Post by musza on Jul 17, 2018 9:38:46 GMT
I don't think that Woldwarden is an optimal choice for Tanith. The value of a Woldwarden is dictated by the spell he can geomancy and how the warlock supports it's survivability against shooting. Tanith does not help him survive nor has any really strong spell for him. Rift would be good if she wasn't already clearing infantry with ease. An example where there's a lot of valuefor Woldwarden is Krueger2. He helps him survive at range with Wind Storm and offers TK, Gallows and Lightning Storm, which are all amazing spells that turns Warden up to 11. Baldur2 is another example of that, he provides him with Roots of the Earth which cranks his ARM to 21 (and gives him no-knockdown/no-move) and brings Crevasse which is an amazing RFP spell and quite expensive for Baldur to cast himself. The only real value I see is his animus. It provides Tanith with forest to trigger stealth and it's cheaper on a feat turn but the downside of it is she cannot move or be placed after casting it. I'll later say why it is bad for her.
Things that you might want to look at except Loki and Sentry Stones are:
-Wold Guardian works great an additional shield guard for Tanith when Loki's not around and a backbeater. You don't need the speed because the OP will most likely approach you (assuming that we build her as a gunline).
-Woldwyrd. It's not only a great, cheap range beast but it's very fast at SPD7 which synergizes work with her feat to put an arc node where you want it. The feat also allows you to cast Arcane Supression for 1 which is a big deal in some matchups (and personally I think this animus should cost 1 to begin with).
-Woldwrath is an interesting choice if you go all-in with Blackclad support solos (3 Shapers/2 Wayfarers) because he's a great Scything Touch target and his animus makes all the Blackclads sprays incredibly accurate, which rises your chance for a crit knockdown. Also the animus helps with an assassination run so you don't need to worry about boosting to hit on your Bleed's (which isn't a strong assassination run but it's sometimes all you really need) - now you can do 6 boosted bleed's or 3 fully boosted ones.
-Celestial Fulcrum is probably an auto include for the same reason as in Krueger2 lists. It buffs her to RAT7, makes Blackclad sprays more accurate (combine it with Woldwrath's animus and you'll hit anything) and makes the assassination run more reliable. It's also a great fury management which is important for Fury 6 caster that needs shifting stones for teleporting more than fury management (if you can have them to do both it's great but there is a different priority for them)
I think Tanith's big strength is her gun, especially in BE meta. Because of it, she kinda screams for 2 units of shifting stones to provide her with safe return and that's the priority I was talking about. You want them in places were they can survive and port Tanith back next turn. The second unit will be to extend the threat on BE, Loki and also to allow for some crazy shenanigans.
As a minion solo option Mist Speaker is probably a no brainer. It has so many targets in the list and provides Loki with magic weapons if he needs it (it's useful into Deneghra2 MU for example). Minion unit will be obviously a Swamp Gobber's Bellows Crew as it triggers stealth on both Tanith and Loki.
What I would NOT be looking at and why:
Megalith - he's a great beast with amazing animus but there are better options for the point cost;
Woldwarden - for the reasons mentioned in the first paragraph;
Gallows Groves - enthropic force might be strong in some matchups but when the points are tight you need to make sacrifices. There are not enough tools to support the tree and not much need for an arcnode;
Woldwatcher - Earth's Blessing, AD, and RFP are all great tools to have but for one more point we have a Woldwyrd which suits Tanith more. It's a great light warbest but as mentioned above - we need to make compromises;
Keep in mind it is all my personal preference and I'm not saying there's anything wrong with any choice people may make. If a Woldwarden performs well for someone in his meta it might be the right choice. This is why I'm not going to post any list here - I'll leave it to you
Things that you might want to look at except Loki and Sentry Stones are:
-Wold Guardian works great an additional shield guard for Tanith when Loki's not around and a backbeater. You don't need the speed because the OP will most likely approach you (assuming that we build her as a gunline).
-Woldwyrd. It's not only a great, cheap range beast but it's very fast at SPD7 which synergizes work with her feat to put an arc node where you want it. The feat also allows you to cast Arcane Supression for 1 which is a big deal in some matchups (and personally I think this animus should cost 1 to begin with).
-Woldwrath is an interesting choice if you go all-in with Blackclad support solos (3 Shapers/2 Wayfarers) because he's a great Scything Touch target and his animus makes all the Blackclads sprays incredibly accurate, which rises your chance for a crit knockdown. Also the animus helps with an assassination run so you don't need to worry about boosting to hit on your Bleed's (which isn't a strong assassination run but it's sometimes all you really need) - now you can do 6 boosted bleed's or 3 fully boosted ones.
-Celestial Fulcrum is probably an auto include for the same reason as in Krueger2 lists. It buffs her to RAT7, makes Blackclad sprays more accurate (combine it with Woldwrath's animus and you'll hit anything) and makes the assassination run more reliable. It's also a great fury management which is important for Fury 6 caster that needs shifting stones for teleporting more than fury management (if you can have them to do both it's great but there is a different priority for them)
I think Tanith's big strength is her gun, especially in BE meta. Because of it, she kinda screams for 2 units of shifting stones to provide her with safe return and that's the priority I was talking about. You want them in places were they can survive and port Tanith back next turn. The second unit will be to extend the threat on BE, Loki and also to allow for some crazy shenanigans.
As a minion solo option Mist Speaker is probably a no brainer. It has so many targets in the list and provides Loki with magic weapons if he needs it (it's useful into Deneghra2 MU for example). Minion unit will be obviously a Swamp Gobber's Bellows Crew as it triggers stealth on both Tanith and Loki.
What I would NOT be looking at and why:
Megalith - he's a great beast with amazing animus but there are better options for the point cost;
Woldwarden - for the reasons mentioned in the first paragraph;
Gallows Groves - enthropic force might be strong in some matchups but when the points are tight you need to make sacrifices. There are not enough tools to support the tree and not much need for an arcnode;
Woldwatcher - Earth's Blessing, AD, and RFP are all great tools to have but for one more point we have a Woldwyrd which suits Tanith more. It's a great light warbest but as mentioned above - we need to make compromises;
Keep in mind it is all my personal preference and I'm not saying there's anything wrong with any choice people may make. If a Woldwarden performs well for someone in his meta it might be the right choice. This is why I'm not going to post any list here - I'll leave it to you