Haight
Junior Strategist
Posts: 396
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Post by Haight on Feb 15, 2018 21:23:08 GMT
Gearhart looks super fun and strong on first inspection. Veteran Leader [Warrior Models] is a great passive ability, his feat, Decel and Boundless Charge are all great. Molten Metal you can probably ignore in most cases, being only focus 6 he probably wants to spend it boosting his sweet guns instead. Hot Shot I would need to see the rest of the jacks to make a proper verdict, but it should be a good spell The highlight are his guns, the versatility and the potential for 2 shots is awesome Very cool. Love all the guns. The spell list is good, though not incredible, though depending on what the jacks look like with hotshot could go up or down. Boundless charge is pretty good, Decel is very nice, Hotshot could be hit or miss we don't have enough info, and Molten Metal is meh-ish. As neat as the feat looks at initial glance, i think its actually pretty mediocre. For a ranged oriented caster with a 12" control area to get enough targets in that control area to cycle the feat to make it properly game impacting while keeping said caster safe might be tricky. You'll Firetruck up your first target for sure - targets past that are basically gravy. That all said i do like the look and feel with him and with the relatively limited feat, his power level otherwise feels good (some tweaks here or there notwithstanding, we'd need to see the whole faction picture to get an idea on balance due to the stacking debuff flavor of the faction): He's a caster that needs to be contributing every turn with those gats because his feat turn is going to have a relatively minor impact in comparison to most feats and his spell list, while good, isn't so good that is the sole reason you are taking him.
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Post by Azuresun on Feb 15, 2018 22:22:12 GMT
The feat does specify models / units in control, so only one model in an enemy unit needs to be in range for him to Prey it.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Feb 15, 2018 23:39:01 GMT
I'm super excited for him! I am slightly annoyed that Clog is an attachment and they aren't a unit, but I can deal with that, it's definitely not a deal breaker by any means. Oh, that's so you don't get a third shot from Reinholdt... I find caster units incredibly annoying when they have their own actions. Separate activations for me. Also coggs gives reload anyhow.
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Post by fallenexile on Feb 16, 2018 1:51:55 GMT
Also coggs gives reload anyhow. Can you imagine if Reinholdt was allowed too, then!? Double reload!? THREE Spray 10, Pow 14s!? Yes please!
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Feb 16, 2018 2:08:41 GMT
Also coggs gives reload anyhow. Can you imagine if Reinholdt was allowed too, then!? Double reload!? THREE Spray 10, Pow 14s!? Yes please! I expect this is exactly WHY Coggs has reload, actually. So he can fill a good portion of what players would want out of their caster attachment even besides the stuff specific to Gearhart. Gearhart basically comes with Reinholdt included. Or at leasst 70% of Reinholdt. Maybe Coggs needs a bowler cap?
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Post by 36cygnar24guy36 on Feb 16, 2018 15:26:00 GMT
Can you imagine if Reinholdt was allowed too, then!? Double reload!? THREE Spray 10, Pow 14s!? Yes please! I expect this is exactly WHY Coggs has reload, actually. So he can fill a good portion of what players would want out of their caster attachment even besides the stuff specific to Gearhart. Gearhart basically comes with Reinholdt included. Or at leasst 70% of Reinholdt. Maybe Coggs needs a bowler cap? He needs coarse sand rubbed into his cold dead eyes!
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Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Feb 16, 2018 16:24:37 GMT
By the way, when are we getting a Crucible Guard subforum? It feels like it's about time one pops up.
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Post by jisidro on Feb 16, 2018 16:27:02 GMT
Not needed before the CID pops up? One thread for spoilers and speculation is enough.
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Haight
Junior Strategist
Posts: 396
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Post by Haight on Feb 16, 2018 20:20:22 GMT
The feat does specify models / units in control, so only one model in an enemy unit needs to be in range for him to Prey it. That's a solid point, though, at the same time, in the event of a scenario where 1 of 10 models is in it to trigger it, you've got to murder those other 9 before you can cycle it again. Still, that's a solid point and does somewhat mitigate the 12" control area of effect on it.
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Post by fallenexile on Feb 16, 2018 21:06:27 GMT
I expect this is exactly WHY Coggs has reload, actually. So he can fill a good portion of what players would want out of their caster attachment even besides the stuff specific to Gearhart. Gearhart basically comes with Reinholdt included. Or at leasst 70% of Reinholdt. Maybe Coggs needs a bowler cap? He needs coarse sand rubbed into his cold dead eyes! Because how hard is it to poach a damn egg!?
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Feb 16, 2018 21:08:41 GMT
The feat does specify models / units in control, so only one model in an enemy unit needs to be in range for him to Prey it. That's a solid point, though, at the same time, in the event of a scenario where 1 of 10 models is in it to trigger it, you've got to murder those other 9 before you can cycle it again. Still, that's a solid point and does somewhat mitigate the 12" control area of effect on it. With the wording the way it is, this really expands the footprint of the feat and with the right set up, it can be brutal.
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Feb 16, 2018 21:27:25 GMT
The more I thought about it, the more I realized that this feat already exists. The Heretic has it as his Trump (Arcana) card. Yes, he has a little less flexibility in when he can use it, but it's still already in existence.
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Post by snotling on Feb 17, 2018 17:35:50 GMT
That's a solid point, though, at the same time, in the event of a scenario where 1 of 10 models is in it to trigger it, you've got to murder those other 9 before you can cycle it again. Still, that's a solid point and does somewhat mitigate the 12" control area of effect on it. With the wording the way it is, this really expands the footprint of the feat and with the right set up, it can be brutal. It also gives a lot of counter play. Many units are already played with a safety guy back out of range (so a full unit wipe doesn't ruin your recursion), he doesn't even need to be in formation. If you play it well, praying units won't be a great idea for him.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Feb 18, 2018 0:07:40 GMT
With the wording the way it is, this really expands the footprint of the feat and with the right set up, it can be brutal. It also gives a lot of counter play. Many units are already played with a safety guy back out of range (so a full unit wipe doesn't ruin your recursion), he doesn't even need to be in formation. If you play it well, praying units won't be a great idea for him. You just end on the unit or kill a priority unit and don't plan around getting more than that. I think players expecting spectacular board wipes from this feat will be disappointed, but rven if you use it to drop 1-2 high priority targets it's still a strong feat.
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Post by lovehugs on Feb 19, 2018 12:17:04 GMT
Found this just before. MacKay (RI Warcaster) Overwhelming Force (feat) - Gun and Run, Constructs gain boosted damage and magical No alchemical cannon - > alchemical mortar (pow 15, arcing fire, shot types (scather, oil/no damage) Veteran Leader [Railless] Return Fire 3 Lights (Vanguard Chassis) - one has 'experimental' arc node, one has spray with 'weird stuff' (one of the effects is a way to deal with clouds) Ranking Officer - Multiple abilities, apparently good with Sea Dogs? There is a Journeyman Warcaster (Prospero!), however no in faction 'Jack Marshals There is an Empower model
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