|
Post by Forged on Jun 23, 2017 7:28:41 GMT
Really want Sack Pawn [Sea Dog] for Privateer Solos
|
|
|
Post by AdeptusB on Jul 1, 2017 18:14:19 GMT
PP has a reputation for using Theme Forces to 'fix' underperforming models. For Privateers, the most underperforming model is the Deck Gun; so, how could a Theme Force make Deck Guns viable (short of completely re-writing the stat line, which will almost certainly not happen)?
|
|
|
Post by crow on Jul 1, 2017 21:56:43 GMT
sac pawn seadog, and rockbottom can use his coin abilities on them without using a coin... lol honestly I have no idea what would help the deck gun
|
|
shoe
Junior Strategist
Posts: 706
|
Post by shoe on Jul 2, 2017 5:39:03 GMT
all the solos except rockbottom ate worth 3 pts tops. 2 deck guns worth 3 pts
pp aint gonna look at all of those in a cid if they even have one for pirates. dec guns are most likely cuz they real bad
|
|
|
Post by Forged on Jul 23, 2017 2:27:21 GMT
CID for Deck Guns; •Broadside- When this model shoots, all other Deck Guns in its command immediately make a shooting attack. •Deck Gun FA:3
|
|
|
Post by sgregorbmmd on Jul 23, 2017 22:04:55 GMT
Armor piercing deck guns would be one of the best way to round out the theme and address one of its biggest weaknesses.
|
|
|
Post by AdeptusB on Jul 24, 2017 13:10:29 GMT
CID for Deck Guns; •Broadside- When this model shoots, all other Deck Guns in its command immediately make a shooting attack. •Deck Gun FA:3 Wait- does that mean that if I take three of them, they can each make 3 shots per round (each making a shot when another one fires)?
|
|
shoe
Junior Strategist
Posts: 706
|
Post by shoe on Jul 24, 2017 17:40:16 GMT
CID for Deck Guns; •Broadside- When this model shoots, all other Deck Guns in its command immediately make a shooting attack. •Deck Gun FA:3 come on guy...
|
|