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Post by elshinare on Dec 28, 2017 7:32:44 GMT
I don't know what other unit to put, personally even shifting stones are not in the theme of Wild Hunt, but that's leading further off topic. What's a good base Tharn list right now? preferably not spending more than $120 U.S.
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Post by jisidro on Dec 28, 2017 10:21:15 GMT
The living clause in call does seem...pointless. A gorax with a weapon would be pretty cool. Maybe give them chain weapons like the brawler. How is the living clause pointless? that would be the same as the construct clause being pointless in Bones, at the same time you get more options for your units in Bones. Personally, I think the Death Wolves should be allowed in Call of The Wild too...give us 2 in faction units for the theme The thought I'm trying to convey is that if a theme restricts acess to Contructs warbeasts, for example, any further restriction only makes any character warbeasts a warlock has that are not contructs less desirable. Doesn't look intended, looks accidental.
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Post by jisidro on Dec 28, 2017 10:27:05 GMT
I'd like a good combat light apart from the Scarsfell who is victimized by Una2 in his stats (like all other Gryphons) but we have so many of those... 3 Argus, 3 Gryphons, 2 Wolds... The Warpwolf theme seems closed and it's by far my favorite... See I actually think the Scarsfells is perfect for its cost. If anything it overpreforms in faction. Saying he is “victimized” is highly innacurate haha. He outshines our entire light stable haha. What we need is for the Rotterhorn to get a buff and the winter argus to become meaningful as well and I think we would have nice List diversity. I mean, what other fluff is there for circle heavies? The goats are pretty filled out, so are the Warpwolves and wolds. I guess it would be cool to get a Bird Heavy. Like a budget bird with elemental attacks. We could have a fire and ice Heavy with a ranged attack and some lower pow initials. That would be very interesting. It would also be cool if there was a heavy version of the gorax. Give us a Big old gorilla that throws Boulders and has Assault along with Rush as an animus I agree he is the best we have, by far. Victimized was too strong a word... He is really dependant on buffs to function but the return you get is huge. If we need a combat is a stury one that can function well unbuffed but perhaps doesn't take force multipliers so well, aka, less base attacks. Fluff is theirs to develop. If the Warpwolves can go from Feral (Bloodcrazed werewolf) to Pureblood (Pure Warpwolf with extra cool and control over his shifting form) to Stalker (So well trained he uses a sword and doesn't bump stuff as he goes along) I'm pretty sure that between a bipedal light Frame (Gorax), Birds (Gryphons), Doggies (Argus), Wolds and even small Warpwolves there is room to imagine new lights.
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Post by wolfchild on Dec 28, 2017 15:06:45 GMT
So Tharn theme then ....... it seems everyone keeps getting distracted by a beast tangent on this one.
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Post by jisidro on Dec 28, 2017 15:31:02 GMT
So Tharn theme then ....... it seems everyone keeps getting distracted by a beast tangent on this one. I wonder why...
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Post by newangel on Jan 1, 2018 14:03:22 GMT
I don't know what other unit to put, personally even shifting stones are not in the theme of Wild Hunt, but that's leading further off topic. What's a good base Tharn list right now? preferably not spending more than $120 U.S. I'm not sure it's possible to invest in a full list at such a low price, though if you have several of the key units already it certainly brings the cost down. I'd recommend 2 full units of Tharn Ravagers with CA's, a full unit of Bloodtrackers and the Death Wolves as your starting point. The solos while useful aren't absolutely necessary since the free models can also be the Ravager Chieftains and with the units above it gives you them free. That said the solos are solid fillers to the rest of the list though the extra points could also go into your Battlegroup to give you more melee punch. Battlegroup is very dependent on the Warlock running the list. Una2 will want several Scarsfells and a Gorax. A Pureblood would be great but it's hard to designate enough points to it without impacting your starting Corpses (which is part of the reason why people fill out their excess points with Tharn solos). Wurmwood would probably want Ghetorix/Stalker with a Gorax and he'll be sorted. Be aware that he will want points spent on at least 1 unit of Shifting Stones though most likely 2. I also recommend at this point not dropping too many points into your battlegroup since the Overtake shenanigans do have to reach a critical mass threshold before becoming a problem for your opponent. If there are only a couple of units on the table it becomes easy to identify the threat and deal with them. The more you take the more chances your opponent has to screw up, bad dice become more problematic and it limits board space. As a side note if you do end up running this list be mindful not to go on tilt. The models die trivially easily. Every. Single. Time. Sure you may have feats or spells that help protect you, but you will lose models faster than you first anticipate. This list is very dependent on positioning and more so than most other Circle lists I've run since you need to get a chain going to make up your losses and cut into your opponents model count. With bad positioning I've had my Ravagers use their mini feat and kill 3 models. When utilized properly I ate a unit and a half of Revenants (and the next turn my White Mane ate a Revenant Cannon Crew, another full unit of Revenants and all the Blackbanes...it was a thing of beauty). Just today I had a single Ravager eat a full unit of Hammer Dwarves. My personal preference is to take the above with Una2. She brings further threat range extension with Mirage and the consistency she can get with HoF is ridiculous. Trackers can spike like crazy and kill things way above their weight class. It's worth baiting out some early damage on Mirage'd Ravagers since if you get Mirage and Vengeance they can really get places. Mid-late game your Ravagers should be doing their thing along with the Death Wolves where starting corpses and HoF makes things crazy again. Birds are there simply to handle armour which they do exceptionally well. Whew...this turned into a bit of a rant but I hope it was helpful.
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Post by redcathal on Jan 11, 2018 10:49:35 GMT
So Tharn theme then ....... it seems everyone keeps getting distracted by a beast tangent on this one. Sorry to once again to completely derail the thread it's interesting to note that the Legion blighted ogrun CID also cheapened the Land Sharks which had long be considered too costly...Hope for warpwolves in the Tharn CID?
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Post by jisidro on Jan 12, 2018 16:21:55 GMT
Seems the unyielding change is going into effect (+2 ARM vs melee attacks).
Should we make a "give Ghetorix unyielding back!" banner?
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Post by methios on Jan 12, 2018 19:56:27 GMT
Just spread out their roles. Right now we have 105410241204210 ways to kill light inf. Bloodweavers. ravers. trackers everythign just kills crappy armored stuff with crappy def. and stalkers, battle engines, casters and sentry stones just do it better most of the time. All my lists are just wolds or warbeasts. Idd realy like to be able to mix things up a lil
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Post by macdaddy on Jan 12, 2018 21:28:49 GMT
Just spread out their roles. Right now we have 105410241204210 ways to kill light inf. Bloodweavers. ravers. trackers everythign just kills crappy armored stuff with crappy def. and stalkers, battle engines, casters and sentry stones just do it better most of the time. All my lists are just wolds or warbeasts. Idd realy like to be able to mix things up a lil It would be nice to see the following roles put into the units and solos: Bloodweavers: stay the exact same Ravagers: Frontline Heavy Infantry. Make them more versatile by giving them a pow increase Blood Pack: Medium to heavy target hunters. Make them More about breaking through "Big Game" Bloodtrackers: Skirmishing versatile infantry. Cracking other infantry and medium targets. Wolf Riders: Fast paced heavy hunters, back line harasser. Death Wolves: Hard hitting Versatile character unit. Meant to contest and be like bruisers. Solos: White Mane: Make him the male tharn support solo he should be. Shaman: I think he is fine. Night Witch: Also fine Lord of the Feast: make him the infantry mulching solo hunting monster he Should be. Wolf Rider champ: Back line and flank harasser
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Post by wolfchild on Jan 12, 2018 22:04:33 GMT
Just 1 tweak to that, bloodweavers healing action to change to something more useful.
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Post by Lord_Randall on Jan 13, 2018 0:06:02 GMT
Just 1 tweak to that, bloodweavers healing action to change to something more useful. finisher!!!
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Post by wolfchild on Jan 14, 2018 21:55:17 GMT
The things that you’d need finisher on aren’t really great targets for a POW9 unit. That’s basically light warbeasts (warjack armour too high) and the rare heavy (ie multibox) infantry w low armour, eg Ravagers, possibly the odd solo. It’s a real niche to find something w multiple boxes that can be reliably hurt by POW9 (11 w gang).
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Post by radamanthys on Jan 14, 2018 22:18:03 GMT
Bloodtracker quit: Weapon Master add: Armour Piercing 😎
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Post by macdaddy on Jan 14, 2018 22:39:29 GMT
Bloodtracker quit: Weapon Master add: Armour Piercing 😎 Pssshhhhhh why not both
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