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Post by Korianneder on Mar 9, 2017 13:37:06 GMT
Something worrying me is that on the CID forums Soules seems VERY defensive about some things. There's a lengthy thread about how the Witchwood seems a bit blech because you're spending 6pts for a short range ability to kill a single warrior model and its RAT rules out solo assassination due to their usually high DEF. He was very quick to come back with "Well you just aren't using it right, try a few more games it's actually really good. Lot's of people play with two! I'm painting my second Privateer Press: Hordes™ Grymkin: The Wicked Harvest™ Witchwood™ now! " which is nice and all but he's basically outright saying he doesn't want to change it. Pulling unit leaders out of formation is certainly a tactic but a minor inconvenience and not really one worth building a plan around, especially when your opponent can just kill the unit leader and replace him. I think the reason for that might be that Soles has basically designed this army himself. It's clearly his faction-child just based off the way it looks and its themes. Just like how DC designed Convergence as his faction-child. Soles might be a little too attached to some things, but there are other PP members working with CID too. Hopefully they'll be able to take the critiques.
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Post by Swampmist on Mar 9, 2017 15:53:56 GMT
It may just be me being optimistic, but I trust Pagani at the very least to listen to the feedback and adapt correctly.
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Post by sideshowlucifer on Mar 9, 2017 16:20:08 GMT
I like the Witchwoods and would likely run 2 if they dropped to 5 points. I've played with them a number of times and they literally do either control a section of the table or pull entire things out of the way to deal with them. I'm about 10 games in to Grymkin right now and I think the solo's are all pretty good.
I'm more concerned with S&M being so swingy. He is either blegh on his own or amazing with corpses. That said, he takes buffs really well, but it seems hard to balance a model with such a deep power swing.
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Post by Swampmist on Mar 9, 2017 16:24:32 GMT
Yeah, that has been my issue as well. He's like a slayer who pays for boxes without coprses, and with them he's a monster. I think the theme is definetally his best place, but we'll see how it shakes out.
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Post by HereComesTomorrow on Mar 9, 2017 20:05:23 GMT
I played some games today and between the new Bag Man rules and the Death Knell its a bit easier to get him corpses now.
I love the Arcana mechanic and a lot of the solos are really fun. The units are a bit all over the place in terms of their roles I think.
When I write the batreps on the CID forums I'll post them here.
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Post by Centipede on Mar 9, 2017 21:35:12 GMT
I played some games today and between the new Bag Man rules and the Death Knell its a bit easier to get him corpses now. What new Ban Man rules?
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Post by Cryptix on Mar 9, 2017 21:37:13 GMT
I played some games today and between the new Bag Man rules and the Death Knell its a bit easier to get him corpses now. What new Ban Man rules? They get a corpse that others can steal, I presume. At work right now.
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Post by HereComesTomorrow on Mar 9, 2017 22:58:54 GMT
They get a corpse that others can steal, I presume. At work right now. Friendly models within 5" can steal corpses from them during the friendky models activation. So for example, a Dread Rot can charge, kill a dude, then Skin And Moans can charge nearby, steal a corpse then continue its activation.
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Post by sideshowlucifer on Mar 10, 2017 2:15:34 GMT
I have apparently been cheating with Witchwoods, so now I'm wondering WTF to do with them. They definitely do not feel like their current cost now.
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Post by Swampmist on Mar 10, 2017 2:41:09 GMT
What where you doing wrong?
Also, just played my first game. Heretic double pigs feels gooooood.
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Post by HereComesTomorrow on Mar 10, 2017 12:01:28 GMT
Battle report is up in the appropriate section.
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Post by sideshowlucifer on Mar 10, 2017 12:55:12 GMT
I was aiming with the Witchwood. Can't do that since they have no movement to sacrifice.
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Post by greytemplar on Mar 10, 2017 18:07:47 GMT
I think one major concern is that the Cage Rager is way too cheap/strong. Its really in danger of being better than the Skin and Moans offensively, while also being more durable and having amazing support on top of it, while also being cheaper.
Run 5 with the Child in the Menagerie theme, behind a Death Knell fueled by a unit of Dread Rots, and they're all arm21 and can be P+S19 with a 10" charge threat. And they can all be arc nodes for force hammers and/or abuses to get them up to that P+S19.
I think it needs to go up to 16 points and lose a pow on its weapons. Or go up to 15 and lose 2 pow on its weapons.
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Post by HereComesTomorrow on Mar 10, 2017 18:25:05 GMT
Unless the SnM stays as it I think you should switch the points on the heavies.
I said on the forums that the SnM is super boring to use and unless that changes I'll probably use Cage Ragers over SnM.
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Post by Swampmist on Mar 10, 2017 18:43:31 GMT
Unless the SnM stays as it I think you should switch the points on the heavies. I said on the forums that the SnM is super boring to use and unless that changes I'll probably use Cage Ragers over SnM. Agreed. Outside of the Wanderer who wants to abuse the def13, the Cage Rager seems a fair bit better.
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