Growl
Junior Strategist
Posts: 496
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Post by Growl on May 4, 2018 19:55:35 GMT
BATTLE REPORT 6: SKARRE1 vs THYRA1ARMIESProtectorate of Menoth Theme: The Faithful Masses 2 / 2 Free Cards 75 / 75 Army Thyra, Flame of Sorrow - WJ: +29 - Blood of Martyrs - PC: 16 (Battlegroup Points Used: 16) - Devout - PC: 9 (Battlegroup Points Used: 9) - Sanctifier - PC: 14 (Battlegroup Points Used: 4) Champion of the Order of the Wall - PC: 8 - Champion of the Order of the Wall (Continued) High Paladin Dartan Vilmon - PC: 0 Sergeant Nicolas Verendrye - PC: 4 Steelhead Halberdiers - Leader & 9 Grunts: 11 - Attendant Priest - PC: 3 Idrian Skirmishers - Leader & 9 Grunts: 15 - Idrian Skirmisher Chieftain & Guide - Chieftain & Guide: 5 Choir of Menoth - Leader & 3 Grunts: 4 Deliverer Sunburst Crew - Gunner & 2 Grunts: 0 Holy Zealots - Leader & 9 Grunts: 12 - Monolith Bearer - PC: 3 THEME: The Faithful Masses andSkarre dark host Theme: Dark Host 3 / 3 Free Cards 75 / 75 Army Pirate Queen Skarre - WJ: +28 - Skarlock Thrall - PC: 0 - Stalker - PC: 8 (Battlegroup Points Used: 8) - Stalker - PC: 8 (Battlegroup Points Used: 8) - Ripjaw - PC: 7 (Battlegroup Points Used: 7) - Stalker - PC: 8 (Battlegroup Points Used: 5) Wraith Engine - PC: 15 Wraith Engine - PC: 15 Bane Lord Tartarus - PC: 0 Scrap Thrall - 3 Scrap Thrall: 2 Darragh Wrathe - PC: 9 - Darragh Wrathe (Continued) Bane Warriors - Leader & 9 Grunts: 16 - Bane Warrior Officer & Standard - Officer & Standard: 0 Bane Knights - Leader & 9 Grunts: 15 THEME: Dark Host SCENARIOTHE PIT 2 STARTMenoth won the roll to go first and I chose sides. DEPLOYMENTMENOTHThyra deployed centrally flaked by her Jacks, the Sanctifier especially was in the middle. Steelheads to the left, Zealots to the right, Idrians AD forward and prey the Bane Warriors. CRYXI deploy centrally with Skarre and my support. Warriors go to the left, with an eye to get to the wall for protection, while I look to take advantage of the Smoke Clouds to help the Knights move up without getting shot. The Wraith Engines are on both flanks. I AD the Stalkers spread out. TURN 1MENOTHMenoth's turn is simple as he runs up and spreads out. CRYXI counter on my turn, by running up the field, careful to stay out of charge ranges and getting models either behind cover or out of LOS. I am a little aggressive with my center most Stalker, leaving him vulnerable but trying to keep my threat relevant. TURN 2MENOTHThe Protectorate Troops move up, especially that "damned Sanctifier". The Zealots throw things at the central Stalker and do very little. The Catapult shoots the Knights in the forest and set a few on fire. The Idrians kill 4 Banes behind the wall, despite rolling pretty good tough rolls. CRYXSo this will be my FEAT turn. My goal is to press as hard as I can and hopefully with the bonus on ARM weather the next Turn. In hindsight, the one thing I would have wanted to change would have been to get the Wraith Engine up to the Sanctifier, but I don't think I could have. I realize that I have no good way to get to Thyra or even seriously threaten his jacks. With my FEAT, I am able to buff the 3 Stalkers, the right Wraith Engine, Darragh Wrathe, Tartarus, and Skarre herself. I also put up Dark Guidance, and with the extra Focus from the previous turns Dark Ritual from the Skarlock Thrall, I am able to max out the Focus on all of the Stalkers. The Warriors on the Left charge up to kill idrians and Void Bringer from the Leader spawns 4 new Banes. I forget to move up Tartarus. The Knights kill some more Idrians and engage the Zealots. The Stalker on the Left moves and leaps and destroys the Objective. The Central Stalker moves and leaps and rolls terribly against the Sanctifier. The rightmost Stalker moves in and kills a catapult grunt and Zealot. The Right Wraith Engine kills a couple of more Zealots, clearing the right Zone and pop out a Machine Wraith who kills another Zealot. Cryx - 2, Menoth - 0 TURN 3MENOTHMenoth is able to kill 2 of the three Stalkers and the Left Wraith Engine, but cannot clear the Left Zone. Many of the Bane Warriors survived the attacks and the Bane Knights had some fire on them, but still had a few models left. A steelhead contested the Right Zone. The problem for Menoth was that they ended with only 23 seconds. Menoth conceded. POST MORTEMI don't like winning on clock, but i'll take it. I think this list continues to be quite strong. I think I could have had a much more effective FEAT turn if i focused more on infantry than the Sanctifier, which would have helped press the middle more for me and given Menoth less attacks overall in their Turn. I think this was still a tough match, though I just feel very confident playing this list.
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Post by gedditoffme on May 4, 2018 22:29:17 GMT
Thanks for this, I am playing denny2 black Industries and skarre3 dark host, and good to read people’s thoughts on similar lists.
Do you feel compelled to feat defensively turn 2 with denny2? I get stuck every game with the jack heavy list, my choice is to lose a couple of jacks or feat and run to engage / stay relevant. In theory she has threat extension in damnation and sometimes hell mouth to double alpha, but then order of activation says you can’t feat to protect the things charging in.
Do people manage the double alpha? A few times I’ve saved feat on terrain heavy boards, where I might only expose a jack a turn. Is that the only way it works?
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Growl
Junior Strategist
Posts: 496
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Post by Growl on May 5, 2018 0:07:14 GMT
gedditoffme so I actually stopped playing my Denny2 list and switched it up, new report coming soon I hope. To try to answer your question though, I guess I have used her FEAT in both ways, to allow my jacks to get to where they need to be, or to protect them after they got to where I wanted them. I’ve had a couple of good uses of Hellmouth, but I always had the dream of pulling my actual intended victim 6” from 2 Hellmouths and then Dark Banishing them another good distance before swooping in with my battlegroup, but it never happened and actually was never even close to happening. I would be very interested to see your lists if you wouldn’t mind sharing? In the meantime, I think as I said before, my Skarre1 list, which has many ways to kill someone, actually gets a lot out of incorporeal, so in the end I felt that my Denny2 list was too close to it and therefore more easily countered. I’ve been working on other lists for my pairing and think I have made some good strides, so stay tuned please, and when I do post them up, please tell me what you think.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on May 5, 2018 2:31:59 GMT
BATTLE REPORT 7: SKARRE1 VS ELARAARMIESRetribution of Scyrah - Elara Theme Theme: Legions of Dawn 2 / 2 Free Cards 75 / 75 Army Elara, Death's Shadow - WJ: +28 - Manticore - PC: 14 (Battlegroup Points Used: 14) - Manticore - PC: 14 (Battlegroup Points Used: 14) Lanyssa Ryssyl, Nyss Sorceress - PC: 0 Arcanist Mechanik - PC: 2 Arcanist Mechanik - PC: 2 Arcanist Mechanik - PC: 2 Dawnguard Sentinel Scyir - PC: 4 - Banshee - PC: 18 Dawnguard Sentinels - Leader & 9 Grunts: 18 - Dawnguard Sentinel Officer & Standard - Officer & Standard: 0 - Soulless Escort - PC: 1 Dawnguard Sentinels - Leader & 9 Grunts: 18 - Dawnguard Sentinel Officer & Standard - Officer & Standard: 4 - Soulless Escort - PC: 1 Lynus Wesselbaum & Edrea Lloryrr - Lynus & Edrea: 5 THEME: Legions of Dawn AND
Skarre dark host Theme: Dark Host 3 / 3 Free Cards 75 / 75 Army Pirate Queen Skarre - WJ: +28 - Skarlock Thrall - PC: 0 - Stalker - PC: 8 (Battlegroup Points Used: 8) - Stalker - PC: 8 (Battlegroup Points Used: 8) - Ripjaw - PC: 7 (Battlegroup Points Used: 7) - Stalker - PC: 8 (Battlegroup Points Used: 5) Wraith Engine - PC: 15 Wraith Engine - PC: 15 Bane Lord Tartarus - PC: 0 Scrap Thrall - 3 Scrap Thrall: 2 Darragh Wrathe - PC: 9 - Darragh Wrathe (Continued) Bane Warriors - Leader & 9 Grunts: 16 - Bane Warrior Officer & Standard - Officer & Standard: 0 Bane Knights - Leader & 9 Grunts: 15 THEME: Dark Host SCENARIOSpread The Net STARTI won the roll to go first and Ret chose sides. DEPLOYMENTCRYXI do my typical deployment with the Knights set to be hidden by the clouds, funny, this is the first time I am thinking that maybe the Warriors should line up behind the clouds. Skarre and her support are central and WEs are on flanks. RETRet sets up with the Jack Marshall to the left and then everything else pretty central. Lanyssa is to the right, perhaps to get the flag, but ultimately she will be to active to get the flag anyway. TURN 1CRYXI run everything up, holding back a bit with my WEs to not subject myself to getting shot. My Stalkers run up to try to get in better position to threaten, I send one wide to behind the house. The positioning of things is still pretty tight, especially trying to keep things in the range of Darragh Wrathe's, Death Ride. I realized later that I should have moved one of the Scrap Thralls over toward my flag more to not tie up Tartarus later on. Skarlock Thrall gets Focus for Skarre for next turn. RETRetribution runs down, keeping distance from the WEs to avoid being charged. He also puts down some Covering Fire templates to try to protect his Manticores. TURN 2CRYXThis is my FEAT turn, again my goal is to try to get ahead of the game by taking out as many important units as I can, while hopefully being able to withstand the counter attack. In perhaps not the correct order; Darragh Wrathe moves up and Death Rides again. Skarre after having given out her Focus to the Stalkers, moves up, casts Dark Guidance and FEATS on herself, Tartarus, DW, the right WE, and the Stalkers. The Right WE runs to catch both Manticores with Dark Shroud. The left Stalker moves around the Covering Fire templates and Leaps to the Left Manticore almost wrecking one. The Middle Stalker goes through one template and Leaps, killing the Manticore on the Left and damages the right one. The right Stalker moves up, leaps and finishes off the last Manticore and holds off attacking the Sentinels so as not to trigger Vengeance. The Knights run up to close off the right Zone and contest the flag. The Warriors set up lines of engagement in the Left Zone. The left WE moves centrally. Tartarus takes the flag. RETRet counter Feats. He is able to kill 2 Stalkers and take down one WE. Likewise he kills a number of Warriors, but cannot clear the zone. Cryx - 2, Ret - 0 TURN 3CRYXI have a big time advantage and realize I just need to score 3 points in order to win. I take too much time on this turn, which is ok in the end, but is close to not being good. Basically I am able to clear the Left Zone and score my flag with the Scrap thrall, (which I didn't move in the picture, but it was understood that I was going to when we called the game.) POST MORTEMI think one thing that would have made this game a lot easier, is if I would have been more conscious of getting a solo on the far flag. DW was helpful with his Death Ride, but I'm not sure if I needed it, or I could have sent a scrap Thrall after it, because especially with my Turn 2 FEAT, most of Jacks don't survive to Turn 3 so Focus strain is less. I think I have gotten into a better habit of looking to score and/or set up contesting as early as possible. I just need to execute it better.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on May 5, 2018 20:59:28 GMT
BATTLE REPORT 8: VENETHRAX1 VS RAHN1INTROSo as I have been saying prior to this report, I was trying to figure a different army to pair with my Skarre1 list. I felt that the best part of my Denny2 list was abusing incorporeal, which was a little redundant with the Wraith Engines with Skarre. I was debating between Gaspy3 and Venethrax and decided to try to give Venethrax a spin, especially since it seemed Gaspy3 was already getting a lot of play in the current net meta.NB, did I mention that I hate Rahn... ARMIESRetribution of Scyrah - Rahn Theme: Forges of War 2 / 2 Free Cards 75 / 75 Army Adeptis Rahn - WJ: +26 - Sylys Wyshnalyrr, The Seeker - PC: 4 - Discordia - PC: 18 (Battlegroup Points Used: 18) - Phoenix - PC: 18 (Battlegroup Points Used: 8) - Chimera - PC: 8 - Hydra - PC: 15 House Shyeel Artificer - PC: 0 Arcanist Mechanik - PC: 2 Arcanist Mechanik - PC: 2 Arcanist Mechanik - PC: 2 Eiryss, Mage Hunter of Ios - PC: 0 House Shyeel Battle Mages - Leader & 5 Grunts: 10 House Shyeel Battle Mages - Leader & 5 Grunts: 10 House Shyeel Arcanists - Leader & 2 Grunts: 7 Lynus Wesselbaum & Edrea Lloryrr - Lynus & Edrea: 5 THEME: Forges of War andCryx - New Army Theme: Black Industries 2 / 2 Free Cards 75 / 75 Army Lich Lord Venethrax - WJ: +26 - The Withershadow Combine - Maelovus, Admonia & Tremulus: 9 - Deathjack - PC: 23 (Battlegroup Points Used: 23) - Desecrator - PC: 14 (Battlegroup Points Used: 3) - Slayer - PC: 10 - Slayer - PC: 10 - Slayer - PC: 10 - Slayer - PC: 10 - Slayer - PC: 10 - Ripjaw - PC: 0 - Ripjaw - PC: 0 Soul Trapper - PC: 1 Warwitch Siren - PC: 4 THEME: Black Industries SCENARIOBreakdown STARTRet won the roll to go first and I chose sides. DEPLOYMENTRET
Ret deploys with his Mittens to the center and left, with Disco and a Phoenix more in the middle, the Hydra is out to the right. Eiryss Ad's out front. CRYXI deploy with 3 Slayers and Desecrator to the left with a Warwitch, 2 more Slayers are out right with DJ AD'ing out front to the right. TURN 1RETRet run/moves up, with Disco putting out his shooting defense. I misjudged how far Eiryss could threat, and she Disrupts DJ. CRYXI try to push forward enough to begin to threaten, and try to stagger my jacks to maybe take advantage of Coounter charge if I can. I am tempted to put Venethrax in the trench, but I don't want to tempt it so I keep him back. I do arc 2 Deadweights at 2 Mittens on the left, forcing Disco and the Pheonix to have to choose between movement or action. TURN 2RETThe crazy Ret fun begins. With Rahn FEATing, and using his Arcnode etc, along with the Mittens pushing and pulling my jacks around, DJ is left on a mere handful of boxes and knocked down, One Slayer is wrecked and another Slayer to the right is damaged. CRYXThankfully because DJ still had his Cortex and one arm, he gets 2 focus, and Venethrax gives him 3 more, one is spent to stand up. I split the remaining 4 Focus amongst the Slayers. The Warwitch gives DJ one more Focus. DJ walks to the closest Mitten and Snacks on him, healing his Movement and other arm. DJ proceeds to wreck Discordia. The Desecrator shoots his scather at the grouped mechanics and Mittens and kills a couple. The Slayers on the right clear the Hydra and Chimera and I'm also able to kill the Mega Mitten. I run a Ripjaw up to engage Eiryss. Cryx - 1, Ret - 0 TURN 3RETRahn charges the closest Slayer and nearly wrecks him and slams him into another Slayer. The Mittens wreck DJ. The Pheonix charges and wrecks the Desecrator. He also TKs a Slayer out of the right zone. Buuuut, Rahn is on 0 Focus. Cryx - 1, RET - 2 CRYXI load up both of my Slayers that still have cortices. Venetharx casts Terminal Velocity. I stand up the nearly wrecked Slayer and Move out of the way. I am able to get a fully loaded Slayer in on Rahn and kill the pesky Elf! POST MORTEMSo I did like the way this list played, although I think Venethrax plays better into Hordes in general, and likewise many of his spells were of limited use against this list in particular. To be more specific, Rahn already beats Venethrax with his control range and spell range in general and therefore Lamentation would not be so effective. Likewise, the Mittens spell use does not require Focus so once again Lamentation and his FEAT as well do nothing against them. The idea behind the Desecrator was to be able to throw up a blockade to limit weapon-master infantry from getting to some of my jacks, but in the end I feel that one 4”AOE is just too little a deterrence. The potential for multiple uses of Deadweight, between Deathjack, the Withershadow Combine and one or 2 from Venethrax himself is pretty good though I think. In my next post, I will write up my newest version of the above list. Thanks for reading, please let me know what you guys think.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on May 6, 2018 0:34:30 GMT
So I was reworking my latest Venethrax list, and I think a couple of things that stood out to me as weaknesses were; limited units for scoring, no ways to repair my jacks, a lot of Focus strain for Vene, no other debuffs apart from his spells. To try to address these points, I came up,with this;
War Room Army
Cryx - Venethrax Black Industries
Theme: Black Industries 2 / 2 Free Cards 75 / 75 Army
Lich Lord Venethrax - WJ: +26 - The Withershadow Combine - Maelovus, Admonia & Tremulus: 9 - Slayer - PC: 10 (Battlegroup Points Used: 10) - Slayer - PC: 10 (Battlegroup Points Used: 10) - Slayer - PC: 10 (Battlegroup Points Used: 6) - Deathjack - PC: 23 - Slayer - PC: 10 - Ripjaw - PC: 0 - Ripjaw - PC: 0
Warwitch Siren - PC: 4 Iron Lich Overseer - PC: 5 - Seether - PC: 13 Soul Trapper - PC: 1
Black Ogrun Ironmongers - Leader & 2 Grunts: 6
THEME: Black Industries
Overall I lost one Jack, but the Ironmongers bring some utility and are not trivially removed. Moreover, they can score and leave the Withershadow free to sling spells and do their thing. The ILO with the Seether, brings a source of Dark Shroud, and likewise doesn’t burden Venethrax with Focus allocation. Between the free charge/run ability and commands like “crush”, even without a point of Focus, the Seether is getting 3 claw attacks at +4 POW and one tusk attack. With the Beserk ability, he can almost single handidly wipe out a unit. Anyway, I need to get this on the table soon hopefully. Any thoughts from you guys? ---
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Post by tiberius on May 6, 2018 10:38:43 GMT
I think your new list is much more balanced and should be a better all comers vs the one before it. I think the Ogrun Ironmongers look great on paper but I have not had the chance to use them. I think that you are right, Venethrax is built to be a hordes drop but the iron mongers bring a bit of anti-warjack tech in too with being pseudo weapon masters vs jacks. The ILO + Seether combo is really good and hits really hard. Guys that are strapped for focus really appreciate the extra focus support and help.
In your write up vs Rahn, you wrote "Thankfully because DJ still had his Cortex and one arm, he gets 2 focus, and Venethrax gives him 3 more, one is spent to stand up" I didn't realize they had changed the wording on Deathjack to allow the extra allocation or are we still limited to only allocate three? Could you allocate 5 here if you didn't have arms? The rule sounds like you can unless there is a general rule that still prohibits it.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on May 6, 2018 10:52:16 GMT
I think Deathjack can have up to 5 Focus at the start of the turn wherever it comes from. Starting at 3 because of power up and his arms just makes it less of a strain on the Warcaster. That is at least how I’ve understood it, which could be totally wrong...
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Post by NephMakes on May 6, 2018 11:26:56 GMT
The rule wording:
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Post by tiberius on May 6, 2018 11:38:24 GMT
You are correct Growl, they must have changed the wording going into MKIII, I didn't realize it. I just read the allocation rule too and it doesn't say allocation is limited to 3, it just says a warjack cannot have more than three, and Deathjack's special rule overrides that. So yeah, you can allocate more than 3 focus to the deathjack.
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Post by gedditoffme on May 8, 2018 8:42:05 GMT
gedditoffme so I actually stopped playing my Denny2 list and switched it up, new report coming soon I hope. To try to answer your question though, I guess I have used her FEAT in both ways, to allow my jacks to get to where they need to be, or to protect them after they got to where I wanted them. I’ve had a couple of good uses of Hellmouth, but I always had the dream of pulling my actual intended victim 6” from 2 Hellmouths and then Dark Banishing them another good distance before swooping in with my battlegroup, but it never happened and actually was never even close to happening. I would be very interested to see your lists if you wouldn’t mind sharing? In the meantime, I think as I said before, my Skarre1 list, which has many ways to kill someone, actually gets a lot out of incorporeal, so in the end I felt that my Denny2 list was too close to it and therefore more easily countered. I’ve been working on other lists for my pairing and think I have made some good strides, so stay tuned please, and when I do post them up, please tell me what you think. Apologies for the delayed response. My denny2 list is more an anti infantry drop with 4 high quality heavies and plenty of tricks. I think it has game even with the single wraith engine in list 2, in a way it makes it easier to pick my opponents list and let me pick my preferred drop into that. War Room Army Cryx - Denny2 elite heavy brick Theme: Black Industries 2 / 2 Free Cards 75 / 75 Army Wraith Witch Deneghra - WJ: +28 - The Withershadow Combine - Maelovus, Admonia & Tremulus: 9 - Deathjack - PC: 23 (Battlegroup Points Used: 23) - Nightmare - PC: 18 (Battlegroup Points Used: 5) - Nightwretch - PC: 0 - Nightwretch - PC: 0 - Slayer - PC: 10 - Reaper - PC: 13 Warwitch Siren - PC: 4 Warwitch Siren - PC: 4 Necrotech - PC: 2 Machine Wraith - PC: 2 Machine Wraith - PC: 2 Cephalyx Overlords - Leader & 2 Grunts: 8 Cephalyx Overlords - Leader & 2 Grunts: 8 THEME: Black Industries --- GENERATED : 05/08/2018 18:10:31 BUILD ID : 2061.18-02-21 War Room Army Cryx - Skarr3 dark host Theme: Dark Host 3 / 3 Free Cards 75 / 75 Army Skarre, Admiral of the Black Fleet - WJ: +27 - Desecrator - PC: 14 (Battlegroup Points Used: 14) - Desecrator - PC: 14 (Battlegroup Points Used: 13) Wraith Engine - PC: 15 Bane Lord Tartarus - PC: 0 Necrotech - PC: 2 Machine Wraith - PC: 2 Soul Trapper - PC: 1 Bane Warriors - Leader & 9 Grunts: 16 - Bane Warrior Officer & Standard - Officer & Standard: 0 Bane Riders - Leader & 4 Grunts: 20 Cephalyx Overlords - Leader & 2 Grunts: 8 Bane Warriors - Leader & 5 Grunts: 10 - Bane Warrior Officer & Standard - Officer & Standard: 0 THEME: Dark Host --- GENERATED : 05/08/2018 18:11:52 BUILD ID : 2061.18-02-21
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Post by tiberius on May 8, 2018 11:30:58 GMT
How does your skarre 3 list perform? It looks like it has the nice offensive punch, but it looks like Skarre is very vulnerable to shooting. But that is on paper, how does it do on the table?
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Growl
Junior Strategist
Posts: 496
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Post by Growl on May 8, 2018 20:33:53 GMT
gedditoffme thanks for getting back and sharing your lists. They both look great, and to second what tiberius said, if you could share how any record of how they perform and how you play them that would be much appreciated. I played a short game with my latest Venethrax list on Tabletop Simulator, my first time using it (it was pretty good by the way), and got totally wiped out by a construct heavy Circle list. I think a big part of my loss was trying to adjust to the simulation as well. I was struck though as well by the lack of Pathfinder in the list especially if there is not a living target to Charge via Terminal Velocity. I still will try it out more I guess, but I was looking into a couple of more options and would love to hear some opinions and more experienced views. Cryx - Coven Industries Theme: Black Industries 2 / 2 Free Cards 75 / 75 Army The Witch Coven of Garlghast - WJ: +26 - Egregore - The Withershadow Combine - Maelovus, Admonia & Tremulus: 9 - Kraken - PC: 36 (Battlegroup Points Used: 26) - Stalker - PC: 8 - Stalker - PC: 8 - Stalker - PC: 8 - Slayer - PC: 10 - Stalker - PC: 8 - Ripjaw - PC: 0 - Ripjaw - PC: 0 Warwitch Siren - PC: 4 Warwitch Siren - PC: 4 Black Ogrun Ironmongers - Leader & 2 Grunts: 6 THEME: Black Industries --- GENERATED : 05/08/2018 08:36:02 BUILD ID : 2061.18-02-21 War Room Army Cryx - Deneghra1 Industries Theme: Black Industries 2 / 2 Free Cards 75 / 75 Army Warwitch Deneghra - WJ: +26 - The Withershadow Combine - Maelovus, Admonia & Tremulus: 9 - Stalker - PC: 8 (Battlegroup Points Used: 8) - Stalker - PC: 8 (Battlegroup Points Used: 8) - Stalker - PC: 8 (Battlegroup Points Used: 8) - Stalker - PC: 8 (Battlegroup Points Used: 2) - Nightwretch - PC: 0 - Nightwretch - PC: 0 - Slayer - PC: 10 Warwitch Siren - PC: 4 Iron Lich Overseer - PC: 5 - Seether - PC: 13 Iron Lich Overseer - PC: 5 - Seether - PC: 13 Warwitch Siren - PC: 4 Black Ogrun Ironmongers - Leader & 2 Grunts: 6 THEME: Black Industries
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Growl
Junior Strategist
Posts: 496
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Post by Growl on May 8, 2018 22:47:50 GMT
Another option for the Witch Coven list is this;
War Room Army
Cryx - Coven industries
Theme: Black Industries 2 / 2 Free Cards 75 / 75 Army
The Witch Coven of Garlghast - WJ: +26 - Egregore - The Withershadow Combine - Maelovus, Admonia & Tremulus: 9 - Stalker - PC: 8 - Stalker - PC: 8 - Stalker - PC: 8 - Kraken - PC: 36 (Battlegroup Points Used: 26) - Ripjaw - PC: 0 - Ripjaw - PC: 0
Warwitch Siren - PC: 4 Warwitch Siren - PC: 4 Iron Lich Overseer - PC: 5 - Seether - PC: 13
Black Ogrun Ironmongers - Leader & 2 Grunts: 6
THEME: Black Industries
Once again I am a big fan of the Dark Shroud possibilities, and it could really push the Kraken over the top as a tremendous beat stick with the extra negative ARM swing. My thoughts behind the list is that the biggest vulnerability that the Kraken may face, as well as the rest of the battle group, is big time shooting on its approach, or getting alpha’d if it tries to play too aggressively. The Witches’ FEAT I think really mitigates that and ideally if going first, between, with Infernal Machine up, allows the Kraken to get 23” up the board and really be very safe except from something that AD’s and has good movement etc, though they still would not be able to charge it. The Ogrun in the meantime can be running behind it to repair it along the way. The only thing I am debating at this poin, is if another ILO Seether would be good to help Flank the Kraken and help protect it from getting charged etc, but I think I like the utility of the 3 Stalkers as well as the 2 Warwitches.
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Post by gedditoffme on May 9, 2018 10:30:14 GMT
How does your skarre 3 list perform? It looks like it has the nice offensive punch, but it looks like Skarre is very vulnerable to shooting. But that is on paper, how does it do on the table? I’ve had no issues with shooting. Played against vlad1 with lots of rockets, and kept deceleration up to go to arm21 and camped to block the spikes. With so many boxes and a necrotech she isn’t really at risk of assassination, though obviously keep the distance from heavy hitters. Against shooting she seems particularly strong I’ve even used her as bait a couple times, people keen to trample a heavy in which bounces off with only 2 bought attacks. She’s only died when I fall behind on attrition and need to push her forward to start using her own output (when I’ve basically already lost) Edit: having said that, I haven’t played against eiryss1 yet, imagine she is a whole different issue.
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