Post by fossilfinder on Apr 7, 2017 2:14:58 GMT
Not sure if you all have this yet but here's the home stretch.
Old Witch 2 – "The changes to Old Witch pushed her a tad farther than we liked. The reduced control area will still let her be very effective into ranged attacks but force her to be slightly farther forward. Reducing her Warjack points makes up for her increase in power level."
Arcane Machinery effects last for one round.
Vexing Alignment reduced from 4” -> 2”
Warjack points reduced from 28 -> 26
Old Witch 3 – "The changes to Old Witch pushed her a tad farther than we liked. The reduced control area will still let her be very effective into ranged attacks but force her to be slightly farther forward. Reducing her Warbeast points makes up for her increase in power level."
Arcane Machinery effects last for one round.
Vexing Alignment reduced from 4” -> 2”
Warbeast points reduced from 28 -> 26
The Wanderer – "Increasing the Wanderer’s RAT will hopefully make Lanterns Light a little more effective without boosting easing his very in-demand focus pool. Divergent path has been changed and requires serious testing. Please focus on that."
Warbeast Points reduced from 29 -> 28
RAT increased from 6 -> 7
Frightmare – "The Frightmare is a very reasonable and solid warbeast when taken in small numbers. However, we found the frequency at which they could afford not to boost was slightly too high in lists running very large amounts of Frightmares which allowed for extremely efficient fury management. We have started a Dev Talk on the Frightmare and “spamming”. Please focus tests this week with this in mind."
RAT reduced from 6 -> 5
Arcana Cards – Several Arcana cards have been tweaked. Divergent Path has been completely reworked. Please focus testing on the following Arcana cards:
Divergent Path reworked.
“The warlock can play this card when an enemy model targets him with an attack. The attack automatically misses the warlock. After the attack has been resolved, the warlock can be placed in the location of any of his road markers.”
Accursed now triggers on damage instead of destruction.
Accursed no longer removes Construct from warbeasts.
Desolation now places a 4” AOE in the warlocks control range.
Dark Menagerie – "With the addition of a corpse mechanic to the Witchwood as well as the Accursed Arcana card we felt the Witchwood is a solid choice for inclusion inside of this theme force."
Witchwood solos added to the army composition.
Old Witch 2 – "The changes to Old Witch pushed her a tad farther than we liked. The reduced control area will still let her be very effective into ranged attacks but force her to be slightly farther forward. Reducing her Warjack points makes up for her increase in power level."
Arcane Machinery effects last for one round.
Vexing Alignment reduced from 4” -> 2”
Warjack points reduced from 28 -> 26
Old Witch 3 – "The changes to Old Witch pushed her a tad farther than we liked. The reduced control area will still let her be very effective into ranged attacks but force her to be slightly farther forward. Reducing her Warbeast points makes up for her increase in power level."
Arcane Machinery effects last for one round.
Vexing Alignment reduced from 4” -> 2”
Warbeast points reduced from 28 -> 26
The Wanderer – "Increasing the Wanderer’s RAT will hopefully make Lanterns Light a little more effective without boosting easing his very in-demand focus pool. Divergent path has been changed and requires serious testing. Please focus on that."
Warbeast Points reduced from 29 -> 28
RAT increased from 6 -> 7
Frightmare – "The Frightmare is a very reasonable and solid warbeast when taken in small numbers. However, we found the frequency at which they could afford not to boost was slightly too high in lists running very large amounts of Frightmares which allowed for extremely efficient fury management. We have started a Dev Talk on the Frightmare and “spamming”. Please focus tests this week with this in mind."
RAT reduced from 6 -> 5
Arcana Cards – Several Arcana cards have been tweaked. Divergent Path has been completely reworked. Please focus testing on the following Arcana cards:
Divergent Path reworked.
“The warlock can play this card when an enemy model targets him with an attack. The attack automatically misses the warlock. After the attack has been resolved, the warlock can be placed in the location of any of his road markers.”
Accursed now triggers on damage instead of destruction.
Accursed no longer removes Construct from warbeasts.
Desolation now places a 4” AOE in the warlocks control range.
Dark Menagerie – "With the addition of a corpse mechanic to the Witchwood as well as the Accursed Arcana card we felt the Witchwood is a solid choice for inclusion inside of this theme force."
Witchwood solos added to the army composition.