Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Jan 15, 2018 15:38:23 GMT
Picked up Feora 3 in a sale, and now I'm looking to break her out.
First off; I'm looking over her card and making assessments based on subjective understanding rather than objective experience. Some of my theory could be wrong, but we're all here to learn...
With that said, I think there's two ways to build her. The first one is below;
War Room Army
Protectorate of Menoth - Feora3
Theme: Guardians of the Temple 3 / 3 Free Cards 75 / 75 Army
Feora, the Conquering Flame - WJ: +27 - Hand of Judgment - PC: 18 (Battlegroup Points Used: 18) - Sanctifier - PC: 14 (Battlegroup Points Used: 9)
Nicia, Tear of Vengeance - PC: 0 Pyrrhus, Flameguard Hero - PC: 0 Wrack - PC: 1
Choir of Menoth - Leader & 3 Grunts: 4 Daughters of the Flame - Leader & 5 Grunts: 10 Daughters of the Flame - Leader & 5 Grunts: 10 Flame Bringers - Leader & 4 Grunts: 17 Flame Bringers - Leader & 4 Grunts: 17 Temple Flameguard - Leader & 9 Grunts: 11 - Temple Flameguard Officer & Standard - Officer & Standard: 0
THEME: Guardians of the Temple
This build is based around super fast models like Daughters who can take advantage of Incite and Flame Trail to streak through the back lines, with two full units of Flame Bringers who (with Incite) actually do a good job cracking armour with their weapon master blades.
The second build takes her in a completely different direction;
War Room Army
Protectorate of Menoth - Feora3 jacks...
Theme: The Creator's Might 3 / 3 Free Cards 75 / 75 Army
Feora, the Conquering Flame - WJ: +27 - Hierophant - PC: 0 - Hand of Judgment - PC: 18 (Battlegroup Points Used: 18) - Repenter - PC: 8 (Battlegroup Points Used: 8) - Repenter - PC: 8 (Battlegroup Points Used: 1) - Repenter - PC: 8 - Repenter - PC: 8 - Templar - PC: 15 - Crusader - PC: 10
The Covenant of Menoth - PC: 0 Vassal of Menoth - PC: 0 Wrack - PC: 1
Idrian Skirmishers - Leader & 9 Grunts: 15 - Idrian Skirmisher Chieftain & Guide - Chieftain & Guide: 5 Choir of Menoth - Leader & 5 Grunts: 6
THEME: The Creator's Might
This build takes her in the direction of multiplier effects - the base rat and pow of a repenter flamethrower is RAT 5, POW 12. Feora nudges that up to RAT 7, POW 14 with Incite. Choir pushes that again to POW 16. Get Hand of Judgement nearby to get it to POW 18.
It's certainly worth discussing if only to debunk it...
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Post by correlion on Jan 15, 2018 15:52:56 GMT
War Room Army
Protectorate of Menoth - f3 col
Theme: The Creator's Might 3 / 3 Free Cards 75 / 75 Army
Feora, the Conquering Flame - WJ: +27 - Hierophant - PC: 3 - Revelator - PC: 37 (Battlegroup Points Used: 27) - Revelator - PC: 37 - Hand of Judgment - PC: 18
Vassal of Menoth - PC: 0 Vassal of Menoth - PC: 0 Wrack - PC: 1 Vassal Mechanik - PC: 1 The Covenant of Menoth - PC: 0 Wrack - PC: 1
Choir of Menoth - Leader & 3 Grunts: 4
THEME: The Creator's Might ---
GENERATED : 01/15/2018 17:50:20 BUILD ID : 2059.17-12-30
first burn them from range, then use red line cycle on both colossals to wreak havoc
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Post by correlion on Jan 15, 2018 16:47:05 GMT
or with Jr:
War Room Army
Protectorate of Menoth - f3 wut?
Theme: The Creator's Might 3 / 3 Free Cards 75 / 75 Army
Feora, the Conquering Flame - WJ: +27 - Hierophant - PC: 0 - Revelator - PC: 37 (Battlegroup Points Used: 27) - Hand of Judgment - PC: 18
Initiate Tristan Durant - PC: 0 - Revelator - PC: 37 Vassal of Menoth - PC: 0 Wrack (The Creator's Might) - 3 Wracks: 3 Vassal Mechanik - PC: 1 Vassal Mechanik - PC: 1 Vassal Mechanik - PC: 1
Choir of Menoth - Leader & 3 Grunts: 4
THEME: The Creator's Might ---
GENERATED : 01/15/2018 18:45:36 BUILD ID : 2059.17-12-30
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Jan 16, 2018 10:48:05 GMT
Any thoughts on a " standard" battlegroup for her?
So far I've been treating her as though she's a faster version of Thyra, so character warjack + a sanctifier as most of the armies I've seen have included lots of bodies, and sanctifier acts as a nice counter to anything incorporeal.
However, she doesn't really have much in the way of defense tech (outside of a native high armour stat) so I'm wondering if I should be trying to push for a vigilant or devout?
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Post by dicebedamned on Jan 16, 2018 13:18:33 GMT
conflictchamber.com/#c2201b_-0OgR3U3U3qjCjC3Ee41G1G3r3r3B3B2_3G3HProtectorate Army - 75 / 75 points [Theme] The Faithful Masses (Feora 3) Feora, the Conquering Flame [+27] - Sanctifier [14] - Sanctifier [14] - Hierophant [3] Champion of the Order of the Wall [8] Champion of the Order of the Wall [8] High Paladin Dartan Vilmon [0(6)] Initiate Tristan Durant [4] - Redeemer [11] - Redeemer [11] Paladin of the Order of the Wall [4] Paladin of the Order of the Wall [4] Wrack [1] Wrack [1] Choir of Menoth (min) [4] Idrian Skirmishers (max) [15] - Idrian Skirmisher Chieftain & Guide [0(5)] That's what I have been running. Sanctifiers under theme, choir and Incite wreak heavies, and they do it for free (using souls rather than f3's focus). I've been thinking lately that I want to fit a revenger in there so I have an arc node to fling molten metals about, but I am unsure what to drop, maybe this: conflictchamber.com/#c2201b_-0OgR1H3U3UjC3Ee41G1G3r3r3t3B2_3G3HProtectorate Army - 75 / 75 points [Theme] The Faithful Masses (Feora 3) Feora, the Conquering Flame [+27] - Revenger [10] - Sanctifier [14] - Sanctifier [14] Champion of the Order of the Wall [8] High Paladin Dartan Vilmon [0(6)] Initiate Tristan Durant [0(4)] - Redeemer [11] - Redeemer [11] Paladin of the Order of the Wall [4] Paladin of the Order of the Wall [4] Vassal Mechanik [1] Wrack [1] Choir of Menoth (min) [4] Idrian Skirmishers (max) [15] - Idrian Skirmisher Chieftain & Guide [5] I have def learned that Incite is a trap, and should only be cast for free on Feat turn.
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Post by correlion on Jan 16, 2018 13:52:44 GMT
zealots + HoJ + incite can hit like a truck. I also think that she needs shield guard or two =)
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Post by regabond on Jan 16, 2018 16:11:38 GMT
These all look like fun lists.
I've been interested in how useful the Redeemer would be with Incite due to the odd ranges you have to deal with. It might be worth Jack Marshalling one to test out. Idrians each at RAT 9 and POW 15 vs their Prey target is pretty nasty. I could see a second unit of them instead of the Redeemers probably being better.
I can confirm that Zealots + HoJ + Incite hit like lots of little explosive trucks. Another favored unit with her are Cleansers. RAT 7 POW 14 up to 16 with HoJ. Those sprays will rip armies to shreds and ignore quite a few defensive rules, being sprays and all.
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Jan 17, 2018 11:13:11 GMT
Feora3 initial thoughts
Interesting caster. I'll focus on my thoughts on Feora rather than the game itself. Suffice to say my army, once engaged, crumpled quickly despite my efforts to 'feed in slowly'.
I played her with the following list into a Legion CID army with Anamag and warmongers + Blightbringer and character beast;
Theme: Guardians of the Temple
3 / 3 Free Cards 75 / 75 Army
Feora, the Conquering Flame - WJ: +27
- Hand of Judgment - PC: 18 (Battlegroup Points Used: 18)
- Sanctifier - PC: 14 (Battlegroup Points Used: 9)
Nicia, Tear of Vengeance - PC: 0
Pyrrhus, Flameguard Hero - PC: 0
Wrack - PC: 1
Choir of Menoth - Leader & 3 Grunts: 4
Daughters of the Flame - Leader & 5 Grunts: 10
Daughters of the Flame - Leader & 5 Grunts: 10
Flame Bringers - Leader & 4 Grunts: 17
Flame Bringers - Leader & 4 Grunts: 17
Temple Flameguard - Leader & 9 Grunts: 11
- Temple Flameguard Officer & Standard - Officer & Standard: 0
I believe that the group think around her is generally correct - focus strapped, with high personal output.
Less overall threat than possible with other casters - Thyra sprung to mind repeatedly as a good caster to compare to. Thyra has increased threat range through feat, a consistent damage output that doesnt rely on command (single unit target), and can be cycled between units, and a mat fixer that operates on her control rather than command. Thyra will have a harder time personally contributing, but also spends less time on the front lines, preferring to fight in smaller skirmishes 'street to street' as it was put in the Fire and Faith novel.
Extremely focus hungry - she is hurt in both themes that has cavalry because they do not have a heirophant. Her spell list is also quite expensive and limited. The lack of an infantry def, arm buff is confusing when looking at her viable application. Redline is a standout - but also reinforces that she doesn't want a larger battlegroup.
She operates in a different theatre to the other Feoras - F2 has some Fire effects (caustic presence, righteous flames) that I feel are missing from F3. Her 'flametrail as feat' ability is interesting, but pushes her army list towards units/models with parry/acrobatics, tying her in to Daughters of the Flame, Flamebringers, Nicia, rather than directly 'manipulating' or increasing the fire's output. Having the fires go out within a few inches of Feora was particularly annoying, especially when I had spent resources getting them there.
Her play-style indicates towards a hit and run style of play - incite comes up, she gets in deep, does work herself, firesteps back/repositions back, the rest of her army floods in around her to finish everything within charge of Feora/set alight the rest of her army under feat. Rather than one huge alpha - the range of incite pushes me to think it's much more centred in a small bubble to get that hit and run feel of play. My issue comes with the fact that a 9" bubble is still incredibly small, and it's difficult to sustain that style of play before becoming overwhelmed quickly. Perhaps with a hardier army in Exemplar Interdiction it could be more effective.
I will be playing her again tonight, same army list, different opponent. Will report back.
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Post by correlion on Jan 17, 2018 12:18:58 GMT
how about:
War Room Army
Protectorate of Menoth - f3 tfg
Theme: Guardians of the Temple 2 / 2 Free Cards 75 / 75 Army
Feora, the Conquering Flame - WJ: +27 - Hand of Judgment - PC: 18 (Battlegroup Points Used: 18) - Sanctifier - PC: 14 (Battlegroup Points Used: 9) - Devout - PC: 9
Pyrrhus, Flameguard Hero - PC: 0 Nicia, Tear of Vengeance - PC: 0 Wrack - PC: 1 Wrack - PC: 1
Daughters of the Flame - Leader & 5 Grunts: 10 Choir of Menoth - Leader & 3 Grunts: 4 Temple Flameguard - Leader & 5 Grunts: 7 - Temple Flameguard Officer & Standard - Officer & Standard: 4 Flame Bringers - Leader & 4 Grunts: 17 Flame Bringers - Leader & 4 Grunts: 17
THEME: Guardians of the Temple ---
GENERATED : 01/17/2018 14:11:25 BUILD ID : 2059.17-12-30
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Post by correlion on Jan 17, 2018 12:20:54 GMT
I have mercs in my meta, so this little mage hunter with crossbow is really annoying =)
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Jan 18, 2018 9:40:40 GMT
how about: War Room Army Protectorate of Menoth - f3 tfg Theme: Guardians of the Temple 2 / 2 Free Cards 75 / 75 Army Feora, the Conquering Flame - WJ: +27 - Hand of Judgment - PC: 18 (Battlegroup Points Used: 18) - Sanctifier - PC: 14 (Battlegroup Points Used: 9) - Devout - PC: 9 Pyrrhus, Flameguard Hero - PC: 0 Nicia, Tear of Vengeance - PC: 0 Wrack - PC: 1 Wrack - PC: 1 Daughters of the Flame - Leader & 5 Grunts: 10 Choir of Menoth - Leader & 3 Grunts: 4 Temple Flameguard - Leader & 5 Grunts: 7 - Temple Flameguard Officer & Standard - Officer & Standard: 4 Flame Bringers - Leader & 4 Grunts: 17 Flame Bringers - Leader & 4 Grunts: 17 THEME: Guardians of the Temple --- GENERATED : 01/17/2018 14:11:25 BUILD ID : 2059.17-12-30 I like this list for a few reasons ; Increased survivability from the devout. Increased survivability and focus efficiency from another wrack. I may well tweak mine to match that one honestly.
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blakeh1
Junior Strategist
Posts: 181
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Post by blakeh1 on Jan 18, 2018 19:56:01 GMT
I'm looking for running her in Faithful Masses theme. Heavies in her Command range under Incite with the Choir and who have had the theme bonus triggered will be at effective + 4 MAT and + 6 to melee damage rolls. Add in Redline for an additional +2 damage
The lowly Crusader will be a MAT 10, POW 24 to 26 monster with an additional POW 20 to 22 attack.
Sanctifiers are a little more expensive, but are faster and great on saving FOC by double dipping on profiting from friendly models dying within 5". They will be MAT 10, POW 22 to 24 with an additional initial POW 20 to 22 attack
Use cheap zealots to power up your jacks for feat turn, Idrians to help as well Vilmon for late game and shield guard, Devout for shield guard or swap out Devout for a Crusader
Feora 3 -Hand of Judgment -Sanctifier -Sanctifier -Devout Champion Order of the Wall Vilmon (free) Holy Zealots (max) with monolith bearer Idrians (max) with free UA Choir (min) Vassal Mechanik Wrack Vassal of Menoth
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Jan 22, 2018 13:04:27 GMT
So I've played her four times now, winning three of those games. I won one game on clock, and the other two on scenario.
I played her exclusively in my Guardians of the Temple list to establish how she fares in a few different situations with the same pieces to hand.
She's an odd caster. On an initial glance everything on her card gets a thumbs up from me.
In every game so far however I've come up against the cmd9 + incite issue, plus the fact it isn't against friendly - it's the enemy who has to be in that bubble. This is actually really hard because F3 is on a large base. Unlike Thyra who can bounce through models thanks to parry/acrobatics, Feora is a lot more restricted in where she goes. It makes for an interesting play experience but sadly not one that can always perform as intended.
She's definitely fun, and it's great to play with HOJ again after so long. My next mini project is to trial her with vengers. The natural threat range plus pure power on the vengers should make for a really good armour cracking list.
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Post by dicebedamned on Jan 26, 2018 13:58:31 GMT
So having played another game with her (using my second list) I have come to the conclusion that the double Sanctifiers are good, but fueling them with Idrian souls is not. By having the Idrians take the centre, they attract too much heat and die early. This means the Sanctifier has loads of souls, but then is strapped once it spends them on the alpha. Zealots would fill this roll better I feel due to the UA allowing them to stick about longer and their bombs actually do work under feat turn - Incite is a trap, only ever use it as part of the feat.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Jan 27, 2018 23:11:12 GMT
I feel like you're right. I don't own her or a second unit of Zealots, but I feel that her with double (or even triple) Zealots with UA is probably a good thing to do. Hand and Incite are a nice thing for them and having 20 with 2 UA's is a good way to ensure that enough get to the action. Incite and Fervor blasts are also nothing to scoff at with them. With 2 units, you can also fit 2 Sanctifiers, HoJ and a unit of Idrians with their UA and it seems pretty potent, though it doesn't leave a ton of room for other options.
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