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Post by Swampmist on Mar 12, 2017 1:40:10 GMT
Just played a game against Kaya3 in Tharm theme. Brought Heretic with 2x piggies in theme. 3 Furied pigs plus longfellow murdered Ghetorix (-2 def from glimmerimp is gud.) Honestly Mat8 on the charge for piggies seems excessive, especially with glimmer imps.
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Post by greytemplar on Mar 12, 2017 5:50:51 GMT
Unlimited range? Many of them are control or even cmd only, outside of The Heretic's trump and maybe Sac? Oh, and King of Nothing's trump, but that basically translates to "d3 damage per dead crabbit." Most of the Triggers are command or control, but once triggered the area of effect is infinite. All Fall Down and Shroud have unlimited ranges on their effects.
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Post by Swampmist on Mar 12, 2017 5:53:52 GMT
Oh yeah, forgot those two did. Still, many of them are control, or even command.
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Post by HereComesTomorrow on Mar 12, 2017 10:13:50 GMT
Just played a game against Kaya3 in Tharm theme. Brought Heretic with 2x piggies in theme. 3 Furied pigs plus longfellow murdered Ghetorix (-2 def from glimmerimp is gud.) Honestly Mat8 on the charge for piggies seems excessive, especially with glimmer imps. I don't see how. Glimmer Imps are 4pts and basically their only job is Blinding and its not like they can do it at range. Cyriss has 0.3pt solos that serve a similar role at range and as a blast. Pigs hit hard but they're our medium base infantry so comparible to Bastions or MoWs.
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Post by Swampmist on Mar 12, 2017 16:52:05 GMT
Glimmer imps don't need to blind for their -2 def aura though, especially when free in theme.
While you are right on the piggies, my issue is that they are faster than MOW and Bastions (+1 spd and Vengeance,) they are also tankier in many cases and are a point cheaper. If nothing else 15 points is definetally too cheap when every comparable option is 16+.
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Post by HereComesTomorrow on Mar 12, 2017 17:03:26 GMT
Glimmer imps don't need to blind for their -2 def aura though, especially when free in theme. While you are right on the piggies, my issue is that they are faster than MOW and Bastions (+1 spd and Vengeance,) they are also tankier in many cases and are a point cheaper. If nothing else 15 points is definetally too cheap when every comparable option is 16+. A lot of their survivability is in Impenetrable Flesh. They have awful DEF and POW 12s are only -1 unless they shield in which case they aren't charging. Generally if you hit them with POW 15 they'll die. I do think they should lose Vengence though. I'm not sure why they have that.
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Post by Swampmist on Mar 12, 2017 17:27:04 GMT
yeah they die to pow15s (assuming no tough or Protective Aura,) but so do Blighted Ogrun and Cinerators. Bastions die if they don't stand in their little pyramid clump. Idk it just feels really strong, and I think The Heretic is the one to make them such. Normally they are just pow 13s, but Fury and Reckoning make them hit like freight trains on top of being some of the tankiest infantry in the game under shield wall. IDK, I'll have to test them more into things like Lances to see if they really do go over the top.
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Post by HereComesTomorrow on Mar 12, 2017 17:34:39 GMT
yeah they die to pow15s (assuming no tough or Protective Aura,) but so do Blighted Ogrun and Cinerators. Bastions die if they don't stand in their little pyramid clump. Idk it just feels really strong, and I think The Heretic is the one to make them such. Normally they are just pow 13s, but Fury and Reckoning make them hit like freight trains on top of being some of the tankiest infantry in the game under shield wall. IDK, I'll have to test them more into things like Lances to see if they really do go over the top. So their survivability is omay compared to other medium base infantry then? A +5 swing will make (almost) anything hit like a tank. Except Glimmer Imps. In my game my opponent thought they would be OP but afterwards he thought they were okay. Besides Vengence, which I forgot about.
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Post by Swampmist on Mar 12, 2017 17:36:20 GMT
That's my point. their main weakness is being relatively pillowfisted, and The Heretic with just fury fixes that pretty well. Especially with vengeance giving them a 13" in nonlinear charging threat, which is actually nuts for medium-based infantry (especially at that level of tank on the approach.)
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Post by sideshowlucifer on Mar 12, 2017 17:46:25 GMT
I think they could lose Vengeance and still fulfill their role just fine at their current point costs. That rule just feels tacked on to me.
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Post by Swampmist on Mar 12, 2017 18:00:23 GMT
Yeah vengeance seems to be the odd rule out, and makes their offensive prowess much more than I think they should be. Also, on another note, Murder Crows are awesome if there is anything on a board edge. MAT10 is dumb and amazing
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Post by Cryptix on Mar 12, 2017 19:12:38 GMT
Yeah vengeance seems to be the odd rule out, and makes their offensive prowess much more than I think they should be. Also, on another note, Murder Crows are awesome if there is anything on a board edge. MAT10 is dumb and amazing I can attest to that. How do a bunch of crows kill a hydra?!
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Post by Swampmist on Mar 12, 2017 19:16:40 GMT
Without buffs? I've no idea. Under Heretic's +5 swing? Surprisingly well I'd assume
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Post by HereComesTomorrow on Mar 12, 2017 19:28:52 GMT
Yeah. I love the Crows. I'm not sure how they'd play out of theme because they're so good in theme that if you were taking them you would probably be doing so in theme.
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Post by Swampmist on Mar 12, 2017 19:39:17 GMT
I could see them out of theme as a cheap stealth unit to block charges and possibly mess up chaff, but yeah ambush really makes them shine.
Also, Mad Caps. Competitive? Maybe. Random? Absolutely. Fun as Hell? You Firetrucking Know It, Female Dog.
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