Post by paradox on Dec 18, 2017 18:26:21 GMT
One thing I really love about CoI is that incidental Merc/Minion collections over the years for my Menoth and Circle mean I can also play Merc and Minion pretty easily in COI. Sure, I have gaping holes in both collections as a faction, but each still have more than enough to do some fun builds. Plus, having those options have pushed me over the edge on a few Merc/Minion purchases I might otherwise have passed on, or held off longer on (vanguard, talon, Thorn gun mages, swamp gobber river raiders, and Rutger Shaw being recent examples of these).
I got a chance to play a "Llaelese Resistance" force Saturday comprised of:
Rutger (Frontline Commander)
Talon
Taryn
Thorn gun mages
25pts, Hand: 5
I ended up playing my good buddy, who brought Legion. So far, Legion has been very daunting to face. Whether he's played tons of striders or all warspears, it's just been rough. This time he had:
Warlord (Frontline Commander)
Shepherd
Teraph
Black Frost Shard
25pts, Hand: 5
We played Survive and Hold. I won the roll, and after some discussion, I elected to be attacker. My opponent felt this scenario favored attacker, so we thought we'd test that theory.
It was a tight game, with lots of crazy dice. The warlord refused to die until the very end. And the teraph made short work of the talon with a couple boosted/additional damage rolls that went nuts. Conversely, the TGMs did MASSIVE damage with some crazy rolls as well. One killed the teraph all on his own with some cards, Fire, and a coupe turns of shooting. I also made some great recoveries, especially with Taryn and Rutger in the early and late game, respectively. Fire is indeed very good to have on models that survive an injury check.
All in all, I was happy to paint up some mercs and get to play them, and I was thoroughly impressed by TGMs. Enough to start looking at how to lever them into lists. I also found out how baller Rutger is, especially in COI, and I have some merc lights, so I can run my Gastone1 again in WM.
I'm also keen to try out Eiryss1. Phantom Seeker and Death Bolt both seem solid here, and RNG12 SPD7 is no joke either. Slap Bounty Hunter on her as commander maybe
I got a chance to play a "Llaelese Resistance" force Saturday comprised of:
Rutger (Frontline Commander)
Talon
Taryn
Thorn gun mages
25pts, Hand: 5
I ended up playing my good buddy, who brought Legion. So far, Legion has been very daunting to face. Whether he's played tons of striders or all warspears, it's just been rough. This time he had:
Warlord (Frontline Commander)
Shepherd
Teraph
Black Frost Shard
25pts, Hand: 5
We played Survive and Hold. I won the roll, and after some discussion, I elected to be attacker. My opponent felt this scenario favored attacker, so we thought we'd test that theory.
It was a tight game, with lots of crazy dice. The warlord refused to die until the very end. And the teraph made short work of the talon with a couple boosted/additional damage rolls that went nuts. Conversely, the TGMs did MASSIVE damage with some crazy rolls as well. One killed the teraph all on his own with some cards, Fire, and a coupe turns of shooting. I also made some great recoveries, especially with Taryn and Rutger in the early and late game, respectively. Fire is indeed very good to have on models that survive an injury check.
All in all, I was happy to paint up some mercs and get to play them, and I was thoroughly impressed by TGMs. Enough to start looking at how to lever them into lists. I also found out how baller Rutger is, especially in COI, and I have some merc lights, so I can run my Gastone1 again in WM.
I'm also keen to try out Eiryss1. Phantom Seeker and Death Bolt both seem solid here, and RNG12 SPD7 is no joke either. Slap Bounty Hunter on her as commander maybe