walden
Junior Strategist
Posts: 136
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Post by walden on Feb 22, 2018 23:08:19 GMT
Sorry for double post, but here is the list I'm going to try based in my Jaga-Jaga list.
War Room Army
Minions - Barny2 drac
Theme: Will Work For Food 2 / 2 Free Cards 75 / 75 Army
Barnabas, Lord of Blood - WB: +23 - Barnabas, Lord of Blood (Cont.) - Gatorman Soul Slave - PC: 0 - Dracodile - PC: 36 (Battlegroup Points Used: 23) - Boneswarm - PC: 7 - Boneswarm - PC: 7 - Bull Snapper - PC: 5
Wrong Eye - Wrong Eye & Snapjaw: 17 - Snapjaw Gremlin Swarm - PC: 0
Boil Master & Spirit Cauldron - Boil Master & Spirit Cauldron: 5 Farrow Valkyries - Leader & 2 Grunts: 8 Farrow Valkyries - Leader & 2 Grunts: 8 Farrow Bone Grinders - Leader & 3 Grunts: 5
THEME: Will Work For Food ---
GENERATED : 02/22/2018 15:07:40 BUILD ID : 2060.18-02-04
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Post by Perry89 on Feb 23, 2018 22:31:07 GMT
Out of curiosity what pieces do you put in your barny list Walden? Iv been trying to stay away from WE&SJ. Just because once you put in the Dracodile x2 posse and the couldron which is a must for barny, the list starts loosing its footprint on the board?
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Post by Gaston on Feb 24, 2018 3:25:51 GMT
If Barney is hugging the Dracodile's butt, you can probably use the Bull Snapper's points elsewhere?
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walden
Junior Strategist
Posts: 136
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Post by walden on Feb 24, 2018 6:17:22 GMT
Out of curiosity what pieces do you put in your barny list Walden? Iv been trying to stay away from WE&SJ. Just because once you put in the Dracodile x2 posse and the couldron which is a must for barny, the list starts loosing its footprint on the board? Ran this tonight into heretic. Probably wouldn't run him without wrongeye ad Starcrossed and a heavy who threats 13" is pretty good. Also Valkyries can get disgusting with him. War Room Army Minions - Barny2 drac Theme: Will Work For Food 2 / 2 Free Cards 75 / 75 Army Barnabas, Lord of Blood - WB: +23 - Barnabas, Lord of Blood (Cont.) - Gatorman Soul Slave - PC: 0 - Dracodile - PC: 36 (Battlegroup Points Used: 23) - Boneswarm - PC: 7 - Boneswarm - PC: 7 - Bull Snapper - PC: 5 Wrong Eye - Wrong Eye & Snapjaw: 17 - Snapjaw Orin Midwinter, Rogue Inquisitor - PC: 0 Boil Master & Spirit Cauldron - Boil Master & Spirit Cauldron: 5 Farrow Valkyries - Leader & 2 Grunts: 8 Farrow Valkyries - Leader & 2 Grunts: 8 Farrow Bone Grinders - Leader & 3 Grunts: 5 THEME: Will Work For Food --- GENERATED : 02/23/2018 22:16:44 BUILD ID : 2060.18-02-04
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daveg
Light Addition
Posts: 67
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Post by daveg on Apr 12, 2018 16:07:44 GMT
I played a couple of games vs Skarre3 last night. We played twice, both on championship belt, with each of us going first once to see how it changed the match-up. One of these days, I'll actually remember to start taking pictures and make decent reports. For now, I only have a list of learnings from my thinking through the games.
He had Skarre3 -Blood priestess (her dispel dagger hurts Rebuke use) - 3 x Leviathans (ROF d3 jacks that hit bigger bases harder) 2 x Bloodgorgers (max) units, 1 w/ Jussika 1 x Ogrun Boarding Party (max) 1 x Ogrun Ironmongers Gerlak Misery Cage
I ran: Blob -Soulslave -Wrastler -Bone Swarm -Snapper 2 x Gatormans Posse (max) 1 x Ambushers (max) Thrulg Croak Hunter WE&SJ Pot and his Dancing Voodoo Buddy
I ended up winning both games and both on assassination. We were both new to our casters and the first game had a lot of unpacking and positioning errors.
Learnings for Minions side: 1) Layering Execration and Starcrossed while keeping WE safe and not chewing up all of the clock is gonna take some practice. 2) 13" threat on an effective Pow 23 Snapjaw with pathfinder is going to wreck some things. Especially, if I can puppetmaster him to help the to hit rolls/kd tail tries. 3) Probably need to get corpses on BLOB turn 1 pretty often or at least in this matchup. I'll need to shunt shots to bone shakers or the opponent will try to strip them out. I'm going to want to apply Dark shroud to let Gatormans kill Trolls and with the "During Control Phase" clauses of Tide of Skulls you need them there at the beginning of the turn. 4) BLOB is actually pretty good at surviving shooting assassinations if you have Swarm and a bunch (3-5) of transfers. This is one of the things I wanted to see against his fairly shooty list. Needing boosted 8's (Cursed, Concealment, out of Execration and moved, or in execration and aimed) to hit and then (likely boosted) dice off 3 and I can Sac Pawn three times (hopefully) let's me survive a lot. I had Execration up as well so the trolls at Mat 8 needed Starcrossed 9s to hit. 5) BLOB needs to be especially mindful of things that change defense. Defense tanking is already a little swingy due to the step nature of damage inflicted by "to-hit rolls" rather than the smooth gradation of "to-damage" rolls on actual HP lost. 6) Get that Demi-God up in the mix. You'll have to really learn what can kill him to expose him like that but to get the Execration use out of him onto the Gatormans, you'll need him up there. 7) Gators die to guns. This isn't shocking to anyone but is still true.
For his side: 1) Need to get muscle memory for unpacking all of those medium bases 2) How/when/how much screening do you need to get Skarre3 involved. She only has range 12 guns, so if she can shoot me, she's in some danger. 3) Dispel in list is really useful. 4) Skarre3 can return dudes from different units. One time that allowed him to get the dispel dagger onto a unit that would have been too far away normally. Making my Rebuke poor fury use. 5) The d3 shot mechanic is a little derpy, especially in Warmachine. How do you effectively plan focus expenditure in a game that emphasizes resource management when there is so much randomness? Hope this is extra info for people as they look at BLOB. I enjoyed playing him these first couple times and will keep trying him to see how it goes.
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Post by Deadneck on Apr 12, 2018 17:01:32 GMT
I ran: Blob -Soulslave -Wrastler -Bone Swarm -Snapper 2 x Gatormans Posse (max) 1 x Ambushers (max) WE&SJ Pot and his Dancing Voodoo Buddy This list comes out to 67 points. Was there anything else in the list? Edit: Checked the Skarre list and it's 72 points.
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daveg
Light Addition
Posts: 67
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Post by daveg on Apr 12, 2018 18:55:01 GMT
I ran: Blob -Soulslave -Wrastler -Bone Swarm -Snapper 2 x Gatormans Posse (max) 1 x Ambushers (max) WE&SJ Pot and his Dancing Voodoo Buddy This list comes out to 67 points. Was there anything else in the list? Edit: Checked the Skarre list and it's 72 points. (I missed a Misery cage but just checked warroom and it's right on 75 unless I'm doing something dumb.) I forgot the Thrulg and Croak Hunter in my list and the Misery Cage in his when I put them down from memory. The effectiveness of my solos was fine but nothing to write home about. The Croak Hunter's spear was nice in that it helped me clear a charge lane for Snapjaw in the first game and he charged and killed something with hot dice after killing a troll the round before in the second game. Thrulg survived a charge from three trolls once I layered Execration/Starcrossed effectively and killed 2 or 3 dudes. I'd consider either easily changeable based on planned matchups, style, personal efficacy. I hadn't honestly thought about their contributions as much as BLOB himself and the contributions from the Gatorman/Ambusher units.
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