Alealexi
BattleBox Champ
Burning heritecs and wracking as always... it's a personal hobby.
Posts: 55
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Post by Alealexi on Mar 31, 2017 5:42:44 GMT
So what do we have that can go toe to toe with Xerxis and his kitty squad?
I was trying out High Recliamer for the first time and was hit hard with his army.
This is what I ran.
War Room Army
Protectorate of Menoth - Silent bob list 2
Theme: No Theme Selected 75 / 75 Army
The High Reclaimer - WJ: +32 - Hierophant - PC: 3 - Eye of Truth - PC: 20 (WJP Used: 20) - Hand of Judgment - PC: 18 (WJP Used: 12) - Redeemer - PC: 11
Vassal Mechanik - PC: 1 Vassal Mechanik - PC: 1
Exemplar Errants - Leader & 5 Grunts: 10 Flameguard Cleansers - Leader & 9 Grunts: 15 - Flameguard Cleanser Officer - PC: 4 Idrian Skirmishers - Leader & 9 Grunts: 15 - Idrian Skirmisher Chieftain & Guide - Chieftain & Guide: 5 Choir of Menoth - Leader & 3 Grunts: 4
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GENERATED : 03/31/2017 00:39:14 BUILD ID : 2039.17-03-16
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Post by marijnh on Mar 31, 2017 10:19:40 GMT
Personally I do not think HR is the answer. Hit kittens will ignore most of your cloud wall by simply moving through/over it and then reposition out. Also, they murder infantry hard. A diffrent warcaster with a more combined arms/heavy armor approach pretty much nullifies ferox.
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Alealexi
BattleBox Champ
Burning heritecs and wracking as always... it's a personal hobby.
Posts: 55
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Post by Alealexi on Mar 31, 2017 13:10:17 GMT
After the game I was thinking I could use Sevy2 to ignore his models and focus fire on his caster.
I don't know if Amon would be decent vs. this match up.
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Post by macdaddy on Mar 31, 2017 13:39:42 GMT
After the game I was thinking I could use Sevy2 to ignore his models and focus fire on his caster. I don't know if Amon would be decent vs. this match up. Xerxis and Makeda 2 with double Ferox is a pain. They will mostly always out threat you and With Xerxis they hit like a Truck. You need to try and bait him out and pick him apart. I don't think much could survive the cats after a Xerxis Feat. Maybey Harby? Or a Big thick line of beefy jacks. It's a tough list and not many factions have an answer to iit now other than absorb the inevitable crippling alpha and try to put play your opponent from there
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Mar 31, 2017 18:57:46 GMT
and in comes the Skorne player ^-^ Cloud cover does nothing against kitties. We will move through, then use "Jump" which gives us a boosted damage roll anyways. Skorne has probably the top 3 cavalry units in the game, plus when they can move through our other infantry units as if they weren't even there, well, you can see where the issue happens. There are ways to get around them though. Avatar with Menoth's Gaze. We can't repo back, we can't jump through, we have to focus on the jack till it's dead. Burn them to the ground. Although they have above average defense, they only have average armor. If they are lit on fire it'll only take about 2 turns for all of them to die that couldn't roll out the fire. Mob infantry. This is a highly popular tactic used by tournament players to get around artillery lists. Basically, instead of walling up an infantry squad, you spread them out using the 1 inch ruler to ensure that a medium base cannot fit through. You make a line up front with exactly 1 inch intervals inbetween them, then make another half line behind them them with 1 inch intervals that is also 1 inch back, then make another line behind that. In this way, the kitties cannot just jump over or pass through your models, they HAVE to go through. Because there is not a 3 inch interval to the unit behind them, they also lose the impact attack bonus di if they try to charge through. Indictor suicide run. Kitties only seem immortal when they are under Skorne buffs and upkeep spells. If the indictor can get our Agonizer, Basilisk Krea, and Xerxis under his negation cloud, all our units will be underpowered. This is also super effective because Xerxis only has 5 fury. If I went through your entire force list I could probably find several other ways, but just from that you all probably have something in mind already On the other hand, Xerxis is my favorite caster so lets talk about how to take him down, shall we? Xerxis has a few glaring flaws, but the main one is the fact that he only has 5 fury. Every list with Xerxis has issues with control range and fury management. You will often see him run with a bronzeback (takes away 1 fury from every titan) and full squads of paingiver beast handlers (can whip our beasts to reduce fury). The best target is the later. Without beast handlers, Xerxis will never be able to sit on any fury, plus all of his beasts must be within 10 inches of him or they will frenzy and be useless for a turn. Because he has such low fury, leaving him with 1 or 2 beasts will also greatly reduce his strength as Hordes is the opposite of Warmachine; the more beasts we have the more we can do. Right now, our Cataphract (medium infantry) still needs some alterations, thus they are not run often and our light infantry has a max defense of 13, most sitting closer to 11 (but those ones have 17 armor). A single cleanser unit + UA can take down the majority of our infantry in a single turn! Plus since Xerxis has such a small control range, they'll generally be packed up close so that they can all benefit on his feat turn! Toasty, my friends, toasty. I will give you another word of advice, however. Xerxis, by himself, is a god damn beast. 8 MAT, 2x14 P+S weapons, 19 arm, over 20 boxes, AND tough. If you are going to assassinate him, even a character jack will have issues with him and he can kill a colossal BY HIMSELF if he gets some ungodly rolls; make sure that it's an overkill or that you do it at range.
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Post by Swampmist on Mar 31, 2017 22:57:04 GMT
I'd like to point out that there is nothing stopping xerxis from just walking out of the bubble, especially because it's only on a spd4 jack.
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Post by marijnh on Apr 1, 2017 12:23:58 GMT
I'd like to point out that there is nothing stopping xerxis from just walking out of the bubble, especially because it's only on a spd4 jack. Which forces him to move away from you, thus reducing his limited range even further. Him backing off is actually preferable over him just manhandling the indictor. That means you'll buy yourself time to handle his army as well as him running the risk of having beasts out of CTRL.
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Post by macdaddy on Apr 1, 2017 13:45:10 GMT
Do you guys think testament could attrition into this? Screen with Mob tactics using Zealots and Idrians/Errants and then follow up with the WM Spam? I feel like Knights Exemplar could make short work of cats (other than Makeda 2 but that's where blood of martyrs or daughters/flame bringers becomes a thing.)
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Post by marijnh on Apr 1, 2017 15:28:09 GMT
Do you guys think testament could attrition into this? Screen with Mob tactics using Zealots and Idrians/Errants and then follow up with the WM Spam? I feel like Knights Exemplar could make short work of cats (other than Makeda 2 but that's where blood of martyrs or daughters/flame bringers becomes a thing.) That might work, but it's risky. If your WM's go down, you'll have nothing left to deal with Xerxis and his beasts. However, if you can keep them alive long enough, Xerxis xould be in for a world of hurt.
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Post by macdaddy on Apr 1, 2017 16:33:48 GMT
Do you guys think testament could attrition into this? Screen with Mob tactics using Zealots and Idrians/Errants and then follow up with the WM Spam? I feel like Knights Exemplar could make short work of cats (other than Makeda 2 but that's where blood of martyrs or daughters/flame bringers becomes a thing.) That might work, but it's risky. If your WM's go down, you'll have nothing left to deal with Xerxis and his beasts. However, if you can keep them alive long enough, Xerxis xould be in for a world of hurt. I think raise dead would help with that though. I'll see if I can test it out but I feel like it would be this big grindy game of killing a few models a Turn while reviving what he kills
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Post by marijnh on Apr 1, 2017 16:48:32 GMT
I get the idea - I just hope you can revive enough to balance out the kills. With impact attacks and mount attacks, he can kill several models per activation. I'm not sure if Testament can keep up that much revival.
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Post by greyknightv6 on Apr 18, 2017 17:20:05 GMT
Kreoss1 Redeemers. Pop feat, remove both units and Molik at range with Redeemers.
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Post by perilsensitive on Apr 18, 2017 18:35:42 GMT
The cats are steady, so Kreoss1 doesn't particularly love them.
You need accurate high volume, high damage hits at long range to burn through the Stay Deaths or power through Defender's Ward. Alternatively, you just have to tank the alpha.
Sev1 or Rez2 with Idrians can match their threat range and have the ranged output necessary. Rez2 can ignore Quicken/Defelction/Defender's Ward, and Sev1 Idrians with Prey start at effective Rat8 Pow 14.
You can tank with Sev2 with Oracular or Durst with feat then retaliate. Have some blessed or dispel handy for the X1 version.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 20, 2017 2:53:48 GMT
burning molik in 1 turn... ha. Any serious player will be keeping Molik rather far back until the engagement starts. He gives your caster a 5" repo, plus he can make you re-roll your attack rolls. Since you're pulling it on the first turn, he'll have 3 re-rolls and Mak2 should have around 3-4 stay deaths for the kitties. With deflection and a krea's aura up, he'll have +4 def to ranged attacks and +2 arm. Even if you could knock him down at range, he'd STILL have 9 god damn defense x.x; Good luck ^-^
As I mentioned earlier, burn them, space out your units, and cut your losses during their charge/pounce turn. While being ignited on fire, too many will die at once for Mak2 to keep them on the board. With menoth heavies and all your blessed weapons, you shouldn't have trouble cutting the rest of them down
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