ArtistNeverKnownAsMalanorma
Guest
|
Post by ArtistNeverKnownAsMalanorma on Apr 29, 2017 3:09:03 GMT
No, I deleted the only copy I had. Plenty of people have a copy, though perhaps not the one that had the sprites added to it.
|
|
npe
Junior Strategist
Posts: 221
|
Post by npe on Apr 29, 2017 3:15:24 GMT
No, I deleted the only copy I had. Plenty of people have a copy, though perhaps not the one that had the sprites added to it. Mekame hooked me up with the CID mod. It now lives at github.com/npe9/WMH_Vassal/tree/CID . Any luck on the source code?
|
|
ArtistThatWasntMalnoramaEither
Guest
|
Post by ArtistThatWasntMalnoramaEither on Apr 29, 2017 3:27:27 GMT
The CID thing should go in a different repo, not a branch... you're just mixing up the files for two different products. If you try to create the VMDX from that branch you'll end up with a 130MB file instead of the tiny size it was.
|
|
npe
Junior Strategist
Posts: 221
|
Post by npe on Apr 29, 2017 3:35:04 GMT
The CID thing should go in a different repo, not a branch... you're just mixing up the files for two different products. If you try to create the VMDX from that branch you'll end up with a 130MB file instead of the tiny size it was. Aaah... good point. I don't know how extensions work yet. How were you thinking about doing random maps? That might be a good next step with SR2017.
|
|
|
Post by exMalnorma on Apr 29, 2017 3:47:33 GMT
That's the reason I haven't given you the Java code... it is peppered with half-done stuff like trying to place terrain pieces, and my local version control apparently got corrupted (can't revert to the sane state that was used for that module). That will teach me to experiment with something that isn't git. I can give you the code for the bubble class and the custom factory though, that's currently unchanged. Factory: pastebin.com/LeZ9M9wfBubbles: pastebin.com/Ar90cJzg
|
|
npe
Junior Strategist
Posts: 221
|
Post by npe on Apr 29, 2017 4:04:08 GMT
That's the reason I haven't given you the Java code... it is peppered with half-done stuff like trying to place terrain pieces, and my local version control apparently got corrupted (can't revert to the sane state that was used for that module). That will teach me to experiment with something that isn't git. I can give you the code for the bubble class and the custom factory though, that's currently unchanged. Factory: pastebin.com/LeZ9M9wfBubbles: pastebin.com/Ar90cJzgI added both to the repo. Some code is better than no code, and I don't judge.
|
|
npe
Junior Strategist
Posts: 221
|
Post by npe on Apr 29, 2017 15:23:29 GMT
|
|
|
Post by mekame on Apr 29, 2017 15:34:22 GMT
Ok, cool. I'll go ahead and take the one on my drive down then.
And ick, sorry to hear that about the source code.
|
|