|
Post by Gamingdevil on Apr 17, 2018 12:55:08 GMT
They mentioned in the dev talk that it is a third spell she is gaining, they are set on the other spells being one offensive utility/damage spell and one offensive debuff.
Witch Bond is indeed an upkeep and double a double is a quadruple as it doubles the control, it doesn't simply add the base again.
She needs only 1 soul to offset the cost of upkeeping, everything else is a pure gain, which seems reasonable, worst case you can always drop it on the turn you really need that fourth focus.
|
|
|
Post by darkshroud on Apr 17, 2018 14:02:28 GMT
I was under the assumption it was a spell to replace one she had. If adding, sure. So for stalkers its 24"? Becuase double a double is only triple? And why isnt it an upkeep? That is a pretty large risk/reward losing one of four focus. It would then require a soul to boose to hit with parasite in order to get a extended control range. Witch Bond is an upkeep Not per the quote above. So did that change? Edit: yes.
|
|
|
Post by 36cygnar24guy36 on Apr 17, 2018 14:06:13 GMT
Not per the quote above. So did that change? Edit: yes. I think the problem is when people copy the text from Pagani's dev notes, it has 'Up No' which looks like it is saying it is not an upkeep, but it actually means it is an upkeep, and No to being an offensive spell. the best thing to do is check the full rules pdf
|
|
Hashmal
Junior Strategist
Posts: 557
|
Post by Hashmal on Apr 17, 2018 14:17:22 GMT
I want Cryx players to go ham on suggestions in the Dev Talk so didn't chime in myself, but I would be pulling for Venom and Parasite. I really like the concept of Witch Bond and think it could lead to some non-predictable plays by the Cryx player. Overall, a big improvement in my opinion.
|
|
|
Post by 36cygnar24guy36 on Apr 17, 2018 14:21:25 GMT
Witch Bond is pretty cool, it gives her another play style option other than just running an arc node and trying to land a de-buff every time. you can give her a ranged jack, fuel it and try to hoover up some souls turn 2, and then in turn 3/4 commit her fully fuelled ranged jack to melee, while she goes forward to try and land her debuff/nuke.
|
|
|
Post by darkshroud on Apr 17, 2018 14:38:04 GMT
Witch Bond is pretty cool, it gives her another play style option other than just running an arc node and trying to land a de-buff every time. you can give her a ranged jack, fuel it and try to hoover up some souls turn 2, and then in turn 3/4 commit her fully fuelled ranged jack to melee, while she goes forward to try and land her debuff/nuke. yea, her with a nightwratch and a leviathan is going to be a thing. regardless if she gets a arm or def debuff, both those jacks can use it. if in IM, itll help the thralls hit. or in BI, parasite will help them not be pillow fisted.
|
|
|
Post by darkshroud on Apr 17, 2018 14:42:22 GMT
Not per the quote above. So did that change? Edit: yes. I think the problem is when people copy the text from Pagani's dev notes, it has 'Up No' which looks like it is saying it is not an upkeep, but it actually means it is an upkeep, and No to being an offensive spell. the best thing to do is check the full rules pdf that makes sense.
|
|
|
Post by tesoe on Apr 17, 2018 15:24:15 GMT
This seems like a hot mess. Seems like the devs are just digging in their heels and refusing to accept the truth of her issues.
|
|
|
Post by 36cygnar24guy36 on Apr 17, 2018 15:35:31 GMT
This seems like a hot mess. Seems like the devs are just digging in their heels and refusing to accept the truth of her issues. I dunno, in my mind her issue was that her original incarnation was basically just a Parasite bot, but not a great one as she was only FOCUS 4, meaning that she had to spend her whole stack, and was not that accurate.
Witch Bond gives you the option of fuelling a ranged jack and staying very safe, and then by the time you do want to put out a debuff/nuke, she has a bit more focus so is not left flapping in the breeze so much, granted it does not help her accuracy, but the package is better than it was
|
|
juckto
Junior Strategist
Posts: 124
|
Post by juckto on Apr 17, 2018 20:23:12 GMT
It's "Duration: Upkeep, Offensive: No" Not "Upkeep: No"
Yeah, I like that it doesn't require her to take a combat jack, but enables you to take a combat jack if you want to.
I do hope they change Cull Soul to Soul Cage, so she can actually amass souls over a turn or 2 and spend them when she needs them, rather than being "shit I got a ton of souls last turn, I hope my arc node is alive/in a good position for me to spend this focus stack I wasn't really expecting to have."
|
|
|
Post by darkshroud on Apr 19, 2018 23:46:20 GMT
Final cid change
Warwitch Initiate Deneghra
Change Marked for Death to Curse of Shadows:
Curse of Shadows 3 8 – – UP Yes
Target model/unit suffers –2 ARM and cannot make free strikes. A model can advance through an affected model if it has enough movement to move completely past its base.
*Thanks to the feedback received during the recent dev talk, we are currently testing Deneghra with the Witch Bond / Venom / Curse of Shadows spell list. While the flat ARM debuff of Parasite may be statistically stronger, the added utility of Curse of Shadows is not only thematic to Deneghra but brings some interesting new tactical options to a variety of Cryx lists.
Corruptor
Change the text of Distillation to the following:
Distillation - When a living enemy model is destroyed by this attack while this model is in its battlegroup controller’s control range, immediately after the attack is resolved remove d3 + 3 damage points from this model’s battlegroup controller.
Change the text of Psycho Venom to the following:
Psycho Venom - When a living or undead enemy model is boxed by this attack, you can choose to take control of it. If you do, remove 1 damage point from it, causing it to no longer be boxed. You can then immediately change its facing. For the rest of the turn, this model’s battlegroup controller can channel spells through the affected model as if it were a model in its battlegroup with the Arc Node XICONX advantage. The affected model cannot activate. At the end of the turn, the affected model is destroyed.
*We have changed the Corruptor such that the Distillation and Psycho Venom abilities now work with Journeyman casters as well as full warcasters.
|
|
|
Post by tiberius on Apr 20, 2018 10:11:33 GMT
I like the changes to Deneghra, curse of shadows will bring a lot of utility and it is pretty much an ARM debuff and a DEF debuff because your guys can move through the unit and hit them from behind. Sometimes.
|
|
|
Post by grotsnik on Apr 20, 2018 20:02:54 GMT
When two models would gain a soul token both with rules that say "regardless of proximity" which one gets it? The nearest or the player decides?
|
|
|
Post by gedditoffme on Apr 20, 2018 21:17:13 GMT
When two models would gain a soul token both with rules that say "regardless of proximity" which one gets it? The nearest or the player decides?
I can't think of any rules that say this that aren't the result of an attack. So should only be one triggering at a time. Do you have an example?
|
|
|
Post by grotsnik on Apr 20, 2018 21:38:36 GMT
When two models would gain a soul token both with rules that say "regardless of proximity" which one gets it? The nearest or the player decides?
I can't think of any rules that say this that aren't the result of an attack. So should only be one triggering at a time. Do you have an example?
Feast of worms from scavy and dark fire from wsc or others, or witch bond fron denny0 now
|
|