Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Mar 7, 2018 18:39:29 GMT
In CID, Immunities are now 1 less damage die. This has been suggested by some of our members (myself included) for some time now, given the number of models we have that are fire immune.
Thoughts? Is this good, how does it impact us, does it allow or disallow certain tactics, etc.
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draycos
Junior Strategist
Posts: 167
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Post by draycos on Mar 7, 2018 18:55:23 GMT
*Grabbing my Popcorn* "This should be interesting!"
So, this has so many pros and cons that I am unsure where to start... The first things that pop into my head are: 1)Jacks with fire based shooting are better as they are not useless into fire immune lists. 2)Our Cleansers can no longer shoot through each other and zealots without risk of casualties. 3)I am no longer afraid of running a fire themed list and randomly being completely useless because my opponent is playing Kallus. I know this is rare (doubly so in my local meta) but this concern kept me from playing anything that had a decent chunk of fire.
I am eager to hear what everyone else thinks of this potential change and how it effects interactions I have not yet considered.
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kaernak
Junior Strategist
Either pray to Menoth or feel his fury. You'll burn either way.
Posts: 172
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Post by kaernak on Mar 7, 2018 19:12:18 GMT
Probably not going to hit my sanctifiers with zealot bombs anymore but malekus feat makes fire immunity funny.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Mar 7, 2018 19:18:06 GMT
*Grabbing my Popcorn* "This should be interesting!" So, this has so many pros and cons that I am unsure where to start... The first things that pop into my head are: 1)Jacks with fire based shooting are better as they are not useless into fire immune lists. 2)Our Cleansers can no longer shoot through each other and zealots without risk of casualties. 3)I am no longer afraid of running a fire themed list and randomly being completely useless because my opponent is playing Kallus. I know this is rare (doubly so in my local meta) but this concern kept me from playing anything that had a decent chunk of fire. I am eager to hear what everyone else thinks of this potential change and how it effects interactions I have not yet considered. Number 3 in particular has been damning for me, since trolls are heavily over-represented in local meta and Horgle is good even without the fire immune BG.
I also never enjoyed the cheesy feeling of aiming sprays at models without even a damage roll: not caring about dinging the paint of a warjack is one thing, but even with immunity the troops was a bridge too far.
Overall, I think only Feora 1 and 2 will still remain overly concerned about fire immunity, since they rely more on continuous fire than fire-typed ranged damage rolls.
EDIT: while it has little to do with us, cygnar mirror matches now have potential to get weird.
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Post by greytemplar on Mar 7, 2018 20:54:16 GMT
I don't like it as they're planning to do it. However, I would be 100% behind implementing Resistances(-1D6 damage) in addition to hard immunities, along with many currently immune models changing to Resistances.
The issue here is they are really making a broad sweeping change to so many models without putting them into CID for testing. The law of unintended consequences will bite us in the butt if they do it as is.
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Post by macdaddy on Mar 7, 2018 21:00:02 GMT
The issue here is they are really making a broad sweeping change to so many models without putting them into CID for testing. The law of unintended consequences will bite us in the butt if they do it as is. This right here. This change affects a lot of models designed around the way the old immunity's worked. Changing that without testing all the models changed...will have negative ramification for a decent handful of things in the game
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kaernak
Junior Strategist
Either pray to Menoth or feel his fury. You'll burn either way.
Posts: 172
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Post by kaernak on Mar 7, 2018 21:15:39 GMT
I am assuming they will go in and make a "dynamic update" to the models that will be hurt by this.
edit: at least I hope so.
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Post by greytemplar on Mar 7, 2018 21:20:06 GMT
I am assuming they will go in and make a "dynamic update" to the models that will be hurt by this.
edit: at least I hope so. Hopefully. The issue with that is the list of models that would be affected by this is extremely large. Literally every model with Immunity would need to be evaluated on some level. That would be the largest CID yet. Which is why it would be better to leave Immunity as it is and simply create a new advantage called Resistance, and slowly introduce that into the game.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Mar 7, 2018 21:23:32 GMT
I don't like it as they're planning to do it. However, I would be 100% behind implementing Resistances(-1D6 damage) in addition to hard immunities, along with many currently immune models changing to Resistances. The issue here is they are really making a broad sweeping change to so many models without putting them into CID for testing. The law of unintended consequences will bite us in the butt if they do it as is. That's my take on it. Broadly I support this move, as Immunities are too binary in nature, but several things have the potential to be less effective as a result (and thus no longer worth their printed points). I would definitely support Resistances and Immunities living together, but alas that is not the direction they are looking to go right now.
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kaernak
Junior Strategist
Either pray to Menoth or feel his fury. You'll burn either way.
Posts: 172
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Post by kaernak on Mar 7, 2018 21:33:32 GMT
I feel you would just slowly errata-ing a bunch of models to have resistances which would be the same issue in terms of scale.
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Post by greytemplar on Mar 7, 2018 22:09:10 GMT
It would be less big than making a massive sweeping change of every single model that has an immunity. And you wouldn't have the issue of shocking the entire game at once.
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thelat
Junior Strategist
Posts: 480
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Post by thelat on Mar 8, 2018 0:04:26 GMT
I think that this is for the best for the game.
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d3z
Junior Strategist
Posts: 129
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Post by d3z on Mar 8, 2018 2:55:38 GMT
Stoked.
I don't see this as being too broad to implement because (i) the waters have already been tested via company of iron and (ii) we've already had more impactful rules changes this edition which were fine (power attacks).
Let's hope that the electro-leap change is next, if it is still necessary.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Mar 8, 2018 6:11:22 GMT
Not worried about the change, honestly. There are only a handful of instances where models ever really relied on immunities to function. The vast majority of the time they're side-rules that are handy-but-not-essential outside of inner-list sillyness, like attacking your own models without penalty. I can't think of any interactions offhand that would cause this change to break anything. It might make some units like Cleansers worse, but even in that case I can't think of any other examples of spray units meant to shoot through each other who were hinging on an immunity for that to work other than cleansers. And with a protectorate CID around the corner, there's a chance they'll get some improvements if that is indeed the case.
Or, if nothing else, ask about it in regards to cleansers specifically in the dev talks thread, and see what, if any, are PP's thoughts on that.
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Post by W0lfBane on Mar 8, 2018 6:21:54 GMT
Not worried about the change, honestly. There are only a handful of instances where models ever really relied on immunities to function. The vast majority of the time they're side-rules that are handy-but-not-essential outside of inner-list sillyness, like attacking your own models without penalty. I can't think of any interactions offhand that would cause this change to break anything. It might make some units like Cleansers worse, but even in that case I can't think of any other examples of spray units meant to shoot through each other who were hinging on an immunity for that to work other than cleansers. And with a protectorate CID around the corner, there's a chance they'll get some improvements if that is indeed the case. Or, if nothing else, ask about it in regards to cleansers specifically in the dev talks thread, and see what, if any, are PP's thoughts on that. Their thoughts were to ignore my comment. *let me double check Yep still ignored. So its likely not an issue for them.
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