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Post by 36cygnar24guy36 on Apr 3, 2018 16:09:49 GMT
Unfortunately you have to use the Jack Marshall bonus to charge, so you cannot use Strike True as well. That's what I thought too, but it turns out I was reading Hurry! wrong. It gives a +2 to the attack roll of a charge or slam attack. You learn something new every day
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Apr 3, 2018 16:22:59 GMT
That's what I thought too, but it turns out I was reading Hurry! wrong. It gives a +2 to the attack roll of a charge or slam attack. You learn something new every day Totally. And this is a lovely thing to learn because this turns the Talon into an insanely accurate solo hunter and I love it for that. Drop it with Rutger to help keep him safe with his Drive and have Taryn nearby to assist as needed. Seems like a win-win to me.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Apr 3, 2018 16:40:43 GMT
You learn something new every day Totally. And this is a lovely thing to learn because this turns the Talon into an insanely accurate solo hunter and I love it for that. Drop it with Rutger to help keep him safe with his Drive and have Taryn nearby to assist as needed. Seems like a win-win to me. there are no winners when u jack marshal. well except for your opponent if they are any good...
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 3, 2018 19:57:16 GMT
Yeah that's my thinking, plus he has Powerful Charge to make him mat 8.
Another combo I want to try is Gastone 1 with a Buccaneer, he is a pretty legit combat solo, especially when he has Vet Leader and Repo 3, plus with Assault and Fire Group he could get the Buccaneer to Knockdown things from 19" away if you wanted to.
And if the Talon is Marshaled, you get another +2 to hit from the marshal bonus to charging. The more I read these tactics, the more I think I need to get out of my comfort zone of a Mariner on Gastone1 and try out some of these other options. As for the question about the Choir and Knights being enough, if you go with a slightly larger battlegroup and/or include Gastone and maybe a jack marshal, you can get a lot of work done with these models from the damage buffs you are bringing. Between Choir, Ragman and Gorman, that's a potential +6 damage swing on any of your jacks and a +4 for everything else. The Knights love gaining pathfinder and Quicken is exceptionally useful on them too. I have a player in my Meta that ran both in his Journeyman league list and it worked out really well for him. Hope so, maybe I am in the wrong mind set and focus too much on trading pieces with my wish more more jacks than Ashlynn can handle... I am not really worried about the def 13 heavies that cygnar guy mentioned being a problem using menoth LR with the knights at MAT8, Gorman's -4 def nade, Ashlynn's feat, and maybe a MAT7 vanguard with damage buffs thrown in for good measure. I do worry about 5+ arm 20 heavies staring me down though, with all the buffs my nomad/mangler can probably one round one of them but then I probably have lost my jack the next turn. Of course with Talons/Vanguards choired up and solid debuffing I might be able to trade lights for heavies. Knights on the charge only do about 5 damage average before debuffs on a arm 20 heavy so part of me is wondering if they'll fall short in the match up. One thing is sure though, just like you the more time I spend on this thread the more I want Talons xD I remember back at the start of mk3 I was debating a Mag1 list with 7 Talons or so, maybe I should revisit that idea haha. I like vanguards arond Ashlynn for the +1 mat/rat, +1 pow on main weapon, extra attack on the charge, +1 def (feat turn) and of course shield guard, though Talons are like pretty sweet. Totally. And this is a lovely thing to learn because this turns the Talon into an insanely accurate solo hunter and I love it for that. Drop it with Rutger to help keep him safe with his Drive and have Taryn nearby to assist as needed. Seems like a win-win to me. there are no winners when u jack marshal. well except for your opponent if they are any good... Love wins if you take Taryn with Rutger, shoe.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 4, 2018 13:23:37 GMT
Not to derail the concept, but I feel like Jack Marshal Talon + Rutger (which is a lot of fun, pretty good in WMH and stupid good in CoI) is best in Irregulars. Further, I wouldn't have 2 flanking forces with light jacks tied to 5hp models, especially if you are concerned about hitting power.
I tend to play my Llaelese list as a scenario winner, so I try to avoid piece trading as much as possible. I played it into 8 heavy Harkevich recently (because I left the pieces for the list I actually wanted to play into it at home accidentally, d'oh), and found that I was able to easily maneuver around with greater speed and pathfinder. This let me contest and take zones very easily, while it made him spend his heavy's turns killing 1-3 trenchers. I would rethink how you plan to win with the list, rather than jam more armor crack in.
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Apr 4, 2018 13:43:49 GMT
Not to derail the concept, but I feel like Jack Marshal Talon + Rutger (which is a lot of fun, pretty good in WMH and stupid good in CoI) is best in Irregulars. Further, I wouldn't have 2 flanking forces with light jacks tied to 5hp models, especially if you are concerned about hitting power. I tend to play my Llaelese list as a scenario winner, so I try to avoid piece trading as much as possible. I played it into 8 heavy Harkevich recently (because I left the pieces for the list I actually wanted to play into it at home accidentally, d'oh), and found that I was able to easily maneuver around with greater speed and pathfinder. This let me contest and take zones very easily, while it made him spend his heavy's turns killing 1-3 trenchers. I would rethink how you plan to win with the list, rather than jam more armor crack in. This is really interesting, as I've been going back and forth over what to include for heavy armour scenarios. What was the list, your thought process through the latter turns, etc?
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 4, 2018 14:47:21 GMT
Not to derail the concept, but I feel like Jack Marshal Talon + Rutger (which is a lot of fun, pretty good in WMH and stupid good in CoI) is best in Irregulars. Further, I wouldn't have 2 flanking forces with light jacks tied to 5hp models, especially if you are concerned about hitting power. I tend to play my Llaelese list as a scenario winner, so I try to avoid piece trading as much as possible. I played it into 8 heavy Harkevich recently (because I left the pieces for the list I actually wanted to play into it at home accidentally, d'oh), and found that I was able to easily maneuver around with greater speed and pathfinder. This let me contest and take zones very easily, while it made him spend his heavy's turns killing 1-3 trenchers. I would rethink how you plan to win with the list, rather than jam more armor crack in. That's a good point, and if I went the cygnar trencher route I definitely wouldn't bother much with marshals. No doubt that marshaled talons are better in irregulars, but LR doesn't have much unit choices so if you don't go trencher or similar you'll have to make weird choices to fill out the list (btw I stand by the belief that trenchers is probably the best way to go). I just don't want to play trenchers at this time, which is why I am goofing off with other choices (I like the choir models and the knight models and 12/13 models are cheaper than 26/30). If I wanted to make a scenario list out of this, I probably wouldn't take the knights or choir either as there are better units for that task that would get me more free points as well. I guess you can say my question was more of: "Is this list an arm cracking list with the models I have in it?" and not "Is this the best list?" because I think we all can agree that my list at least is definitely not anywhere near the best, and might not even be good for that matter (haven't tested it, but I want to).
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 4, 2018 15:00:16 GMT
That's a good point, and if I went the cygnar trencher route I definitely wouldn't bother much with marshals. No doubt that marshaled talons are better in irregulars, but LR doesn't have much unit choices so if you don't go trencher or similar you'll have to make weird choices to fill out the list (btw I stand by the belief that trenchers is probably the best way to go). I just don't want to play trenchers at this time, which is why I am goofing off with other choices (I like the choir models and the knight models and 12/13 models are cheaper than 26/30). If I wanted to make a scenario list out of this, I probably wouldn't take the knights or choir either as there are better units for that task that would get me more free points as well. I guess you can say my question was more of: "Is this list an arm cracking list with the models I have in it?" and not "Is this the best list?" because I think we all can agree that my list at least is definitely not anywhere near the best, and might not even be good for that matter (haven't tested it, but I want to). I personally would say that it has light armor cracking potential, but I wouldn't drop it into Khador heavy spam and feel like I had the advantage. That being said, I nearly always win games on scenario (when I win), so I'm probably not the best judge. I totally understand btw, I just bought some errants because I love the idea of the Minicrate Ashlynn with some flame dudes. Gotta play what's interesting to you! Love the concept and can't wait to hear some results. This is really interesting, as I've been going back and forth over what to include for heavy armour scenarios. What was the list, your thought process through the latter turns, etc? My entire theory was "Don't get to later turns!" I used Stormlances and Blythe and Bull on one flank, followed by a unit of Thorn Gun Mages. The 4 heavies were required to take out the 7 models, and with their low defense, it was easy to push them out of the zone with the TGM. On the other side, my trenchers jammed up most of his heavies and I had a couple nomads behind them to limit tramples. This let me take 2 zones to his 1 on his turn, and on the next turn I took 3 to his 0 and destroyed his objective. I didn't have the ability to win an attrition game, but a quick scenario win was still an option.
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 4, 2018 15:18:55 GMT
That's a good point, and if I went the cygnar trencher route I definitely wouldn't bother much with marshals. No doubt that marshaled talons are better in irregulars, but LR doesn't have much unit choices so if you don't go trencher or similar you'll have to make weird choices to fill out the list (btw I stand by the belief that trenchers is probably the best way to go). I just don't want to play trenchers at this time, which is why I am goofing off with other choices (I like the choir models and the knight models and 12/13 models are cheaper than 26/30). If I wanted to make a scenario list out of this, I probably wouldn't take the knights or choir either as there are better units for that task that would get me more free points as well. I guess you can say my question was more of: "Is this list an arm cracking list with the models I have in it?" and not "Is this the best list?" because I think we all can agree that my list at least is definitely not anywhere near the best, and might not even be good for that matter (haven't tested it, but I want to). I personally would say that it has light armor cracking potential, but I wouldn't drop it into Khador heavy spam and feel like I had the advantage. That being said, I nearly always win games on scenario (when I win), so I'm probably not the best judge. I totally understand btw, I just bought some errants because I love the idea of the Minicrate Ashlynn with some flame dudes. Gotta play what's interesting to you! Love the concept and can't wait to hear some results. This is really interesting, as I've been going back and forth over what to include for heavy armour scenarios. What was the list, your thought process through the latter turns, etc? My entire theory was "Don't get to later turns!" I used Stormlances and Blythe and Bull on one flank, followed by a unit of Thorn Gun Mages. The 4 heavies were required to take out the 7 models, and with their low defense, it was easy to push them out of the zone with the TGM. On the other side, my trenchers jammed up most of his heavies and I had a couple nomads behind them to limit tramples. This let me take 2 zones to his 1 on his turn, and on the next turn I took 3 to his 0 and destroyed his objective. I didn't have the ability to win an attrition game, but a quick scenario win was still an option. I bet your guys will looks great with minicrate Ashlynn! She looks great, but I can't even begin to justify the 40-50 euros it'd cost to get one here. I did order one of her old models, going to play around with it and see if I can't make something cool from it with some bits and greenstuff that goes along the minicrate theme. Do you have a battle report from one of your LR trencher battles? I'd love to read it if you do!
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Post by fallenexile on Apr 4, 2018 15:33:08 GMT
I did order one of her old models, going to play around with it and see if I can't make something cool from it with some bits and greenstuff that goes along the minicrate theme. There's also - this- Ashlynn conversion (my favorite).
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 4, 2018 16:38:59 GMT
I did order one of her old models, going to play around with it and see if I can't make something cool from it with some bits and greenstuff that goes along the minicrate theme. There's also - this- Ashlynn conversion (my favorite). Oh yeah I remember seeing that when I looked up conversions for ideas last week, it is definitely cool. That was the old Fiona body, Ashlynn bits and greenstuff right?
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 4, 2018 16:50:22 GMT
I bet your guys will looks great with minicrate Ashlynn! She looks great, but I can't even begin to justify the 40-50 euros it'd cost to get one here. I did order one of her old models, going to play around with it and see if I can't make something cool from it with some bits and greenstuff that goes along the minicrate theme. Do you have a battle report from one of your LR trencher battles? I'd love to read it if you do! I don't unfortunately. I usually assume someone has done a vastly better job, so I tend not to document anything. I should probably start, if nothing else to give people a laugh and an appropriate fear of Anastasia! Also, I do happen to have a spare Ashlynn if you ever make it to a US event. I'm a terrible painter but I'm learning, so hopefully I don't butcher such an awesome model.
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 4, 2018 17:10:17 GMT
I bet your guys will looks great with minicrate Ashlynn! She looks great, but I can't even begin to justify the 40-50 euros it'd cost to get one here. I did order one of her old models, going to play around with it and see if I can't make something cool from it with some bits and greenstuff that goes along the minicrate theme. Do you have a battle report from one of your LR trencher battles? I'd love to read it if you do! I don't unfortunately. I usually assume someone has done a vastly better job, so I tend not to document anything. I should probably start, if nothing else to give people a laugh and an appropriate fear of Anastasia! Also, I do happen to have a spare Ashlynn if you ever make it to a US event. I'm a terrible painter but I'm learning, so hopefully I don't butcher such an awesome model. That's cool of you, I'd love to buy it off ya if I ever make it, but I doubt that I will visit the states ever again, getting to the point where I need to settle down and get my life in order. Might be the slightest chance if my lady and I end up both going to the same conference that happens to be nearby and around the same time as an event but I doubt it. My painting isn't great either, but I am getting ok at fire... I have 3 mantic fire elementals on my way so maybe I can do something with that.. I also have some bits from the TGG2 kickstarter, including the big angel they had which the head I really want to use if I got the fire route... We'll have to see how it goes! If you start documenting, I will too so that you won't have to worry as you will look great next to me
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Post by fallenexile on Apr 4, 2018 18:08:25 GMT
That was the old Fiona body, Ashlynn bits and greenstuff right? I know it's at least Fiona's head and Ashlynn's arms. Not sure whose body. And green stuff flag of course. Upon a second look, it's definitely Fiona's body as well.
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Apr 4, 2018 18:17:34 GMT
That was the old Fiona body, Ashlynn bits and greenstuff right? I know it's at least Fiona's head and Ashlynn's arms. Not sure whose body. And green stuff flag of course. Upon a second look, it's definitely Fiona's body as well. I've also seen people use Hailey's legs from one of her resculpts where she is stepping forward with her spear pointed forward in both hands. Edit: Found the one I'm talking about: www.beastsofwar.com/rama/minirama-fantasy/captain-victoria-haley/
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