shoe
Junior Strategist
Posts: 706
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Post by shoe on Mar 29, 2018 15:10:45 GMT
dey aint giving a 17" threat CRA gun ambush
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crow
Junior Strategist
Posts: 310
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Post by crow on Mar 29, 2018 23:15:19 GMT
dey aint giving a 17" threat CRA gun ambush Why not? I mean, max would be 2 pow 17s. If you want it to be boosted Ossrum has to start six inches away, or maybe twelve inches if you’re Durgen... and then you’re playing durgen. Not only that but to even hit a caster your opponent has to have them off center of the table. Also two pow 17s won’t actually kill a caster on their own, especially if said caster has focus / fury. Then your opponent only has to deal with def 12 arm 16 five box models, nothing compared to gatorman posse, or even the blighted Ogrun warspears. Not only that but it also means you have to keep 32 points (and two free attachments) off board. Now what it DOES do, is give mercs an ambush unit. One that IS capable of taking out a small unit, or perhaps some support pieces, but remember, they gotta make up 16-32 points in order to be worth it! This isn’t over powered, fills a unique unfilled role in mercs, and could boost sales of an other wise low sale model... what would stop them?
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Mar 30, 2018 1:11:47 GMT
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Post by gobber on Mar 30, 2018 2:26:30 GMT
Also there's been no indication of the assault corps being in any way sneaky which seems requisite for ambush units. Hutchuck's kinda unique among ogrun in that regard. I could totally go for the other shot types they have in the fluff though; assault sprays are always nice and a beat back/momentum shot would be really interesting
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crow
Junior Strategist
Posts: 310
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Post by crow on Mar 30, 2018 3:36:56 GMT
Sounds like it was more of a "these things can't get ambush because we are giving you a free upkeep, and ammo types, and each one is high accuracy, etc..." for a unit that has no special attacks, get one high accuracy shot, or several inaccurate ones with meh pow, and no other conflicting benefits that could boost them to "AMAZING" levels... I fail to see why it would be impossible, and how the quote above would completely rule out OAC receiving ambush. and gobber: That's why whatever the attachment was would have to have some sort of fluff explaining why. Scouters represent a time before the ogrun joined the Rhul folk. Skilled hunters, and master of tracking their prey, scouters were once completely able to track prey for days without being detected. Now a days, the Ogrun scouters serve as aids to the Ogrun Assault Corps. Allowing the Corps to find alternate routes to the battlefield and strike by surprise, scouts have recently been made available outside of Rhul to those with the coin to afford their services.Or something like that...
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Mar 30, 2018 4:00:13 GMT
think it through. if you can ambush a unit with a 17" shooting threat in your opponent's backfield they can set up in total safety and force the opponent to give up far too much on scenario to hunt them down lest they blow away the entire squishy backfield. there is a reason ranged ambush units have low RAT
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Post by Azuresun on Mar 30, 2018 12:42:16 GMT
Why not? I mean, max would be 2 pow 17s. If you want it to be boosted Ossrum has to start six inches away, or maybe twelve inches if you’re Durgen... and then you’re playing durgen. Not only that but to even hit a caster your opponent has to have them off center of the table. Also two pow 17s won’t actually kill a caster on their own, especially if said caster has focus / fury. Then your opponent only has to deal with def 12 arm 16 five box models, nothing compared to gatorman posse, or even the blighted Ogrun warspears. Not only that but it also means you have to keep 32 points (and two free attachments) off board. Now what it DOES do, is give mercs an ambush unit. One that IS capable of taking out a small unit, or perhaps some support pieces, but remember, they gotta make up 16-32 points in order to be worth it! This isn’t over powered, fills a unique unfilled role in mercs, and could boost sales of an other wise low sale model... what would stop them? Unfilled except for the Mindslavers in Operating Theatre, Boomhowlers in KM and Pressgangers in Talion, you mean?
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crow
Junior Strategist
Posts: 310
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Post by crow on Mar 30, 2018 15:31:57 GMT
Why not? I mean, max would be 2 pow 17s. If you want it to be boosted Ossrum has to start six inches away, or maybe twelve inches if you’re Durgen... and then you’re playing durgen. Not only that but to even hit a caster your opponent has to have them off center of the table. Also two pow 17s won’t actually kill a caster on their own, especially if said caster has focus / fury. Then your opponent only has to deal with def 12 arm 16 five box models, nothing compared to gatorman posse, or even the blighted Ogrun warspears. Not only that but it also means you have to keep 32 points (and two free attachments) off board. Now what it DOES do, is give mercs an ambush unit. One that IS capable of taking out a small unit, or perhaps some support pieces, but remember, they gotta make up 16-32 points in order to be worth it! This isn’t over powered, fills a unique unfilled role in mercs, and could boost sales of an other wise low sale model... what would stop them? Unfilled except for the Mindslavers in Operating Theatre, Boomhowlers in KM and Pressgangers in Talion, you mean? Those only get ambush in theme, and those themes don't allow OAC, and if out of theme stuff every becomes a thing again (HIGHLY unlikely, but ya never know) they would be the only universal ambush units.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 2, 2018 14:07:18 GMT
I don't think it's particularly fluffy and I agree that it would being sufficiently punishing to be unbalanced and unfun for opponents. I'd rather see them get something that actually makes them feel like shield experts.
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Post by moarbarmu on Apr 8, 2018 3:57:11 GMT
Well how would you improve the theme force? It is so easy to say no but the burden is on you to offer alternatives. Right now the Highshields could get ambush because their threat range would only be 14''.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 9, 2018 13:21:19 GMT
I actually like the Repo idea a lot. I agreed with crow's idea in the other thread about an OAC UA. TACs getting boxes in theme is great. Highshields: Gain Repo 3", lose CMA, make a version of shield wall that isn't an order, lose double time, weapons go down in range 2" and up 2 pow or go up 2" in range. Was this not a concrete enough suggestion?
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Munindk
Junior Strategist
Posts: 210
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Post by Munindk on Apr 9, 2018 13:30:09 GMT
Change the Repo 3" benefit from heavies to infantry, and then give us a seperate Rhulic jack theme?
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