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Post by elshinare on Mar 28, 2018 5:21:34 GMT
So, figured I'd list the models I will have in April, and taking a queue from maplewhiskey, I'm letting y'all make my pairings. I will be playing that pairing through May or June, that's when I plan on buying more models, or if we are lucky will have the Tharn CiD and theme box. Here's the list, have a ball, get creative: Warlocks; Baldur1 Baldur2 Kromac1 Kromac2 Morvahnna2 Mohsar Tanith Wurmwood Warbeasts; Megalith Loki Ghetorix 2x Pureblood WW 2x Feral WW 3x WW Stalker 5x Wild Argus (may be a few winter Argus in there Argus Moonhound 4x Gorax Rager Riphorn Satyr Razorwing Griffon Rotterhorn Griffon Units Skinwalkers +UA 2x Bloodweavers Bloodtrackers+UA Shifting Stones +UA Shifting Stones Druids+UA Solos; Blackclad Wayfarer 2x Reeve Hunter 2x War Wolves 4x Gallows Grove Druid Wilder Lord of the Feast Una The Falconer
That's the list I will bring a storm, or a sprinkle, to the table with
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Post by streetpizza on Mar 28, 2018 19:48:16 GMT
I've looked at your list of models and I'm a bit stumped. The problem for you is that you have a little bit of every theme force without enough to dive into a good list for any of them. So for the first time since themepocalypse I think I need to recommend that somebody to play *gasp* out of theme. conflictchamber.com/#c8201b4q4O5K5l5l5g5ocp__5v4OgZ4Q4M5gc9c95f4ZCircle Army - 74 / 75 points (Kromac 1) Kromac the Ravenous [+26] - Feral Warpwolf [18] - Ghetorix [21] - Warpwolf Stalker [19] - Warpwolf Stalker [19] Blackclad Wayfarer [4] Warpborn Skinwalkers (max) [15] - Warpborn Skinwalker Alpha [4] Circle Army - 74 / 75 points (Wurmwood 1) Wurmwood, Tree of Fate [+27] - Feral Warpwolf [18] - Loki [19] - Megalith [20] - Pureblood Warpwolf [17] Blackclad Wayfarer [4] Gallows Grove [2] Gallows Grove [2] Shifting Stones [3] Tharn Bloodtrackers (max) [16] There are definite holes here but it will get you started. Alternatively you could build a Kromac2 call of the wild list with a lot of argi which could also be fun.
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Post by streetpizza on Mar 28, 2018 19:53:03 GMT
Man I said no theme force and then I realized that K1 list actually does wild hunt pretty well: conflictchamber.com/#c8201b_-0q4q5K4B5l5l4z5x5x5j5j5ocp__5v4OgZ4Q4M5gc9c95f4ZCircle Army - 74 / 75 points [Theme] The Wild Hunt (Kromac 1) Kromac the Ravenous [+26] - Ghetorix [21] - Gorax Rager [7] - Warpwolf Stalker [19] - Warpwolf Stalker [19] - Wild Argus [7] Reeve Hunter [0(4)] Reeve Hunter [4] War Wolf [2] War Wolf [2] Warpborn Skinwalkers (max) [15] - Warpborn Skinwalker Alpha [4]
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Post by elshinare on Mar 29, 2018 19:55:47 GMT
Man I said no theme force and then I realized that K1 list actually does wild hunt pretty well: conflictchamber.com/#c8201b_-0q4q5K4B5l5l4z5x5x5j5j5ocp__5v4OgZ4Q4M5gc9c95f4ZCircle Army - 74 / 75 points [Theme] The Wild Hunt (Kromac 1) Kromac the Ravenous [+26] - Ghetorix [21] - Gorax Rager [7] - Warpwolf Stalker [19] - Warpwolf Stalker [19] - Wild Argus [7] Reeve Hunter [0(4)] Reeve Hunter [4] War Wolf [2] War Wolf [2] Warpborn Skinwalkers (max) [15] - Warpborn Skinwalker Alpha [4v] I like it...Also a good base to start with, Will be buying Reeves with UA or Death Wolves, Boil Master and Spirit Cauldron, and 2 Wold Wyrds...haven't decided which bunch first
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Post by macdaddy on Mar 31, 2018 20:51:41 GMT
2 Woldwyrds are great for Triggering warpath Also, with warpath and tracker they threaten assasination fairly well!
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Post by macdaddy on Apr 2, 2018 18:53:08 GMT
Here you go. This list is actually pretty fun conflictchamber.com/#c8201b_-0Wfc5K4B4B5l5l4z4z4z4z5g5g5f5f2NCircle Army - 75 / 75 points [Theme] Call of the Wild (Kromac 2) Kromac, Champion of the Wurm [+28] - Ghetorix [21] - Gorax Rager [7] - Gorax Rager [7] - Warpwolf Stalker [19] - Warpwolf Stalker [19] - Wild Argus [7] - Wild Argus [7] - Wild Argus [7] - Wild Argus [7] Blackclad Wayfarer [0(4)] Blackclad Wayfarer [0(4)] Shifting Stones [0(3)] Shifting Stones [0(3)] Swamp Gobbers Bellows Crew [2] Pow 20 Mat 10 argi under primal and feat. Stalkers with free sprint to eat heavies. Kromac 2 himself, with Pow 19 axe of doom. It takes a lot of positioning, but it can hit like a train on feat turn
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Post by elshinare on Apr 4, 2018 0:11:31 GMT
Here you go. This list is actually pretty fun conflictchamber.com/#c8201b_-0Wfc5K4B4B5l5l4z4z4z4z5g5g5f5f2NCircle Army - 75 / 75 points [Theme] Call of the Wild (Kromac 2) Kromac, Champion of the Wurm [+28] - Ghetorix [21] - Gorax Rager [7] - Gorax Rager [7] - Warpwolf Stalker [19] - Warpwolf Stalker [19] - Wild Argus [7] - Wild Argus [7] - Wild Argus [7] - Wild Argus [7] Blackclad Wayfarer [0(4)] Blackclad Wayfarer [0(4)] Shifting Stones [0(3)] Shifting Stones [0(3)] Swamp Gobbers Bellows Crew [2] Pow 20 Mat 10 argi under primal and feat. Stalkers with free sprint to eat heavies. Kromac 2 himself, with Pow 19 axe of doom. It takes a lot of positioning, but it can hit like a train on feat turn This...thiiiiiissssss....now I gotta buy the bellows crew as well but this looks hilarious...
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Post by macdaddy on Apr 4, 2018 1:30:48 GMT
I promise it is a serious blast to play
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Post by elshinare on Apr 4, 2018 2:44:14 GMT
I think the way I will run it is a wayfarer to each side, with shifting stones, so I can hunters mark from behind and send doggos flying up the front
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Post by radamanthys on Apr 4, 2018 8:36:31 GMT
other alternative list with kromac2
War Room Army
Circle Orboros - Kromac2 75p.
Theme: Call of the Wild 4 / 4 Free Cards 75 / 75 Army
Stockpile - Steamroller Objective
Kromac, Champion of the Wurm - WB: +28 - Ghetorix - PC: 21 (Battlegroup Points Used: 21) - Warpwolf Stalker - PC: 19 (Battlegroup Points Used: 7) - Feral Warpwolf - PC: 18 - Pureblood Warpwolf - PC: 17 - Rip Horn Satyr - PC: 14 - Gorax Rager - PC: 7 - Wild Argus - PC: 7
Blackclad Wayfarer - PC: 0 Blackclad Wayfarer - PC: 0
Shifting Stones - Leader & 2 Grunts: 0 Shifting Stones - Leader & 2 Grunts: 0
THEME: Call of the Wild ---
GENERATED : 04/04/2018 10:35:35 BUILD ID : 2061.18-02-21
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Post by kuririnad on Apr 4, 2018 17:02:35 GMT
Here you go. This list is actually pretty fun conflictchamber.com/#c8201b_-0Wfc5K4B4B5l5l4z4z4z4z5g5g5f5f2NCircle Army - 75 / 75 points [Theme] Call of the Wild (Kromac 2) Kromac, Champion of the Wurm [+28] - Ghetorix [21] - Gorax Rager [7] - Gorax Rager [7] - Warpwolf Stalker [19] - Warpwolf Stalker [19] - Wild Argus [7] - Wild Argus [7] - Wild Argus [7] - Wild Argus [7] Blackclad Wayfarer [0(4)] Blackclad Wayfarer [0(4)] Shifting Stones [0(3)] Shifting Stones [0(3)] Swamp Gobbers Bellows Crew [2] Pow 20 Mat 10 argi under primal and feat. Stalkers with free sprint to eat heavies. Kromac 2 himself, with Pow 19 axe of doom. It takes a lot of positioning, but it can hit like a train on feat turn I run almost this same list with Kaya3. I trade out Ghetorix & shifting stones & bellows crew for a Wilder, pureblood, and gallows Grove. It is in fact a blast to play. Especially with barkslams + repo and synergy. It misses out on the 4th free card, though.
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Post by wolfchild on Apr 4, 2018 18:18:48 GMT
Are the Gorax still just there as Primal batteries? It’s always irked me taking a 7 point beast almost purely for its animus. I know it ‘can’ do work, but realistically it walks up behind and casts Primal With a Hunters Mark I see a 12” treat on those Argii. Do u find enough of them get thru with no defensive tech? Also if HM misses then if u were relying on that last 2” ur Feat turn could be pretty lame. I’m guessing it requires some good positioning/terrain/luck to make it work? Have to say tho, Stalkers LOVE Call of the Wild. Free Sprint is awesome!
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Post by macdaddy on Apr 4, 2018 22:27:09 GMT
wolfchild it takes a lot of positioning and gunlines make you sad. But don’t forget FM hyper aggressive on SPD 6 Puppers. Hunters mark is unreliable yes. Typically you need to commit 2 Blackclads to something just to guarantee it goes off. It’s a problem with Call in general. Goraxes are actually really solid late game peices. Under Kromac 2 becoming Mat 9 P+S 14 with potentially free charges. Or P+S 16 on Feat Turn, under Kaya 3 they become Mat 10 P+S 17 at Max synergy. Not too shabby for 7 points at all. I feel they are a support light that has some punch, I think they are fine for thier cost.
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Post by kuririnad on Apr 4, 2018 23:23:48 GMT
Also, don't underestimate the power of a two handed throw when needed.
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Post by elshinare on Apr 4, 2018 23:58:14 GMT
I generally keep my Wayfarer behind, then on feat turn if he ended last turn in a shifting stone area, port him behind enemy lines, pop hunters mark...and KIIIIILLL...then my dice act like they are having an affair with my opponent
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