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Post by paradox on Mar 30, 2018 20:17:05 GMT
Kreoss3 is super awesome. Love that guy. He plays well in anything. Very good toolbox of abilities.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Mar 30, 2018 21:20:51 GMT
When it comes to you picking up Kreoss3, I will be helpful. I like him so much because he's multi-dimensional. Kreoss1 is a strong control 'caster, but relatively passive. He upkeeps Lamentation/DW, occasionally Purifies, and gauges best times for Feat. He plays well into any theme force, but probably Guardians the least because he does not help with hitting power. He also likes guns, so FM suits him well (and addresses that hitting power issue). EI is fun if you want Blessed guns, which usually prevents you from needing to Purify. However, *everyone* knows what he does, so it's hard to get that glory Feat turn. Still, you'll be able to have one solid round of a ton of things getting shot. Kreoss2 is a walking Feat button with a fairly poor spell list. He trudges up the field camping hiding within everything else, then Feats on whatever makes it there. He basically plays a slower, harder-hitting version of Vindictus (and currently, Vindy's threat range > Kreoss2's melee army potential). He has arc node hate, which is situationally fun. You want him in EI, possibly in Guardians. He doesn't really do anything for any other theme (and Guardians was a questionable stretch for me). Kreoss3 has a scary deep toolbox. He helps damage with Ignite. He helps hitting with Death Sentence. He helps survival with Arcane Ward. He helps Warjack threat range with Assail. He sets up assassinations or sets up scenario points with Force Hammer. And he clears infantry/RFPs with Crevasse. Plus he can personally contribute with Divine Inspiration and Reposition 3". And he's a bully with a 13" native threat range, Brutal Charge, and the ability to get Ignite up for free on himself whenever he really needs. His Feat is his weakest part, but a free stripping of enemy upkeeps/animi is not bad and being able to cycle his upkeeps for free keeps him flexible and able to respond to table conditions. There isn't anything he can't run - I like him in all of the theme forces with the exception of CM. He doesn't do much for a Warjack-heavy force. I prefer him in EI (if running Vengers) or FM (if not running Vengers).
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Post by macdaddy on Apr 1, 2018 19:45:36 GMT
Played another game into Gaston the other day I’m lazy so I’m just going to post the link to his bat rep lormahordes.freeforums.net/thread/328/gastons-minions-dojo-battle-reports?page=29I actually really liked the lists performance but had some glaring issues. The unit of Idrians not affected by Arcane Ward was predominately useless. I am really considering dropping them for 2 Champs of the wall. But I need to really test and dojo that more. The idea is champs are self sufficient and can jam/contest a heavy or shut down shooting. Also, I love the champs...a Lot. Im also Really considering the BG. Templars are really strong, but I am basically relying on them to survive an alpha with oracular plus enliven which is not i likeley, but allot takes is KD tech or a really Strong Heavy to make me suffer for that. I just feel like, as powerful as it can be, there a a large enough number of random answers to it that I need a less risky ganeplan. I also really need better assasination Threat as Sevvy 2 alone is just not enough. I think I’m gping to test this out a bit. Just to see how it feels. Sevvy2 -2 Reckoners - BoV -Hierophant Max Idrians With UA 2 Champs Villmon 2 Punch Monks Min Chior 2 Wracks 2 Mechaniks 2 Vassals. 2 Wrack I think the champs are going to be a good substitution. And combined with Reckoner shots I can pump 4 Boosted Pow 16’s to a single target, and finish off with a Pow 15 Hex blast from the old man himself. The champs are also really good Jamming peices And personally Threat 13-16” depending on righteous one of my biggest issues with the list has been Threat ranges and board position. Trudging the speed 4 Templars up the table who cap at 9” Threat can be painful into heavy bricks. Reckoners can provide a strong shooting platform, hit almost hard as the Templars (minus the shield) and threat farther which is relevant. They also help bully casters because Pow 16’s are a thing and boosted rat 5 is reliable enough that typically 1 will hit Def 15+ and anything 14 or less has decent odds of getting hit by both, especially if I can land the first shot. I’m pretty excited to dojo this version it may not be stronger, and I’m probably going to miss the Templars but overall I think it’s worty testing!
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Post by Gaston on Apr 1, 2018 20:11:35 GMT
What about a colossal?
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wags
Junior Strategist
Posts: 102
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Post by wags on Apr 1, 2018 22:33:42 GMT
macdaddy I think it's worthwhile to swap one of the vassels for Anastasia. She helps sevvy2 a ton between winning the dice roll and being an ambusher to come in and contest the far elements his lists usually have trouble with. I know enliven is amazing but she has always been so clutch for me.
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Post by macdaddy on Apr 2, 2018 1:52:50 GMT
macdaddy I think it's worthwhile to swap one of the vassels for Anastasia. She helps sevvy2 a ton between winning the dice roll and being an ambusher to come in and contest the far elements his lists usually have trouble with. I know enliven is amazing but she has always been so clutch for me. You Def have me really considering her. Sevvy going first feels super strong in the right situation. I think it might be worthwhile to test her out! Gaston yeah...I’m really considering the Revelator with him actually. I think there is some serious potential there. My biggest issue is SPD 4 And Range 10 on the conflagerators. But it may be the right option. Especially if I don’t end up liking to Reckoners enough,
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Apr 2, 2018 12:39:03 GMT
I can not help too!
Kreoss 2 is much better than the internet would have you believe.
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Post by paradox on Apr 2, 2018 12:57:38 GMT
I can not help too! Kreoss 2 is much better than the internet would have you believe. Perhaps true, but both Vindy and ToM are better takes in any Kreoss2 list.
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Post by paradox on Apr 2, 2018 13:03:28 GMT
Then again, CGI with magic guns bypass Vindy's feat, so Kreoss2 might have a niche in that one match. Then again, ToM....
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Post by macdaddy on Apr 2, 2018 13:09:17 GMT
Then again, CGI with magic guns bypass Vindy's feat, so Kreoss2 might have a niche in that one match. Then again, ToM.... My issue with ToM is there seems to be a lot of random tech in my meta that turns him off: E leaps, RFP, and lists that can actually somehow out attrition him...darn you Gaston and your Jaga shenanigans! Honestly, I can see how Kreoss 2 could work, but in general you want a caster that helps deliver the exemplars and he doesn't really do that.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Apr 2, 2018 13:10:36 GMT
Then again, CGI with magic guns bypass Vindy's feat, so Kreoss2 might have a niche in that one match. Then again, ToM.... I haven't paid much attention to this bit of them, but don't they have something that nukes incorp? Is it worded in a way that would affect testament's feat? Work proxy doesn't play nice with cid so I can't check anymore. I was serious about Kreoss 2 though. I've played him to some pretty commanding victories into Trolls, Cygnar(not storm division), Circle, Legion, and even Grymkin. Points-to-bodies, errants are very cheap weaponmasters and still do a lot of work under his feat.
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Post by paradox on Apr 2, 2018 13:17:43 GMT
Then again, CGI with magic guns bypass Vindy's feat, so Kreoss2 might have a niche in that one match. Then again, ToM.... My issue with ToM is there seems to be a lot of random tech in my meta that turns him off: E leaps, RFP, and lists that can actually somehow out attrition him...darn you Gaston and your Jaga shenanigans! Honestly, I can see how Kreoss 2 could work, but in general you want a caster that helps deliver the exemplars and he doesn't really do that. Yup. Kreoss2,does little to nothing for delivery. He just hopes enough feated models swing the numbers back his way. Hes pretty gutted right now. He needs some love to get back to a martial paragon standard. MAT7 PS14 is incredibly unimpressive. Exemplar solos put him to shame, let alone other casters. Give him MAT8 and AP back.
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Post by Gaston on Apr 2, 2018 13:48:45 GMT
Didn't I push for K2 to be a jack caster in Mk2? A free additional attack is huge when you have high pow weapons.
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Post by macdaddy on Apr 2, 2018 19:00:18 GMT
Didn't I push for K2 to be a jack caster in Mk2? A free additional attack is huge when you have high pow weapons. You have unlocked him...run him with all the crusaders...I think...this just might work! conflictchamber.com/#c2201b_-0d0A1U1U1U1U2fg93q3t3t3z3z2_2_Protectorate Army - 75 / 75 points [Theme] The Creator's Might (Kreoss 2) Grand Exemplar Kreoss [+28] - Crusader [10] - Crusader [10] - Crusader [10] - Crusader [10] - Fire of Salvation [16] - Revelator [37] - Hierophant [0(3)] Vassal Mechanik [1] Vassal Mechanik [1] Vassal of Menoth [0(3)] Vassal of Menoth [0(3)] Choir of Menoth (min) [4] Choir of Menoth (min) [4] Jk though...because If I am going to run a one turn wonder jack caster, Ill just play malekus
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Post by Gaston on Apr 2, 2018 20:03:11 GMT
Tsk tsk. Faithful Masses. FoS, Revelator. An extra Pow 25 is significant. He even has an Arm buff for the colossal. Take Tristan and get a second Arm buff out there too.
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