ossrum 1) General Ossrum [+28] - Ghordson Driller [10] - Grundback Blaster [6] - Grundback Blaster [6] - Grundback Gunner [6] - Grundback Gunner [6] - Grundback Gunner [6] - Grundback Gunner [6] - Grundback Gunner [6] - Grundback Gunner [6] Thor Steinhammer [4] Horgenhold Artillery Corps [0(6)] Horgenhold Artillery Corps [0(6)] Horgenhold Forge Guard (max) [16] Tactical Arcanist Corps [7] Hammerfall Siege Crawler [18]
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Apr 24, 2018 15:29:44 GMT
You can also run this in Irregulars to gain some other utility and turn the list into an excellent attrition and part time assassination list. With the right application of buffs and debuffs, it even turns into a ranged armor cracking list. This isn't optimal, but here's something to think about: conflictchamber.com/#c6201b_-0Jb_9492929293939393937j3W7k9uirir3G3H8Mk8Mercenary Army - 75 / 75 points [Theme] The Irregulars (Ossrum 1) General Ossrum [+28] - Ghordson Driller [10] - Grundback Blaster [6] - Grundback Blaster [6] - Grundback Blaster [6] - Grundback Gunner [6] - Grundback Gunner [6] - Grundback Gunner [6] - Grundback Gunner [6] - Grundback Gunner [6] Anastasia di Bray [0(3)] Eiryss, Mage Hunter of Ios [0(7)] Gorman di Wulfe, Rogue Alchemist [0(4)] Ragman [0(4)] Horgenhold Artillery Corps [6] Horgenhold Artillery Corps [6] Idrian Skirmishers (max) [15] - Idrian Skirmisher Chieftain & Guide [5] Lady Aiyana & Master Holt [8] Lynus Wesselbaum & Edrea Lloryrr [5] I also feel that depending on your meta and how many lists you play against that are more troop heavy, going with the extra Blaster opens up more options and helps with the troop clearing. EDIT: I would even consider dropping the Idrians for Hammer Dwarves and maybe another 5 point unit, like Blithe and Bull for more utility and some RFP options.
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Post by 36cygnar24guy36 on Apr 24, 2018 15:37:51 GMT
If I was inclined to buy into the Bunny Ranch I would go for Irregulars, the small units allow you to solve for things that Hammer Strike can struggle with.
- Clouds - Lynus & Edrea - Incorporeal - Aiyana & Holt
The solos also can put another layer of pressure on your opponent
- FFE on Eiryss 1 can make warcasters run scared - Shadowfire from Taryn can threaten more assassination vectors - Sylys to help with focus efficiency - Eilish to help with everything
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Apr 24, 2018 15:40:15 GMT
I've also seen some people rock the 15 or so Bunny Farm list. It's silly, but sometimes loses out on the utility that other models can bring to the list. That list usually gets run in Hammerstrike, but I think you need the free points you get from Irregulars to get the most out of the list. It also sometimes loses out on armor cracking as that list rarely runs a heavy, it relies on quantity of ranged attacks to get the most work done. That might look something like this: conflictchamber.com/#c6201b_-0Jb_92929292939393939393939393937j3WfC9u7_iqMercenary Army - 75 / 75 points [Theme] The Irregulars (Ossrum 1) General Ossrum [+28] - Grundback Blaster [6] - Grundback Blaster [6] - Grundback Blaster [6] - Grundback Blaster [6] - Grundback Gunner [6] - Grundback Gunner [6] - Grundback Gunner [6] - Grundback Gunner [6] - Grundback Gunner [6] - Grundback Gunner [6] - Grundback Gunner [6] - Grundback Gunner [6] - Grundback Gunner [6] - Grundback Gunner [6] Anastasia di Bray [3] Eiryss, Mage Hunter of Ios [0(7)] Hutchuck, Ogrun Bounty Hunter [0(6)] Ragman [0(4)] Taryn di la Rovissi, Llaelese Gun Mage [0(5)] Horgenhold Forge Guard (max) [16] This list requires much more target prioritization on your part, but versions of it have seen some success out there.
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Apr 24, 2018 16:09:37 GMT
To answer your questions about who runs it best... Uh, Ossrum is by far the king of it. He can make them get to places your opponent never thought possible and the attrition game is on point, especially when you get the feat involved. He's really the perfect caster for it. Oh, and he has Tactician: Rhulic to make sure your bunnies can shoot whatever they want from wherever they want.
Durgen is cute in this list. His field marshal is fun and gets more mileage out of the blasters, but other than that, he doesn't do much of anything.
Gorten takes away their biggest problem with immunity to knockdown, but he has such a small control area that that many mediums sized bases can have a hard time staying in it along with everything else. His feat on the other hand can make your bunnies real monsters for one turn with insanely accurate shots, but it's a gamble with Gorten since he doesn't provide much of anything else. Yeah, he has the rock wall, but that only really helps a couple of them at a time.
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 24, 2018 21:17:12 GMT
Not really. But I have avoided dwarfs due to lack of interest in their infantry and not wanting to buy another battle group. However slightly curious about gun bunny spam. Is it still a thing? Is it good, or still niche? What casters and lists work with it? How does it play? Curious for any info from the dorf experts. While I am no expert, I believe you can sum it up as PEWPEW PEW pewpew PEW PEW PEW. On a bit more quantitative side: 10 Gunbunny shots kill a Khador heavy on average dice, 5 kills Cygnar heavy average dice both with nothing needed from a caster if that interests anyone (I got my dice excel sheet out for a different thread and so I shall now use it!). One bunny has a 61.3% chance of one shotting a 5 box, def 16 arm 12 solo (eiryss), or will do an average of 7-8 damage with a 75% hit chance to a 15/15 stat line. I think I better put the sheet away before I start calculating the damage of a gun bunny against everything in the game... With pretty graphs...
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Post by gedditoffme on Apr 24, 2018 22:43:26 GMT
Haha, great summary. I'm not going to stop pretty graphs I guess my issue is I struggle to see how an army plays when all it can do is ~10 boosted hand cannon shots.
However, slightly concerned when I hear my entire army to shoot out one opponent's heavy. Is that why the first 2 (presumably more serious) lists in this thread went 8 plus a heavy?
Thanks Xintas and Choco for the list advice as well
I'm not really ready to go full dorf yet, never go full dorf! So prefer irregulars where I can buy a caster and a few cheap jacks and use human solos / infantry I already have to support.
So how does such a list come together? Is 8 plus a driller the normal amount? Assuming damage buffs are important: Aiyana and Gorman?
Having a quick look through Conflict Chamber's tournament lists, can't see any top 3 placers with full bunny spam - quite a few with Ossrum, ~4 bunnies and 3-4 heavies though. Has it gone out of favour?
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studderingdave
Junior Strategist
May the Gods have mercy on your soul.
Posts: 114
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Post by studderingdave on Apr 25, 2018 1:57:43 GMT
big fan of triple driller with 8-10 bunnies in addition. I played it a lot before theme became popular, and it did well for me. bested eHaley in one of my best games at Captaincon.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Apr 25, 2018 2:06:54 GMT
bunneh spam old news. i has twelve and usually run 5-6 tops
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Apr 25, 2018 17:51:13 GMT
Haha, great summary. I'm not going to stop pretty graphs I guess my issue is I struggle to see how an army plays when all it can do is ~10 boosted hand cannon shots.
However, slightly concerned when I hear my entire army to shoot out one opponent's heavy. Is that why the first 2 (presumably more serious) lists in this thread went 8 plus a heavy?
Thanks Xintas and Choco for the list advice as well
I'm not really ready to go full dorf yet, never go full dorf! So prefer irregulars where I can buy a caster and a few cheap jacks and use human solos / infantry I already have to support.
So how does such a list come together? Is 8 plus a driller the normal amount? Assuming damage buffs are important: Aiyana and Gorman?
Having a quick look through Conflict Chamber's tournament lists, can't see any top 3 placers with full bunny spam - quite a few with Ossrum, ~4 bunnies and 3-4 heavies though. Has it gone out of favour?
With Unstoppable Force, the bunny spam list without a heavy turns into a scenario and assassination list. If you bring along some damage buff (Aiyana is always a good choice) it becomes much easier to crack armor without the need for a heavy. This was how many ran the list in the beginning when people figured out that this was possible and it was excellent until everyone has figured out how to fight it. Nowadays people run a more balanced battlegroup to be able to cover all your bases. Running a unit of Hammerdwarves helps too to cover the armor cracking. As most of us have figured out, we need to run a Driller or two because jacks exist and so do colossals/gargantuans. You need that extra punch. In terms of a normal amount of bunnies, that seems to depend on the player. Many own enough to run the 10+ version (I don't, I only own 5 total), but many of us have figured out what works for us. Some will even run an Earthbreaker with bunnies to fill in. When it comes to building the list, you need to decide on what your main goal is when you play the list. Are you dropping this into specific types of lists that enable you to jam with your bunnies and take advantage of Unstoppable Force to go for scenario wins? Do you want to play the assassination route? Do you want to attrition your opponent and play into infantry swarms with lots of blasters? Once you know your core goal, you can then build the rest of your support to assist in a secondary option, which, IMO, usually falls into scenario or assassination. If you want to go with a more balanced battlegroup with heavies in it, I would eventually consider Hammerstrike to run the list in. The Repo you get for your heavies and artillery are very good for such slow models and with Ossrum's speed boosts, you can have them across the table extremely quickly with the Energizer/Trample/Repo trick.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 26, 2018 14:49:05 GMT
Haha, great summary. I'm not going to stop pretty graphs I guess my issue is I struggle to see how an army plays when all it can do is ~10 boosted hand cannon shots.
However, slightly concerned when I hear my entire army to shoot out one opponent's heavy. Is that why the first 2 (presumably more serious) lists in this thread went 8 plus a heavy?
Thanks Xintas and Choco for the list advice as well
I'm not really ready to go full dorf yet, never go full dorf! So prefer irregulars where I can buy a caster and a few cheap jacks and use human solos / infantry I already have to support.
So how does such a list come together? Is 8 plus a driller the normal amount? Assuming damage buffs are important: Aiyana and Gorman?
Having a quick look through Conflict Chamber's tournament lists, can't see any top 3 placers with full bunny spam - quite a few with Ossrum, ~4 bunnies and 3-4 heavies though. Has it gone out of favour?
I used the Hammerbros for heavy killing and the bunnies for shielding them, pushing, and putting shots into other things. The Siegecrawler and running them in Hammerstrike makes them a pain to remove. I frankly find them as essential to the bunny farm as the bunnies, but ymmv. I personally am not a fan of the Drillers as Heavy support, but again, lots of people have success going that route.
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