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Post by TheCynicalest on Nov 26, 2017 23:00:55 GMT
I recently picked up the King of Nothing, who is my favorite warlock in the faction.
I have been thinking about a list with him and really want to play him in Bump in the Night, because I want to include Neighslayers.
How does this look as a list?
Bump in the Night
King of Nothing (+28 EB pts.) -Cage Rager (14 pts.) -Gorehound (6 pts.) -Gorehound (6 pts.) -Crabbit X2 (7 pts.) -Crabbit X2 (7 pts.) Lord Longfellow (free in theme) Glimmer Imp (free in theme) Glimmer Imp (free in theme) Dread Rots - max (12 pts.) Hollowmen - max (13 pts.) -Lanternman (3 pts.) Hollowmen - max (13 pts.) -Lanternman (3 pts.) Neighslayers (12 pts.) Twilight Sisters (7 pts.)
Revisions and tweaks are welcome, thank you.
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doopsie
Junior Strategist
Posts: 341
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Post by doopsie on Nov 26, 2017 23:23:25 GMT
I would personally swap out the Dread Rots for a second unit of Neigh Slayers. Reasons being:
-I'm generally unimpressed with Dread Rots. For me, their role has been to be juuuuuust threatening enough to require being killed, while providing bodies for the Death Knell to pick up. Without a Death Knell, I look elsewhere.
-A smaller footprint means easier to protect with clouds. You're going to be taking up a ton of real estate with this list, so I'd personally want to shrink that if at all possible.
-Neigh Slayers with KoN are silly, (one-round-a-Conquest silly), and so high priority targets. So take more, to help ensure some survive.
-Super fringe, but Neigh Slayers combo with Hollowmen in pretty much the only good application of Lance that exists. Neigh Slayer charges, but doesn't kill, a target with melee range <2". Since Lance means the Neigh Slayer has a 2" reach only on the charge, that target is now not engaged, and the hollowmen can CRA and finish off the target.
-Finally, just look at Neigh Slayers. Easily one of the goofiest models in the faction. How can you say no to more?
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Dec 22, 2017 15:11:58 GMT
I'm also looking at King of Nothing in Bump and my list is a little similar:
Theme: Bump in the Night 3 / 3 Free Cards 75 / 75 Army
The King of Nothing - WB: +28 - Frightmare - PC: 9 - Frightmare - PC: 9 - Frightmare - PC: 9 - Gorehound - PC: 6 - Crabbit - PC: 7 - Crabbit
Lord Longfellow - PC: 0 Glimmer Imp - PC: 0 Trapperkin - PC: 0
Hollowmen - Leader & 9 Grunts: 13 - Lantern Man - PC: 3 Hollowmen - Leader & 9 Grunts: 13 - Lantern Man - PC: 3 Neigh Slayers - Leader & 4 Grunts: 12 Neigh Slayers - Leader & 4 Grunts: 12 Twilight Sisters - Heidrun & Agrona: 7
The idea being that Neigh Slayers do the heavy lifting in combination with the hollowmen.
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Post by supersoldier86 on Dec 22, 2017 18:08:33 GMT
[quote author=" doopsie" source="/post/68753/thread" Neigh Slayers with KoN are silly, (one-round-a-Conquest silly), and so high priority targets. So take more, to help ensure some survive. ] How did you manage that?
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unded
Junior Strategist
Posts: 760
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Post by unded on Dec 22, 2017 21:31:55 GMT
A 4-point damage swing is pretty violent. 5 points if you use the Fortune's Path Arcana.
So Armour-piercing drops it to ARM 10, Base POW 7 +5 is dice +2. 5 Neigh-slayers charging doe 5 x 12 damage (I always round down on my own troops' 3d6, slightly cautious / pessimistic view on dice rolled. If I'm tanking an enemy I round up to 11). That's 60 of the Conquest's 62 boxes, which should easily be handled by the impact hits now that they're POW 14.
without Fortune's path you need to spike a little bit, but it's still not bad at all.
-und_ed
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Dec 22, 2017 22:53:29 GMT
It's just above average rolls. Nothing to strange. Throw a shot from a frightmare in there and it's dead for sure.
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doopsie
Junior Strategist
Posts: 341
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Post by doopsie on Dec 23, 2017 1:10:24 GMT
[quote author=" doopsie " source="/post/68753/thread" Neigh Slayers with KoN are silly, (one-round-a-Conquest silly), and so high priority targets. So take more, to help ensure some survive. ] How did you manage that? What has been stated. Scything Touch on one of the Neigh Slayers for -2 ARM, then King of Nothing using Sands of Fate on a nearby Dread Rot to get within 5" of the Conquest, catching it in his Master of Ruin bubble for another -2 ARM. 5 Neigh Slayers charge, all hit (need anything but triple-ones). average is 55-60 boxes. Then shoot with a Frightmare, boost to hit (due to being engaged, but not absolutely needed as it's 6's to hit), boost damage (POW13 vs ARM16 as still getting Scything Touch + Master of Ruin) gets you 7 more damage, enough to kill. Hell, I even forgot about impact attacks, which could add a bit. So yeah, -4 ARM swings are gross, even more so when you have armor piercing. Edit: to be fair, this is a super-risky play, as KoN has to be within 5" of the Conquest. So I only did it after the game was done (end of turn, was going to win on scenario anyways) just to see if it could be done.
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