boozy
Junior Strategist
Posts: 429
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Post by boozy on Nov 23, 2017 23:02:37 GMT
Always loved the dude and his style. Gastone2 has got me pumped to make a pairing. Like to get advise from MKIII McBain!!! players on how to make it work.
Irregulars -McBain!!! -Freebooter (×4) -Corbeau -Kayazy Eliminators -Devil Shadow Mutineers -A+H -Rutger+Talon -Sterling+Bucaneer -Meg+Freebooter -Eiryss1 -Eilish -Gorman -Harlan Versh -Lanyssa Ryssl -di la Rovissi
The 'jacks can do work, but pull double duty for Lash. Thinking of switching Harlan Versh for Ragman, to make plenty of ARM debuff. Good amount of guns+Shadow Fire and I think assassination is always on the table.
Tons of Grevious Wounds and lack Pathfinder are the nasties I can see. In that case, drop Gastone2.
Whatcha think? Worth a spin?
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Post by gobber on Nov 24, 2017 0:01:35 GMT
Assassins without underboss are sad. You also appear to be about 3 solos over your max point allowance. Not sure your assassination is as good as you hope, lots of things can just ignore unboosted 12's (and if they brought a single shield guard for Eiryss even squishy casters shouldn't be too worried).
Edit: with eliminators instead of assassins you've got a list that's going to struggle to present a frontline. Freebooters are great but are likely to struggle with enemies that can take a punch or just overwhelm you with numbers. You probably want a few less solos, a sizable unit or two for countermeasure/fortune and a tough jack for failsafe.
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Post by postindirty on Nov 24, 2017 0:46:14 GMT
*advice
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Nov 24, 2017 0:51:08 GMT
Got it. I realized after the fact four melee models isn't really enough to make a presence and trigger flank. Working on solutions now, and looking at Press Gangers.
Black Friday sales put a lot of pressure on development.
Edit: ARM crack though with what I posted is legit. It can get to 20-22 POW with five dice on the charge, target pending. Even with just Flank, Drive, and Trash, that's POW 16 on four dice after the charge, and having Chain Attack: Grab and Smash on a 9pt model is stupid good. Freebooters are legit nasty at clearing lanes and wrecking heavies without Steady. I'm sure I'm preaching to the choir though.
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Post by postindirty on Nov 24, 2017 1:09:59 GMT
Working with what you've got, I'd consider putting the Buccaneer on MacBain instead of the jack marshall - you'll want the focus to boost the knock down, as well as getting things like energizer to extend threat ranges.
Apart from that though, I don't think the list is going to do all that well - while the numbers look nice for marshalled Freebooters in terms of damage output, the volume of attacks you're getting, plus the bad defensive stats, make them easy for opponents to manage. Particularly as you don't have a unit for counter measures to go on, to help your jacks on the advance.
The latter issue could perhaps be mitigated by running MacBain in a Resistance list, and bring Choir. The idea of a Choir'ed Galleon really speaks to me, and its a colossal that likes a lot of what Macbain has to bring.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Nov 24, 2017 1:19:05 GMT
Thanks for the input. I made changes to reflect your advice about unit presence, and trimmed down solos. I also put the Buccaneers on McBain!!! as you suggested.
I've wanted run Bioshock warjacks well forever, and McBain!!! seems the best place to do it. His feat synergizes well with Lash, an Irregulars works well with Freebooters, which in turn work well under jack marshals. It's just a matter of making it all fit and function.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Nov 24, 2017 1:43:21 GMT
whatchu puttin countermeasure on?
acceptable answers are rangers, trencher commandos, kayazy assassins, croes and press gangers
whatchu puttin failsafe on? acceptable answers are galleon, nomad, rover or marshalled mangler
why are u jack marshaling models that cannot charge and crush. it is an 8" walking threat. it is crap
what will u do if presented with a colossal besides lose?
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Nov 24, 2017 2:11:02 GMT
whatchu puttin countermeasure on? acceptable answers are rangers, trencher commandos, kayazy assassins, croes and press gangers whatchu puttin failsafe on? acceptable answers are galleon, nomad, rover or marshalled mangler why are u jack marshaling models that cannot charge and crush. it is an 8" walking threat. it is crap what will u do if presented with a colossal besides lose? Hmmm, Well, Countermeasures should go on a melee unit tbd, preferably Eliminators or another with high native DEF and SPD. Large units with some native resiliency of course also work. With Hunter's Mark(yay free charges!) and Jury Rigged, a Freebooter can threaten 13", with Crush. If Flanking (maybe beside a running unit trooper with Countermeasures?) That's MAT 8, POW 16 Weapon Master, and 3 attacks. Four if the Chain Attack is valid. If A+H can land, or Ragman, or Gorman (composition of list pending) that can go up to 3 attacks, 22 POW, MAT 8 Weapon Master on a Colossal. Of course, throws and Trash work even better, closing the range gap. Failsafe could go on a Freebooter, if at all. Fortune on Lanyssa or A+H to land those crucial hits. The first list needs tweaking, no doubt. But you're wrong about the threat range of Freebooters, on or off a jack marshal. Press Gangers so far are my choice of footprint models, though I'm toying with the idea of Sam and the Devil Dogs too. They aren't very survivable natively, but it shaves me one jack marshal solo in points, gives me a unit, and runs a Freebooter great. I get you ask decent questions, but there's no need to be rude about it.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Nov 24, 2017 2:20:17 GMT
if i wanted to be rude i would tell you what i really think, but i am a friendly troll!!!
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Post by Soul Samurai on Nov 24, 2017 4:50:49 GMT
My advice is this: every time you say MACBAIN!!!'s name, yell it at the top of your voice.
That's all I got. Oh, and have fun.
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Post by Azuresun on Nov 24, 2017 10:50:44 GMT
Thanks for the input. I made changes to reflect your advice about unit presence, and trimmed down solos. I also put the Buccaneers on McBain!!! as you suggested. I've wanted run Bioshock warjacks well forever, and McBain!!! seems the best place to do it. His feat synergizes well with Lash, an Irregulars works well with Freebooters, which in turn work well under jack marshals. It's just a matter of making it all fit and function. On a tangent, Magnus2 and Shae also work well with Freebooters. They can both extend their already impressive threat range and Magnus can put Bullet Dodger on the one he's launching, just to make it extra annoying to remove. The only problem I have with Freebooters is assembling and transporting the damn things.
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Post by sgregorbmmd on Nov 24, 2017 12:47:23 GMT
I think you've got a pretty good Shae list there with all those freebooters and whatnot. With MacBain, you'll want efficient choices for two or three of your upkeeps. Things like Galleon for failsafe, Croe's or Kayazy for countermeasure, and solid solos with ranged attacks for the feat are good choices. Or, you could run him in Llaelese Reaistance where you have access to units that are actually worth their points who all get pathfinder to boot.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Nov 24, 2017 18:51:47 GMT
I think you've got a pretty good Shae list there with all those freebooters and whatnot. With MacBain, you'll want efficient choices for two or three of your upkeeps. Things like Galleon for failsafe, Croe's or Kayazy for countermeasure, and solid solos with ranged attacks for the feat are good choices. Or, you could run him in Llaelese Reaistance where you have access to units that are actually worth their points who all get pathfinder to boot. Yeah, all the things I want to do work with Shae in Irregulars, with even more threat range, and some Pathfinder. Losing True Grit for all those solos hurts, but Shae likely does the Bioshock 'jacks better.
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Post by supersoldier86 on Nov 24, 2017 18:54:45 GMT
whatchu puttin countermeasure on? acceptable answers are rangers, trencher commandos, kayazy assassins, croes and press gangers whatchu puttin failsafe on? acceptable answers are galleon, nomad, rover or marshalled mangler why are u jack marshaling models that cannot charge and crush. it is an 8" walking threat. it is crap what will u do if presented with a colossal besides lose? Hmmm, Well, Countermeasures should go on a melee unit tbd, preferably Eliminators or another with high native DEF and SPD. Large units with some native resiliency of course also work. With Hunter's Mark(yay free charges!) and Jury Rigged, a Freebooter can threaten 13", with Crush. If Flanking (maybe beside a running unit trooper with Countermeasures?) That's MAT 8, POW 16 Weapon Master, and 3 attacks. Four if the Chain Attack is valid. If A+H can land, or Ragman, or Gorman (composition of list pending) that can go up to 3 attacks, 22 POW, MAT 8 Weapon Master on a Colossal. Of course, throws and Trash work even better, closing the range gap. Failsafe could go on a Freebooter, if at all. Fortune on Lanyssa or A+H to land those crucial hits. The first list needs tweaking, no doubt. But you're wrong about the threat range of Freebooters, on or off a jack marshal. Press Gangers so far are my choice of footprint models, though I'm toying with the idea of Sam and the Devil Dogs too. They aren't very survivable natively, but it shaves me one jack marshal solo in points, gives me a unit, and runs a Freebooter great. I get you ask decent questions, but there's no need to be rude about it. Unfortunately,you get used to it,just like his grammar 😁😁😁
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Lahn
Junior Strategist
Posts: 100
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Post by Lahn on Nov 25, 2017 10:41:18 GMT
Hmmm, Well, Countermeasures should go on a melee unit tbd, preferably Eliminators or another with high native DEF and SPD. Large units with some native resiliency of course also work. With Hunter's Mark(yay free charges!) and Jury Rigged, a Freebooter can threaten 13", with Crush. If Flanking (maybe beside a running unit trooper with Countermeasures?) That's MAT 8, POW 16 Weapon Master, and 3 attacks. Four if the Chain Attack is valid. If A+H can land, or Ragman, or Gorman (composition of list pending) that can go up to 3 attacks, 22 POW, MAT 8 Weapon Master on a Colossal. Of course, throws and Trash work even better, closing the range gap. Failsafe could go on a Freebooter, if at all. Fortune on Lanyssa or A+H to land those crucial hits. The first list needs tweaking, no doubt. But you're wrong about the threat range of Freebooters, on or off a jack marshal. Press Gangers so far are my choice of footprint models, though I'm toying with the idea of Sam and the Devil Dogs too. They aren't very survivable natively, but it shaves me one jack marshal solo in points, gives me a unit, and runs a Freebooter great. I get you ask decent questions, but there's no need to be rude about it. Unfortunately,you get used to it,just like his grammar 😁😁😁 And such things have never had repercussions on Warmachine Forums. No sirree, everything is fine here.
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