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Post by sirk on Mar 12, 2018 3:38:29 GMT
I use the shadowhorn mainly with two functions: primaled jumping missile that I can forget about and won't despair over the loss like with a wolf, or trade piece when I can't alpha easily and I need something in the middle strong enough to menace and hard enough that needs a heavy (or equivalent) to be dealt. I don't like Kaya3 (personal tastes), so I usually use him with Kromac2 or Kaya2, where I play two. With her under primal and FE he is really an annoying beast. Also, often I use his throw to knock down one or two jacks to "fix" warpwolves mat About survivabiliy, for 12pts it is really not that bad at all. His main point is having both decent def and decent armor, so you need both hit accuracy and damage. Of course I mean for being 12pts, in comparison warpwolves that are 6-7 point more expensive are just slightly more survivable (if any! since against charging single attack infantries I'd take 13+2 def over 14 all the time). With just pathfinder or even old Reversal (hence judogoat!) it would be golden.
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Mar 15, 2018 13:56:55 GMT
The whole 'chassis' suffers from in faction skornergy. Our primary threat extender/damage buff (free charge) is Hunter's Mark, which...
A) doesn't apply to slams, which the gnarlhorn is designed to do B) gives a free charge, which the riphorn already has (and presumably pays for in the point cost) C) doesn't apply to the Shadowhorn's bounding leap
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Post by jisidro on Mar 15, 2018 14:43:03 GMT
They need pathfinder and SPD buffs. Unfortunately this would be twice as effective on warpwolves and so they have been left shelf-side for the most part...
But keep in mind we are talking about slow, reach 1" pillow-fisted heavies... Not a lot of armies can make this work. So far none to be exact.
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Post by onijet01 on Mar 16, 2018 14:50:24 GMT
Could the Satyr frames be changed to be a mid durability option pakage? Maybe have a bronzeback version that reduces fury at the end of a activation for satyrs?
I dont know i love the models but only play them in my kaya 1/3 lists
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Post by wolfchild on Mar 16, 2018 18:15:10 GMT
They need to be something other than just mid statted, mid cost heavies, otherwise we’ll always have a cheaper cooler option in scarsfell or instead the more costly powerful warpwolves. The abilities they have to make them different need to work with the buffs and other options we have available in faction. As someone said above, we can’t use hunters mark to effectively extend threat for their key abilities and there’s already plenty of other options that are as fast but with native pathfinder, or quicker AND able to utilise Hunters Mark effectively. Although I’d love to see native pathfinder on them all, I doubt thT alone would be enough.
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Post by streetpizza on Mar 16, 2018 18:41:39 GMT
They need to be something other than just mid statted, mid cost heavies, otherwise we’ll always have a cheaper cooler option in scarsfell or instead the more costly powerful warpwolves. The abilities they have to make them different need to work with the buffs and other options we have available in faction. As someone said above, we can’t use hunters mark to effectively extend threat for their key abilities and there’s already plenty of other options that are as fast but with native pathfinder, or quicker AND able to utilise Hunters Mark effectively. Although I’d love to see native pathfinder on them all, I doubt thT alone would be enough. Native pathfinder on them but not the wolves would be enough to get them on the table. They would have a niche in the wild hunt as a way to actually utilize tracker. ... I started typing that and then got to wild hunt and realized I was making a mistake ... ignore me.
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Mar 18, 2018 14:31:22 GMT
Wild Hunt rules though
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Mar 18, 2018 14:31:37 GMT
There i said it.
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Post by macdaddy on Mar 18, 2018 16:59:20 GMT
I thought this too. Then I actually played it and was sad
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Post by elshinare on Mar 19, 2018 0:29:07 GMT
So after looking at satyrs what if they has a way of boosting defense or armor? so the riphorn could gain rage gnarlhorn could gain spiny growth shadowhorn dodge or boundless charge
keeping the models at the same points cost but swapping out those animus. would that make them more worth taking than other heavies? Warpwolves or Wolds
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Post by Forsaken on Mar 22, 2018 3:58:26 GMT
I thought this too. Then I actually played it and was sad Ambushing Wolves of Orboros are good. What else does the theme do? Oh right, free 2 point solos.
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Post by wolfchild on Mar 22, 2018 13:42:44 GMT
So after looking at satyrs what if they has a way of boosting defense or armor? so the riphorn could gain rage gnarlhorn could gain spiny growth shadowhorn dodge or boundless charge keeping the models at the same points cost but swapping out those animus. would that make them more worth taking than other heavies? Warpwolves or Wolds Shadowhorn already has Set defence for that DEF boost, but needs a better animus. Jacks of similar DEF all have better ARM than our Satyrs and much higher POW weapons It kinda fits that all the Satyrs could have set defence alongside other abilities. Goats are butt happy with those heads
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Post by streetpizza on Mar 22, 2018 14:49:51 GMT
So after looking at satyrs what if they has a way of boosting defense or armor? so the riphorn could gain rage gnarlhorn could gain spiny growth shadowhorn dodge or boundless charge keeping the models at the same points cost but swapping out those animus. would that make them more worth taking than other heavies? Warpwolves or Wolds Rage will not happen on a non-character beast in circle since we would never take primal ever again if that happened. The rip horn is actually a pretty decent concept for a beater beast he just needs a little bit of a push to 1. differentiate him from the feral and 2. make him actually good at his job. Give him native pathfinder and +1 pow and he's just fine where he sits. The gnarlhorn's animus is actually something he needs to make counter slam non trivial to work around. If anything I'm sure most of us would love to see him get bounding back or even rush instead. Focusing on his survivability is a mistake. If we want higher armor lists in circle we already have a way of doing that with wolds. Instead let the satyrs focus on low cost high threat range and power attack jankiness to differentiate them from wolves (high damage, med threat range) and wolds (high armor / spells). Give him +1 pow since he's super anemic in that regard right now, native path finder and +1spd. Leave him at 12 points and he'll be fine. Dodge as an animus on the shadowhorn would be pretty good. Personally I would like to see his old one back which would alleviate order of activation for him to jump outside of control and throw some other model back towards your line. Beat back is just sad on him though. +1 pow and pathfinder on him to though. Leave his points alone.
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Mar 22, 2018 16:54:38 GMT
I thought this too. Then I actually played it and was sad Ambushing Wolves of Orboros are good. What else does the theme do? Oh right, free 2 point solos. Allows you to take Reeves, our One Good Unit.
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Post by redcathal on Mar 23, 2018 10:56:11 GMT
I quite like the utility of the Gnarlhorn's animus as it is, no knockdown/stationary is pretty nice and if he gets a buff around that great.
Bulldoze is situationally good on the riphorn but if he could get that native and still as death as an animus that was be awesome
Haven't played with a shadownhorn yet so can't comment
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