Xintas
Junior Strategist
Posts: 824
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Post by Xintas on May 2, 2018 14:24:29 GMT
I like the concept, but I'd want it in melee too. Paying 21 points for the full package of 11/15 or 11/19 slow, pillow fisted point wasters is just egregious from a game balance perspective.
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Munindk
Junior Strategist
Posts: 210
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Post by Munindk on May 3, 2018 6:08:47 GMT
Conspiracy theory incoming:
Several old metal units have been resculpted/remade in plastic. Maybe the Highshields are a pain to reculpt or remake and thats the real reason that PP gives them crappy rules?!
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on May 3, 2018 14:12:18 GMT
You know, I actually had a similar thought. Like, maybe they lost the mold and don't want to make more until they resculpt it so they make them intentionally bad?
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Post by GrumpyBear on May 4, 2018 12:24:44 GMT
Remember they got literally no changes going to mk3. It's kind of strange to consider that an objectively garbage unit like them was so overlooked. BUT so were forge guard, and tac got a clumsy nerf... so maybe no one on the dev team liked or played dwarves? It would explain it.
The Jacks got some polish. The avalancher is arguably way overcosted but it's gun is great. Same with the Rockram. The driller and bunnies didn't change I think, but power up interacts with them so well maybe that was unexpected.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on May 4, 2018 13:13:18 GMT
Didn't they gain CMA going into mk3?
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Post by GrumpyBear on May 5, 2018 2:47:33 GMT
Im... 90% certain they didn't. I don't know where my old mk2 cards are.
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crow
Junior Strategist
Posts: 310
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Post by crow on May 5, 2018 10:58:02 GMT
They did pick up the CMA in the transition, it was their only change, and everyone (myself included) was like... the hell? Why give a ranged unit a melee ability? It didn't help them, and now I feel like we'll be stuck waiting until a dwarf CID (which because it is not mandatory, and mercs has a great many other sub factions, its gonna be a while) or worst case... maybe even a new addition (AKA: Mark 4). I could see the whole, no one on Dev plays or is really involved with the dwarves, and as such that's why we still haven't seen love for one of our casters, our Collosal, two of our units, and we still haven't seen any new solos. However there are enough dwarf players, so I feel like that's why they've made gun bunny spam, and double siege crawler a thing, just so us Dwarf players could keep playing.
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Post by Charistoph on May 5, 2018 15:56:28 GMT
I wouldn't say losing two Jack Marshals in a unit is no change, even if they weren't a positive change.
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Post by GrumpyBear on May 6, 2018 3:42:00 GMT
They did pick up the CMA in the transition, it was their only change, and everyone (myself included) was like... the hell? Why give a ranged unit a melee ability? It didn't help them, and now I feel like we'll be stuck waiting until a dwarf CID (which because it is not mandatory, and mercs has a great many other sub factions, its gonna be a while) or worst case... maybe even a new addition (AKA: Mark 4). I could see the whole, no one on Dev plays or is really involved with the dwarves, and as such that's why we still haven't seen love for one of our casters, our Collosal, two of our units, and we still haven't seen any new solos. However there are enough dwarf players, so I feel like that's why they've made gun bunny spam, and double siege crawler a thing, just so us Dwarf players could keep playing. I've been reading it as CMA! I kept trying to figure out why I remembered ossrum snipe shots as being an arguable strat. CMA is a pretty cruel joke upgrade.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on May 7, 2018 14:14:08 GMT
They did pick up the CMA in the transition, it was their only change, and everyone (myself included) was like... the hell? Why give a ranged unit a melee ability? It didn't help them, and now I feel like we'll be stuck waiting until a dwarf CID (which because it is not mandatory, and mercs has a great many other sub factions, its gonna be a while) or worst case... maybe even a new addition (AKA: Mark 4). I could see the whole, no one on Dev plays or is really involved with the dwarves, and as such that's why we still haven't seen love for one of our casters, our Collosal, two of our units, and we still haven't seen any new solos. However there are enough dwarf players, so I feel like that's why they've made gun bunny spam, and double siege crawler a thing, just so us Dwarf players could keep playing. When looking at some of the other debacles, I think dwarves are less off (which I've said before) but there certainly is enough there to warrant a CID. I just feel like it's less imperative. Highshields are the obvious poster child for bad design, however.
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Post by Charistoph on May 7, 2018 14:39:09 GMT
There is another reason for a Rhulic CID, and that is new units and 'Casters to be included in their stable. While they aren't the worse off in the Mercenary group (Talion tends to be squishy and Cephalyx just lacks a number of options), that doesn't mean they couldn't use some work.
Just having an epic Rhulic Caster would be reason enough for a CID, I think, much less a mounted Rhulic Caster (mounted on what is the real question).
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on May 7, 2018 19:08:48 GMT
There is another reason for a Rhulic CID, and that is new units and 'Casters to be included in their stable. While they aren't the worse off in the Mercenary group (Talion tends to be squishy and Cephalyx just lacks a number of options), that doesn't mean they couldn't use some work. Just having an epic Rhulic Caster would be reason enough for a CID, I think, much less a mounted Rhulic Caster (mounted on what is the real question). I'm a little hopeful that a true, Rhul CID might actually also turn them into a real faction. We would still have the current stable open to us, but they would gain Partisan, while we also get a new faction. But, alas, I don't see this happening for another 3-5 years at best, if they decide it is going to happen.
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Post by fallenexile on May 7, 2018 20:40:35 GMT
There is another reason for a Rhulic CID, and that is new units and 'Casters to be included in their stable. While they aren't the worse off in the Mercenary group (Talion tends to be squishy and Cephalyx just lacks a number of options), that doesn't mean they couldn't use some work. Just having an epic Rhulic Caster would be reason enough for a CID, I think, much less a mounted Rhulic Caster (mounted on what is the real question). Rhulic cavalry mounted on Gun Bunnies!
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crow
Junior Strategist
Posts: 310
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Post by crow on May 8, 2018 1:34:45 GMT
What about some sort of motorized minecart calvary?
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shoe
Junior Strategist
Posts: 706
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Post by shoe on May 8, 2018 4:04:38 GMT
srsly tho draketards was closest to the answer.
rof2, minifeat repo5, lose cma gain shield guard. 10/16. baller
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