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Post by oncomingstorm on Oct 15, 2018 3:26:45 GMT
Thanks for the write ups! Round 1: Thats the woldwyrd dream come true. Questions though: How do you think you would have played the game if you didn't win the dice roll? How would the k2 vs H3 gravedigger game actually go? Round 2: You mention the starting dice roll was again key here, why? The speed of the list? What would you have done if you didn't win it Round 3: I am also interested on how attrition would go Cryx always worries me Round 4: After just starting with a fulcrum, the fire immunity only clicked with your summary so that excites me. In general though, after feat turn, how deadly are the judicators with their sprays? The AOEs seem to not be a huge threat, but the sprays still are yes? I'm going to take a stab at this, as I've been playing Krueger2 for over a year now, to good success. 1. Krueger wants to go first for a couple reasons. Going first lets you deploy the battle engine aggressively, and to start the engagement with Fury on it, rather than having to make tough choices if you want to shoot turn 1. Going first also lets you get Krueger2 super far up the board to project windstorm - a common opener for me is TK Krueger, Windstorm, charge right up to the LOS-blocking terrain in the center of the table. In most scenarios, it limits the opponent's ability to effectively shoot your stuff turn 1, and lets you project a lot of feat threat turn 2 (though you really don't want to feat turn 2). It also lets you project a lot of assassination threat, as Krueger can personally threaten 20" with his gun, or 18" with TKs. Basically, Krueger really benefits if you can make your opponent hesitate about how far they want to come forward turn 1, and if they stay back too far, you can just get handed some games with feat/TK letting you score up hard on turn 2/3. 2. Speaking from experience, the Skarre1 matchup is a PAIN on attrition, but the Bane Riders variant is probably easier to handle. Rebuke a unit of Riders, collapse the other flank, and try to deny alpha as hard as possible. It's much worse if you go second, but Sentry Stones can quite effectively hold down a flank (either the Stalkers stay out of threat, which is a tempo win, or they come into threat and get charged by Mannikins, which (at Mat 5, P+S 11) can really mess them up). You do basically have to play the 'don't touch me' game for a good couple turns, though, as well as know how to use shifting stones to deny Wraith Engine landing spots. 3. I currently run a mist speaker in my variant of the list, but I have been flip flopping on the possibility of dropping it for a Stone Missile and a second Gallows Grove (I run 1 sentry stone instead of two, but I get a second unit of stones and a gallows grove out of the deal). Probably something I'll play around with, though I think there are some matchups (like the Skarre1 matchup!) where the ability to get eyeless sight is absolutely crucial, which...makes be uncertain about dropping the mist speaker.
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Post by phantomsig on Oct 15, 2018 3:55:16 GMT
Good answers thank you! They makes sense.
Never thought of dropping a unit of sentry stones. It appeals to me! do you miss the second unit?
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Post by oncomingstorm on Oct 15, 2018 5:26:52 GMT
Good answers thank you! They makes sense. Never thought of dropping a unit of sentry stones. It appeals to me! do you miss the second unit? Ehhh. Sentry Stones are amazing, so it's hard to say that I don't miss it, but I think it's fair to say that I've yet to have a game where I was unhappy with the tradeoffs I've made in the list. I find that Sentry Stones tend to be very binary pieces - some opponents have the tools to remove them easily, and in those cases two aren't really much better than one. By contrast, when sentry stones can't be dealt with, two are often 'win more' rather than strictly necessary. That's not the case in some lists (in Bradigus, for instance, I need two for matchups where I'd otherwise lose Brad to a competent ranged assassination), but for Krueger2 or Baldur2, where I'm just counting on the stone to go off and stall a flank as long as possible? It's less of an issue. I will say that in the games I've played with musza 's ' list (our local WTC players wanted to play against it for practice), I felt very constrained by the lack of an arc node (Rebuke becomes a very risky spell to put out, for instance, and Krueger tends to be more limited to defensive TKs) and particularly by the loss of the second set of shifting stones (I tend to dedicate one set to babysitting the fulcrum, so the second set is needed for lightning beacons/threatening megalith ports, and blocking charge lanes). The list feels overall much less dynamic when you lose those two options. I also think you lose play into some key matchups (Anamag, for instance, and Harbinger). Mr. Fishstick, though...I find that he's a flag sitter in 80% of games, an 'ignore concealment' bot in 15% of games, and completely critical to the outcome of the match in 5% of games.
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Post by phantomsig on Oct 15, 2018 6:03:02 GMT
Great points thank you. Don't forget the match up fixer percentage points for Mr Fishtstick. Jaden's first game might have struggled more against Haley3 gravediggers without him? Thus making the cygnar player lean more towards Stryker?
I will play around with the concept of one lot of sentry stones for a while. Good tip and anecdotes!
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Post by LoS Jaden on Oct 31, 2018 14:06:59 GMT
PLEASE NOTE: This episode was recorded before the dynamic update that brought the Circle CID changes into the live rules. There are some discrepancies between what we talk about here and what actually came out of CID, but there were few enough changes that this should still be a valuable discussion. Also, due to some slight technical difficulties, Jaden’s son can be heard yelling lustily in the background for the first eight ish minutes of the episode, as he did not want to go to sleep. Recording across three different time zones can be rough guys. Enjoy! www.loswarmachine.com/pillars-of-salt-podcast/2018/10/29/pillars-of-salt-episode-2-the-devourers-host
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Post by Trollock on Oct 31, 2018 21:44:39 GMT
Thanks for a nice episode!
Its sad and funny that many of the things you mention aw busted in the week 3 rules were actually nerfed at release. What is your oppinion on bloodtrackers now? The sweet tech of walking in to back arcs and abusing quick work are gone. Imo their role completely changed with no parry, as they are now pretty bad if engaged, rather than not caring at all about it.
One other thing about the regular LoS cast... Could you guys try and balance the audio input? If i turn up the volume enough to hear Chandler, my ears blead when any one else speaks lol.
Keep up the good work! /T
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Grimolf
Junior Strategist
Posts: 246
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Post by Grimolf on Nov 1, 2018 16:01:41 GMT
Will you be making new episodes of Pillars of Salt available via the iTunes app for Apple?
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Post by LoS Jaden on Nov 3, 2018 17:55:48 GMT
Yes we will, it takes a few releases before iTunes finds it. It'll be there eventually.
Also, I won wmw champs with morv/krueger!reports to come.
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Post by Trollock on Nov 3, 2018 19:53:58 GMT
Congrats!
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Post by LoS Jaden on Nov 4, 2018 12:43:51 GMT
Won rounds one and two of the invite, it's Bret and I in the quarterfinals in about two hours.
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Post by Trollock on Nov 4, 2018 13:54:17 GMT
Good luck to the both of you then
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Grimolf
Junior Strategist
Posts: 246
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Post by Grimolf on Nov 5, 2018 17:19:20 GMT
Great showing at WMW!
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Post by LoS Jaden on Nov 9, 2018 22:20:43 GMT
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Post by LoS Jaden on Nov 10, 2018 5:44:19 GMT
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Post by LoS Jaden on Nov 10, 2018 6:52:12 GMT
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