Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Jan 7, 2018 0:37:27 GMT
Hello!
I've recently been interested in getting back into Warmachine after a long, long break (since the end of October, 2014). During Mk2, I probably played nearly 200 games at various point levels (including one of Unbound!), but after October, my group lost some interest, and although Mk3 generated interest, it didn't generate enough for us to get playing again (although I've been keeping an eye on all the developments from PP in the time).
Well, one of the other players decided to jump in, kind of randomly, back in October, grabbing a small Rhulic force and began assembling and painting it up. That was impetus enough for me to dig my models out of 'storage', and get them repaired, reworked, painted, etc. And of course, got me putting models on the table again.
So, the purpose of my little 'blog' here is to basically talk about the things I'm doing/working on, the games I'm playing. All of it! I'll talk about painting/assembly/conversions, as well as battle reports (brief or otherwise).
I should briefly mention, I also run a blog on blogspot: Boisterous Exuberance. I talk about other games on there, but for Warmahordes, I don't play to post anything on there that I won't post here (indeed, I'll have lot more here than I do there, regarding Warmahordes!)
So a brief bit about me. I'm Steve, and I live in Maryland. I've been playing since the very very beginning of Warmachine, starting with first Cryx box that came out, and soon grabbed a bit of everything. I poured over that initial book all the time (it had tactical advice for each army at the time!), and I played no shortage of games. When Hordes was finally released, I ended up grabbing Skorne (and a bunch of other random stuff), but was working my first full-time job by then (and still in college), so my gaming fell off.
Fast forward to MkII, when several of my friends decided to get into the game as the new edition was coming out. I found myself with no shortage of opponents, and chances to play, and took advantage of it, playing constantly at all point values- my friend Ben and I used to play a 35 point game for lunch daily, to get ourselves very comfortable with our armies, and the flow of the game. During game nights, all of us (myself, Rob, Ben, other Ben, Nathan, and others!) would run the current SR scenarios constantly, and tried a large variety of list styles, out of many different factions and themes.
Fast forward several years, and we had burned ourselves out. Various players stopped playing, and finally, with no opponents, I stopped playing, and put my stuff in shoe boxes, and in the closet.
Well, with the new interest, the shoe-boxes are back out, and let's hope they stay out!
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Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Jan 7, 2018 0:38:10 GMT
Let me start by talking about the armies I play, and their current status.
My main factions: My first faction ever was Cryx. At present, I own about a dozen casters, ~200 points or so, but much of it is broken pretty badly (shoebox storage...). I own maybe one each of most models, although I'm missing a lot of the newer stuff.
I started Cygnar soon after. I own the first three casters, and maybe 70-ish points of models. They aren't in too bad shape, but many were never assembled.
I own a small Mercenary army, focused around the Llaelese miniatures. I don't know if it'd be legal now, or how many points it would be, although I'll figure it out.
Skorne was my main Hordes faction. Again, probably a dozen warlocks, and 200ish points of models. Missing a lot of new stuff. I actually tried to paint some of this, but never found time, and now, much of it is broken.
Legion was my second Hordes faction. I don't own too much, enough to field Absylonia, probably. We had several other Legion players in our group, so fleshing this army out wasn't too important for me.
For Minions, I own a bunch of things for Blindwater. I probably own maybe 100 points of models. Some broken, most look in decent shape.
Others: Circle - own a battle box Khador - own a battle box Protectorate of Menoth - own a battle box... and I think a Sunburst? Retribution - own a battle box, another caster, and another light jack Trollbloods - own a battle box
I don't own any Convergence or Grymkin models at the moment.
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Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Jan 7, 2018 0:53:22 GMT
As I have a bunch of work to do to get everything fully up and playable again, I'm kind of focused on a few goals.
Mainly, I want to inventory all of my stuff (figure out what I have), get an army fully assembled and painted by the end of the year (I'm going to be focusing on Minions), and working to get the game living back in the area. This means going and buying stuff at the LGS, and getting games going on over there to get people playing again. I do see games of it from time to time, so the last part is partially started already, at least.
That painted part will actually be the hardest. I've been doing miniatures games since I was a freshman in college (2001), and although I paint off and on, I've never actually finished an army. I've maybe painted 50 minis total in that time (mostly Warhammer Fantasy). With Joey just starting and already having painted more than me (his first every minis game!), I'm feeling a bit ashamed.
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Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Jan 7, 2018 6:17:41 GMT
On November 7th, 2017, my trip back into Warmachine officially began, as Joey and I sat down and played some Company of Iron, which was recently released. I thought it was a good opportunity to teach some of Warmachine's mechanics to Joey, and give me an excuse to find some models. His stuff wasn't assembled yet, so we just used some of my stuff for now. After explaining the rules for Warmachine and Hordes, and then the rules for Company of Iron, we settled down to play. This was my first time playing Company of Iron, so I just put together two lists to try to show a variety of forces, and gave Joey the choice. Joey chose the Cygnar list: Trencher Infantry (maximum unit) - 16 Rangers - 9 He gives the Trencher Leader the Master Strategist upgrade. I took my Skorne list: Praetorian Swordsman (maximum unit) - 13 Haakar the Destroyer - 7 Ancestral Guardian - 5 I give the Swordsman Leader the Frontline Officer upgrade. We rolled for scenario, and generated Under Siege. In this, one player starts with his entire force in the center of the table, and the other player spreads out across the four table sides, with the goal of eliminating the entire defending force. This seems pretty challenging for each player- as the defender, you're surrounded, which is never a good feeling. The attacker, however, has to kill EVERY single defending model in order to win the game, which is a tall order. We rolled for positions, Joey won, and elected to be the defender. Joey sets up first. I surround him, with Haakar on my nearside, the Ancestral Guardian on the far side, and Swordsmen interspersed around. Turn 1The early game focused on me advancing on the surrounded defenders, and the Cygnar troops focusing fire on Haakar, afraid of his wrath (and melee capabilities) should he get into combat. He also didn't want to shoot at Swordsmen, to avoid giving Haakar (or the Ancestral Guardian eventually) souls to enhance their capabilities. Joey had some decent luck shooting, and managed to get what he needed on Haakar several times, but a combination of good casualty rolls (Haakar stays standing instead of getting knocked down), several poor rolls by Joey attempting to break Haakar's ARM, and three Recover cards in my hand ensure that Haakar will eventually make it into combat. On my right, there are some pretty straight shots into the center, and I manage to run one of my Swordsmen directly into melee range of some of his Rangers. Not trusting his troops to handle my guys in melee, he attempts to move the Rangers out of combat, but my free strikes kill one of the Rangers for the first blood of the game! On the left, I run my Commander up, and use a card to finally get Haakar into combat, where he puts a lot of pressure on Joey's army. So, end of the turn, I've managed to get some models into combat, Joey has managed to spread out, and the game is about to get bloody. Turn 2Joey gets priority, and immediately plays Rapid Reload, giving him two shots per model if they forfeit their movement. Combined with how Combined Ranged Attack works, and how close I am (so he doesn't need to move to get into range), this has the potential to be a VERY bloody situation- I need to get guys into combat, pronto! To start off on this turn, Joey shoots Haakar, even with a guy in combat with him. He hits. He breaks ARM. I roll a three for the casualty roll, putting Haakar on the ground (I don't have a Recover card in hand, alas). For my next activation, I debate activating Haakar, which would give me another roll on the casualty table (and could give me a chance to stand him back up, letting him live longer), but I don't have another model base-to-base with him, so it's only a 1/3 chance I get the model back, and figure I'm better off activating a Swordsmen to put B2B with him, which I do, and kill a Trencher. However, Joey takes the opportunity to kill the Injured Haakar, since that's an automatic kill. We go back and forth, killing a bunch of models. Joey's double shots take a toll, killing three Swordsmen, but as my models get deeper and deeper into his lines, I'm able to kill three Rangers and three Trenchers, including his Commander. He gets a new Commander, of course, but the next one won't have the extra health, meaning I can abuse it some. Turn 3We end up calling the game early in this turn, as we got kind of a late start, the store was going to be closing, and we weren't going to finish in time. I did manage to get almost all of my models into melee, including the Ancestral Guardian (who Joey tried to kill with multiple Assault charges without success). I was in pretty good shape overall, as my Swordsmen were pretty good at dropping the Trenchers and Rangers in close combat- and with two melee attacks, each Swordsman in combat could handle a Cygnar model by dropping them with the first attack, and then dealing the fatal blow with the second attack, regardless of the result of the casualty roll. Joey still had plenty of models on the table to hit back with though, so it could've gone either way. ThoughtsI quite enjoyed the game, overall- the scenarios and small scale, combined with the cards for various battlefield effects, could create some great narrative experiences. Feeling this game through the eyes of the poor Trenchers, you could just imagine their desperation as they shot again and again at the biggest threat they could see, Haakar, watched him stumble, but continue coming (with either great rolls or my Recover cards). The pressure the rest of the army felt knowing that those shots would've been valuable against the rest of my force was also, in my head, a fun narrative. For this particular game, I feel like the particular forces were perhaps not very well thought out (my bad!). The mono-combat force is going to have a great advantage over the force that can shoot should the former get into melee range, but I hadn't given much thought into how frequent that might actually cause issues (ie, how common the melee force can get into combat quickly). In this scenario, that answer turned out to be VERY quickly, but that probably isn't always the case. I wonder how the game would have gone had Joey decided to be the attacker. Moving then shooting, he had a chance to control the range between our forces and whittle me down while I tried to get things into position to respond. I don't know. It probably still would've been a challenge, given the short range of the Trencher guns, but forcing me to have to spread out may have ended up working in his advantage, with his numerical advantage to start. The game played pretty fast once we got into it- I do wonder if the casualty rolls won't make the game fairly frustrating at times. Getting knocked down instead of killed isn't usually all that bad, and throwing attacks at something that gets knocked down (so you can't shoot it) could force melee forces to be far more valuable.
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Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Jan 8, 2018 2:10:27 GMT
My next game was December 7th, 2017. Joey had finally built enough stuff to play a 35 point game with his Dorfs, so I threw together some random Cryx stuff to play a game. The primary goal was to teach the game, give him a chance to get a feel for his army. We didn't play scenario, instead just going for caster kill. I explained the rules, went over what his army did, what my army did, and we set up and played. Joey took the following: Mercenary Army - 35 / 35 points [Theme] Hammer Strike (Ossrum 1) General Ossrum [+28] - Ghordson Driller [10] - Ghordson Driller [10] - Grundback Gunner [6] - Grundback Gunner [6] Hammerfall High Shield Gun Corps (max) [16] - Hammerfall High Shield Officer & Standard [5] Horgenhold Artillery Corps [0(6)] Horgenhold Forge Guard (min) [10] I ended up just throwing something random together, and ended up with this: Cryx Army - 35 / 35 points (Agathia 1) Bane Witch Agathia [+29] - Deathripper [6] - Defiler [8] - Reaper [13] - Slayer [10] - Skarlock Thrall [4] Warwitch Siren [4] Bane Warriors (min) [10] Mechanithralls (max) [9] Basically, we set up and played. I didn't take a whole lot of notes (it was more important that we sat down and played through), and only one picture (end of my first turn): I ended up losing, after I put Agathia waaaay too close both of his Drillers. I had done a number on his Forge Guard, managed to deal a good amount of damage to one of his Drillers... but he had taken a much larger chunk out of my army prior with that damn artillery piece. The flow of this game wasn't so interesting (my goal was to throw everything at him to let him see his tools in action), but it was a good step for me, getting back into the new edition. Theme forces, for instance- holy crap do they seem important! In Mk2, they were fairly optional- yes, you could get some cool bonuses, but the restrictions were so severe in many cases that it really was a tradeoff. Now, with all the free models PLUS the bonuses, with a bit looser restrictions... well, they feel pretty important. And really, I love how they are currently set up, anyway- I personally love playing thematic lists, and having cool benefits to doing so is a big plus (plus free models in every force is great!). Agathia is... just okay. I haven't used her before- she's got plenty of Cryx tools, but overall, she feels kind of 'meh'. BUT, I'm a big believer in playing EVERY caster at some point, so this won't be the last time I use her. Next time we played, we played a scenario and used theme forces, but I'll talk about that tomorrow, most likely.
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Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Jan 8, 2018 2:14:15 GMT
On a side note, as I go through my small backlog of games, I should make some mention of my progress on the hobby side of things. I've been getting a decent amount of new stuff in (I bought the Dracodile, and have been getting the mini-crate stuff, for instance). My work this weekend has mostly been getting things organized- I know where all of my unassembled stuff is, now, and where most of my assembled stuff is, as well. Now to figure out exactly what my 'inventory' is (so I know what I need to buy to be back to playing effectively).
Then, time to work on more assembly and finally some painting!
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Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Jan 8, 2018 21:59:54 GMT
December 21st was the last game I had played, prior to starting this thread, once again against Joey, and once again at 35 points. This time, we played a scenario, although I forget the name (I saw it called the champion belt before, basically circle zone in middle, rectangular zones on the sides.) I decided to show a new faction off, and grabbed some Skorne models. Turns out, it's pretty easy to run what I have out of a theme force, so did so! I took the following: conflictchamber.com/#c9200z_-0L3V6r4x5D5G6A5U5VSkorne Army - 35 / 35 points [Theme] Imperial Warhost (Morghoul 1) Master Tormentor Morghoul [+30] - Agonizer [6] - Basilisk Krea [0(7)] - Titan Cannoneer [17] - Titan Gladiator [15] - Titan Sentry [15] Paingiver Beast Handlers (min) [5] Paingiver Beast Handlers (max) [7] Joey's collection has grown a little, and he took the following list: conflictchamber.com/#c6200z_-0mb_94949393it9hiripMercenary Army - 35 / 35 points [Theme] Hammer Strike (Ossrum 1) General Ossrum [+28] - Ghordson Driller [10] - Ghordson Driller [10] - Grundback Gunner [6] - Grundback Gunner [6] Hammerfall High Shield Gun Corps (max) [16] Herne & Jonne [5] Horgenhold Artillery Corps [0(6)] Horgenhold Forge Guard (min) [10] Very similar to the last list he used, although he wanted to try out Herne & Jonne. Once again, I didn't take any notes, as I'm trying to get him playing, and comfortable with the game (although for my next game, I'll take notes and pictures ). I shot Herne & Jonne off the table with the Cannoneer top of Turn 2, and moved everything towards the center zone. He put a lot of scenario pressure on me, by spreading out. The Gladiator took a Driller attack, but survived, and killed the Driller on its next activation. Then it took the charge of a few Forge Guard... but survived, and killed the second Driller (with the Sentry clearing the Forge Guard). The end game involved me trampling the Titan Sentry into the zone with the High Shields, contesting it, with the intent to gradually reduce them to nothing (or at least give me time to get back into the scenario game, as I was not scoring many points). I managed to gain nearly full control of the center zone, and was starting to get into position to work on the assassination... but I didn't leave enough on my left to keep the zone contested, and Joey manages to clear it through a variety of means. It was close, but he manages to get what he needs to pull off the win. I definitely didn't pay enough attention to the scenario in the first two turns of the game, and trying to correct after that was too difficult- I need to do that better next game, but I did give Joey a healthy fear of Skorne heavy beasts, which is a good thing. Another positive note- two of our other players came out and played (Trolls and Khador). Not only have I been getting back into the game, at least some of the old crew are dipping their toes back in! Joey now has enough to play 50 point games, so he, at least can start playing at that point level. If I can get any of the other playing, we'll be able to do 75...I just need to get them to agree to a game!
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Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Jan 9, 2018 18:01:51 GMT
My next game will be on January 16th, at 50 points, and I'm planning to take Minions, and start using them frequently, as well as finally get them all assembled and painted (FINALLY get a painted Warmahordes army).
I spent some time this weekend figuring out what I have, and wanted to put it here, so I would be able to find it.
Assembled: Bloody Barnabas Calaban the Grave Walker Jaga-Jaga, the Death Charmer Maelok the Dreadbound Rask Blackhide Wrastler Boneswarm Bull Snapper Dracodile Ironback Spitter Gatorman Bokor and Swamp Shamblers 3 units of Gatorman Posse (max) Swamp Gobber Bellow Crew 2 Bone Shrines Croak Hunter Eilish Garrity, the Occultist Gatorman Soul Slave 2 Gatorman Witch Doctor Kwaak Slickspine & Gub, Croak Sorcerers Rorsh & Brine Thrullg Totem Hunter Wrong-Eye and Snapjaw
Owned, but Unassembled: Dr. Arkadius Midas 2 Swamp Horrors Boil Master and Spirit Cauldron Croak Trappers Cylena Raefyll & Nyss Hunters (max) Farrow Brigands (max) Agata, Queen of Carnage Alten Ashley (minicrate) Brun Cragback & Lug 2 Feralgeist Gatorman Husk Gudrun the Wanderer Viktor Pendrake (minicrate)
So clearly, I focused on the Blindwater side of things, but I plan to expand that to be more generally 'Minions' focused. Also, my biggest need is assembly.
For upcoming purchases, I'm probably going to grab some Bog Trog Shamblers and Lesser Warlocks, as soon as I can, as they seem fairly important. I'll also buy random things from the upcoming Blindwater releases. I'd love to start getting some Farrow presence in my collection, but I'm not really sure what I want, or what's necessary yet. Something I'll worry about later, I suppose.
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Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Jan 11, 2018 2:20:29 GMT
Well, my plan got disrupted a bit, as one of the previous Warmachine players in our group decided he wanted a taste of the new game, and we are going to be playing tomorrow, at a full 75 points. My Minions aren't quite ready for that, and I've already played Skorne recently, so I'm going to put together a quick Cryx force. The only way I can hit 75 points in a Cryx theme is through warjacks, so I'm going to do a Black Industry list. Unfortunately, I really only have one of every early jack, so my selection is limited. Given that, this is what I'll be bringing tomorrow: conflictchamber.com/#c4201b_-0U0K1w19191s1t1u1v1h0t2n2B2BCryx Army - 75 / 75 points [Theme] Black Industries (Goreshade 1) Goreshade the Bastard [+27] - Deathjack [23] - Deathripper [0(6)] - Deathripper [0(6)] - Leviathan [16] - Reaper [13] - Seether [13] - Slayer [10] - Stalker [8] - The Withershadow Combine [9] Necrotech [2] Warwitch Siren [4] Warwitch Siren [4] Knowing Rob, he'll be bringing Khador, and I suspect I'll see either Butcher3, Harkevich, or Karchev. Either way, I need a way to crack armor, and Goreshade gives me some ability to do that with Shadowmancer. Plus, Stealth + Carapace means my list will make it there! I don't really want the shooting jacks in this list, but I don't have a choice for now, sadly (I'd love to have more Slayers, but again, only have the one ). I think I'd have much rather run a Machine Wraith than a Necrotech, but I can't seem to find mine. Man, I really need to organize my stuff! Also, instead of buying that Bokor and Shambler unit, I bought Primus Jalaam. He looks cool! Ah well, wish me luck!
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Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Jan 11, 2018 17:01:52 GMT
Well, found my Machine Wraith, so I'll run that instead of the Necrotech. Still a pretty poor jack load-out, but I can't do anything about that for the moment.
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Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Jan 12, 2018 19:03:02 GMT
Well, he ended up taking Karchev, wrecked a bunch of my jacks, but I was able to pull off the scenario win. Will write up a full battle report with pictures by Monday. Also, primed some Gators, so will finally take a crack at some painting
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Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Jan 16, 2018 17:25:51 GMT
Alright, Battle Report time! I've already described the Cryx army I took above, using a Machine Wraith instead of a Necrotech. Unfortunately, despite FINDING my Machine Wraith mini, I forgot to bring it with me (sigh). I ended up using the Necrotech mini in place of a Machine Wraith. Anyway, my list was above. Rob's list: Khador Army - 73 / 75 points [Theme] Jaws of the Wolf (Karchev 1) Karchev the Terrible [+30] - Behemoth [25] - Decimator [16] - Grolar [18] - Juggernaut [12] Kell Bailoch [5] Widowmaker Marksman [0(4)] Yuri the Axe [0(6)] Battle Mechaniks (min) [3] - Battle Mechanik Officer [3] Kayazy Assassins (min) [9] - Kayazy Assassin Underboss [4] Widowmaker Scouts [8] We rolled for scenario, and got Standoff. This scenario has rectangular zones near each of us, and a circular zone to our right and left. Rob won the roll to go first, chose to do so, and we both deployed. Turn 1Rob runs everything forward, except for Karchev, who casts Countercharge, and advances forward. His goal was to put pressure on the zones as much as possible, forcing me to engage. I respond by basically doing the same- I run and advance everything forward, matching the Deathjack, Leviathan, a Warwitch and Deathripper against his Kayazy and Behemoth in the circular zone to the left, the Seether, Machine Wraith as my primary threat on my right, and the jacks mostly moving towards the middle. Goreshade advanced and cast Lamentation and Shadowmancer. I realized at this point that Shadowmancer was CMD range only, meaning I had quite a few things out of position and without Stealth, but nothing I could do about that now! Turn 2He starts his turn by firing the Behemoth at the Leviathan, who is not Stealthed due to being outside of Shadowmancer range. With Carapace, however, he only manages one damage on the jack. He runs the Kayazy into my left circular zone, and into combat with some of my jacks, to try to stop them from having easy movement lanes. I actually thought he might try something different here, running the Kayazy, and using them to screen the Behemoth (as I can only kill so many with the forces on that side). Maybe he felt he didn't have enough bodies to do that. Anyway, the Widowmaker unit on my right basically does the same thing, running to engage my jacks after figuring they probably wouldn't be great against all the Stealth he was facing. Primarily, he was hoping to block off my Reaper, which I was planning to get into a position to drag one of his heavies out out of position with, to allow a Slayer or Seether to kill. The Widowmakers don't have a free strike to fear, but they did block up some table space that I wanted to use. To further prevent my plan, he ran some Mechaniks in front of his jacks, to prevent any pulls I would attempt. At the start of my turn, I decide i should try to be aggressive on one side, and choose my right side. I park my Machine Wraith on the far side of the forest near him, hoping to keep him safely contesting the zone, as only Karchev and his objective can provide Magic Weapons. I move the Stalker up... and get countercharged by the Grolar (oops!). Fortunately, the Grolar whiffs, and I hop past him into combat with Yuri. Unfortunately, I only manage four damage on Yuri, leaving a lot of angry stuff available to deal with the Stalker. I also clear a few Widowmakers with my other jacks. Goreshade upkeeps Lamentation (with the Withershadow Combine), moves up a little, and casts Shadowmancer again. On my left, I get to work killing Kayazy, as the Behemoth isn't in the zone, and I figure I'd play for scenario. I kill all but two Kayazy, but fortunately those two weren't in the zone, so don't stop me from scoring it. I end turn, and Rob scores one point to my two, giving me a net 1-0 lead. Turn 3Rob continues to work to eat through my forces. On my right, his Widowmakers get within five inches of my Warwitch Siren, and shoot her off the board. The Grolar moves backwards and kills my Stalker, freeing infantry and Yuri. His Decimator received Magic Weapon from the objective, moves into the forest, and kills my Machine Wraith, giving his significant advantage in that zone. He shoots with to no real effect with the Behemoth, mills around a bit with Karchev and the Juggernaut, moves a Kayazy into the left zone to contest it, and ends the turn. He ends up scoring two points (one for his rectangular zone, and one for the circular zone on my right) to my one, tying us at 1-1. I am in full scenario mode now, and decide to grab some points. On my left, I use the Deatjack to kill the lone contesting Kayazy, then use the Leviathan (which I've allocated an additional focus, and given it one from the Warwitch Siren) to move up and shoot the objective, destroying it (yay for generating three shots!). This gives me another scenario point, putting me at 2-1. On my right, I work to chew through the bodies that are there, but I'm wary of getting too much closer with Karchev and his jacks there. I kick the Reaper further to my right, and drag/kill the Mechanik UA. I'm pretty comfortable with how things stand, and pass my turn. I score two zones to his one now, a net plus one for me, and our score goes to 3-1. Turn 4Karchev starts the turn allocating focus to the Juggernaut and Behemoth, then backs up to cast Road to War (in order to get out of Goreshade's Lamentation range), then pops his feat. Kell decides to come out and play, and moves up. Before he can shoot, I decide to Countercharge with my Seether, killing him. The Widowmaker Marksman on my right moves around, and shoots and kills the Deathwalker, triggering Road to War on the Behemoth, who promptly charges and kills the Deathjack in two attacks (holy crap!). Fortunately for me, he's too far away to take out the Leviathan as well. Eesh. The Grolar on my right charges my Seether, and disables on of its arms. The Juggernaut follows up, killing the Seether and the central Deathripper. I'm starting to lose the attrition game- Rob is up in my face now, but I'm doing great on scenario, as I score a point at the end of the turn (in my rectangular zone). Due to Rob's movement, he scores nothing, giving us a score of 4-1. I start my turn needing to score two points to win, and I have two different paths to do it. I'll be able to score my rectangular zone so long as I don't move anything. On my left, the Behemoth is the only model contesting the circular zone, and if I kill it, I can score that zone. Alternatively, Rob's rectangular zone is sparse- just three Mechaniks defending it. If I can clear it, and get a jack there, that could be a point too. I realize I have the tools to try for both alternatives, and can just hope ONE pays off. I start by running my remaining Deathripper into his rectangular zone, giving me an Arc Node, and a jack there. I have the Warwitch Siren give a focus to the Leviathan, who moves a bit, then takes a few shots at the Behemoth, doing about seven damage. I activate Goreshade, pop his feat (but didn't really bother setting up my Bane Warriors yet, they were going to be placed to go after the Behemoth), and arc Bleed through the Arc Node, needing fives to kill Mechaniks. I have three to kill, and manage to get the rolls I need, clear the zone, and win the game. ThoughtsMy first Mk3 win! I was definitely helped by the fact that I focused on winning by scenario instead of trying for a caster kill (end of Turn 3, I gave it some thought, but decided to stay the course). I was doubly helped by the fact I feel my army matched up well against his- his shooting was ineffective against my Stealth, and Carapace made the shots hitting my jacks a non-concern. I was also helped by the fact I had a longer threat range than Rob's army, unless he could trigger Road to War. I struggled to find an opportunity to use my greater threat range, as Rob wisely jammed his infantry down my throat, but knowing it was there kept Rob from playing more aggressively, which helped. I quite like how Cryx plays- it's similar enough to how it went in Mk2, but man, I have a lot of work to do to make these armies competitive. Thankfully, it seems like the interest for more games is there, so I'll have ample motivation to get to work!
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Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Jan 16, 2018 19:14:48 GMT
Playing a 50 point game against Joey tonight, who only has General Ossrum to use. I figured I'd try to get my Minions up and running, as I've mentioned before, and I'll try to play this tonight:
conflictchamber.com/#cb200O_-0vcr4c4djMk7k64nkckc2N
Minion Army - 50 / 50 points [Theme] The Blindwater Congregation
(Rask 1) Rask [+27] - Blackhide Wrastler [16] - Bull Snapper [5] - Ironback Spitter [14] Croak Hunter [3] Thrullg [5] Totem Hunter [0(6)] Gatorman Posse (max) [16] Gatorman Posse (max) [16] Swamp Gobbers Bellows Crew [2]
That's basically just all the things I have assembled in a list. One unit of Gatormen Posse is only partially assembled (they'll enter battle without arms), but otherwise everything is up and ready to go.
I really need to get some more things assembled to give me some options.
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Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Jan 17, 2018 14:23:00 GMT
Managed to get the win! I'll write up the battle report tonight.
By the way, do the pictures above display for everyone? I assume they do, but I'm not 100% sure.
Also, I need to start thinking how I'm going to base my Gators.... maybe something swampy.
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Post by tiberius on Jan 17, 2018 14:38:51 GMT
They appeared for me and typically I have problems seeing some host sites because they are blocked for me. Congrats on the win, I am enjoying the write ups.
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