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Post by macdaddy on May 8, 2017 11:42:46 GMT
Yes! Embrace the Mohsar side! I've been running him in Bones of Orboros lateley but really want to experiment with him in the Wild hunt theme. So far a Woldwrath and the fulcrum really help his focus efficiency (read: more pillars) and the list hits like a truck. I sacrifice using Sands of fate for a more grindy approach but that's mostly because SR2017 has absolutely no scenario pressure whatsoever until late game I hilariously just won a local tourney (about 20 players) using only construct beasts and the bones theme (SR2016) it is really surprisingly effective What was your pairing? Baldur 2 and Mohsar? I must see lists please Baldur 2: Megs 2 Wardens 2 Guardians 2 Wayfarers 2 Stoneshapers 2 Sentry Stones 2 Shifting Stones Mohsar Wrath Warden Guardian 2 Wyrds 2 Wayfarers 2 Gallows Grove Stoneshaper 2 Sentry Stones Played both twice Baldur into Haley 2 and Irusk 2. And Mohsar into Calandra and Butcher 1
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Post by kuririnad on May 8, 2017 23:44:16 GMT
Btw I have totally dubbed your baldur 2 list Baldur: Rule of Two.
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Post by macdaddy on May 9, 2017 3:00:41 GMT
Btw I have totally dubbed your baldur 2 list Baldur: Rule of Two. The symmetry is part of what makes me love it. And it is really flipping effective haha
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Post by LoS Jaden on May 11, 2017 20:44:27 GMT
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Post by macdaddy on May 12, 2017 4:44:04 GMT
While I agree the nerfs were utterly uncalled for I think your being a little to hard on it. Fury vault has never come up for me. I find myself taking two Wyrds in most lists anyway so I feel less like I'm bringing them with the fulcrum and more like I'm bringing the fulcrum because I already have 2 Wyrds. Granted im playing Bones pretty exclusively so I'm sure that's why I never needed Fury vault.
It's still better than it's origional incarnation due to having more boxes and more support abilities plus being able to load up on Fury pretty consistently. Like I said this is from my personal experience in Bones of orboros, I can't see myself taking it outside of Bones which is sad but right now it's the only theme that allows it. The +1 for blackclads is still impactful for me and it's just such a noticeable difference on the table.
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Post by sirk on May 12, 2017 9:05:32 GMT
Actually I'm happy. 1pt less allows my Baldur2 double wrath list to include fulcrum and shifting stones
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Post by LoS Jaden on May 12, 2017 14:44:52 GMT
While I agree the nerfs were utterly uncalled for I think your being a little to hard on it. Fury vault has never come up for me. I find myself taking two Wyrds in most lists anyway so I feel less like I'm bringing them with the fulcrum and more like I'm bringing the fulcrum because I already have 2 Wyrds. Granted im playing Bones pretty exclusively so I'm sure that's why I never needed Fury vault. It's still better than it's origional incarnation due to having more boxes and more support abilities plus being able to load up on Fury pretty consistently. Like I said this is from my personal experience in Bones of orboros, I can't see myself taking it outside of Bones which is sad but right now it's the only theme that allows it. The +1 for blackclads is still impactful for me and it's just such a noticeable difference on the table. See I hate the feeling that you *have* to bring two Wyrds with it - that's a restriction in place that no other battle engine has. I wanted to play it in Kromac 1 and Grayle without any Wyrds and just hand it fury every turn to let it work. It's already an expensive, making it double the cost effectively and then only making it viable in 2-3 lists feels like a step far backwards. It doesn't matter if it gives +1 to other blackclads if it's too expensive a module for most lists.
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Post by macdaddy on May 12, 2017 15:21:01 GMT
Well the sad thing about the fulcrum and wolds in general is they fit pretty snuggly into a niche right now. Other than wyrds, the other wolds really only work with very specific casters or solely taken in the bones theme. I really think (and I will recommend this after a battle report today) that its ability to leach should not be limited to wolds, it just doesn't really make sense that it only effects wolds (and you cant give me a reason fluff wise because shifting stones can serenity living beasts...) It would open it up for lists like Kromac and grayle who could fuel it with an argus (which they were probably taking anyway) It should have to have an investment to be able to boost its attack and dmg but that investment should be a naturally acquired through list construction rather than having to force it.
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Post by LoS Jaden on May 12, 2017 15:57:30 GMT
Well the sad thing about the fulcrum and wolds in general is they fit pretty snuggly into a niche right now. Other than wyrds, the other wolds really only work with very specific casters or solely taken in the bones theme. I really think (and I will recommend this after a battle report today) that its ability to leach should not be limited to wolds, it just doesn't really make sense that it only effects wolds (and you cant give me a reason fluff wise because shifting stones can serenity living beasts...) It would open it up for lists like Kromac and grayle who could fuel it with an argus (which they were probably taking anyway) It should have to have an investment to be able to boost its attack and dmg but that investment should be a naturally acquired through list construction rather than having to force it. If it could leach from anything....hmmm.....I almost think that would be too good? It'd let you run an extra heavy hot every turn, which seems just over the power scale.
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Post by macdaddy on May 12, 2017 16:23:16 GMT
If it could leach from anything....hmmm.....I almost think that would be too good? It'd let you run an extra heavy hot every turn, which seems just over the power scale. Well here's the thing, most of our heavies need primal to do work on other heavies anyway so they frenzy and if a non primaled heavy gets killed after running hot you dont get the fury. Plus based on our stable most of our heavies only really do anything important in melee after committing if they aren't in melee running hot than who cares? (only one that can really stay back and do work is loki and pureblood (maybe brenos?) I just don't think its going to be an issue and it encourages play with casters outside of the bones theme.
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Post by aznable on May 13, 2017 4:31:59 GMT
I don't like feeling restricted in the type of list you play it in. Much of Circle has that very niche feel. With fury vault you at least had the option to step out of the box, even if it was less efficient.
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Post by LoS Jaden on May 15, 2017 18:49:59 GMT
I don't like feeling restricted in the type of list you play it in. Much of Circle has that very niche feel. With fury vault you at least had the option to step out of the box, even if it was less efficient. Yup that's exactly how I feel.
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Post by LoS Jaden on May 15, 2017 18:50:48 GMT
If it could leach from anything....hmmm.....I almost think that would be too good? It'd let you run an extra heavy hot every turn, which seems just over the power scale. Well here's the thing, most of our heavies need primal to do work on other heavies anyway so they frenzy and if a non primaled heavy gets killed after running hot you dont get the fury. Plus based on our stable most of our heavies only really do anything important in melee after committing if they aren't in melee running hot than who cares? (only one that can really stay back and do work is loki and pureblood (maybe brenos?) I just don't think its going to be an issue and it encourages play with casters outside of the bones theme. That's fair, and I tend to agree with your assessment of our heavies - but at that point is there even a point to letting it do that? If a melee heavy goes in and then dies, the Fulcrum can't leach the fury from it anyway at that point.
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Post by macdaddy on May 15, 2017 19:52:03 GMT
Well here's the thing, most of our heavies need primal to do work on other heavies anyway so they frenzy and if a non primaled heavy gets killed after running hot you dont get the fury. Plus based on our stable most of our heavies only really do anything important in melee after committing if they aren't in melee running hot than who cares? (only one that can really stay back and do work is loki and pureblood (maybe brenos?) I just don't think its going to be an issue and it encourages play with casters outside of the bones theme. That's fair, and I tend to agree with your assessment of our heavies - but at that point is there even a point to letting it do that? If a melee heavy goes in and then dies, the Fulcrum can't leach the fury from it anyway at that point. In thinking of lights for this one. Gorax, argi, Gryphons. All can fuel a fulcrum. If you feel like a light is a tax then take a pureblood (you were probably taking one anyway) Overall I highly doubt it will be overpowered.
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Post by LoS Jaden on May 16, 2017 4:20:47 GMT
You're probably right. I gave up on trying to make myself play the Fulcrum today, so instead... Turning traitor in this battle report, bringing The Harbinger of Menoth off the shelf to play against Absylonia 2 running some ridiculous amount of shredders. 2017 SR and Vessel of Judgement CID rules. druidsdice.blogspot.com/2017/05/battle-report-93-harbinger-of-menoth.html
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