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Post by gedditoffme on Nov 14, 2017 0:26:29 GMT
Hello, At first I think people were loving grymkin as an all-infantry faction. Recently I've been hearing more people advocating DM to exclusion of all else DM paired with DM and DM running with casters I would have thought favoured Bump (eg Heretic). Just curious - are there good Bump lists around? As someone with pretty much just the army box, I'm looking to use it without investing a huge amount, and not too interested in old witch (who is the only caster I'm still hearing almost exclusively in bump lists). I feel heretic is a good choice, and still hearing him ~60% in Bump. Wanderer feels like he has potential as well, though people lean him more into DM than Bump. Dreamer, KoN, and Child I can see why they are nearly exclusively Dark Menagerie. So show off any good Bump In The Night lists you have
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doopsie
Junior Strategist
Posts: 341
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Post by doopsie on Nov 14, 2017 4:33:20 GMT
King of Nothing does a fine Bump list.
KoN +28 Cage Rager - 14 Frightmare x2 - 18 Crabbits - 7 Longfellow - 0 Glimmer Imp x2 - 0 Cask Imp x1 - 1 Hollowmen + UA x2 - 32 Neigh Slayers x2 - 24 Twilight Sisters - 7
Use the cloudwall to protect Neigh Slayers + Lanternmen, otherwise gunline away. Neigh Slayers are the heavy hitters, save them for heavies then send them in with scything touch on one and watch warjacks melt (1 unit + Scything Touch + KoN within 5" one-rounded a Conquest last time I tried this).
For fun, I've run the following KoN - +28 Rattler x2 - 16 Cage Rager - 14 Crabbits - 7 Gorehound x2 - 12 Longfellow - 0 Glimmer Imp - 0 Cask Imp x3 - 3 Trapperkin - 3 Mad Cap x2 - 8 Neigh Slayers x2 - 24 Twilight Sisters - 7 Murder Crows - 9
Similar idea, but using Mad Caps/Cask Imps for anti-infantry. Really was just trying to hit 18 cask imps in one round, but they work REALLY well versus Iron Fangs. Trapperkin was just cause I've never used one and had 3 points to burn.
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Post by MessOfMinions on Nov 14, 2017 13:18:46 GMT
My current issue with bump in the night is the lack of staying power and versatility bump lists give you, they generally do not have great hitting power, or if they do they trade it for a lack of survivability, DM does both these things very well while garunteeing your cage ragers can contribute to the game early by being arcnodes. This being said I think old witch, wanderer, and king run great bump armies. Usually my lists start double neighslayers, double hollowmen, twighlight sisters and then beasts and other units to taste. This generally gets me three free solos which are usually a glimmer imp, Longfellow, and eilish. But aside from that including crows is also viable at the moment for scenario play. I've also seen talk about witch double pigs, but the lack of scenario presure and actual damage in that lists makes me hesitate.
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Post by Cookielol on Nov 14, 2017 17:57:46 GMT
This is one Idea for BiTN I wanna try for an upcomming Tournament. Try and get Piggies to work is the aim. | Grymkin Army - 75 / 75 points [Theme] Bump in the Night
(Heretic 1) The Heretic [+28][*]Crabbits (2) [7] [*]Gorehound [6] [*]Gorehound [6] [*]Rattler [8]
Cask Imp (2) [1] Eilish Garrity, the Occultist [0(5)] Lord Longfellow [0(6)] Witchwood [0(5)] Dread Rots (max) [12] Hollowmen (max) [13]Murder Crows [9] Piggybacks (max) [15] Piggybacks (max) [15] Twilight Sisters [7]
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unded
Junior Strategist
Posts: 760
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Post by unded on Nov 15, 2017 6:07:59 GMT
I'm currently building towards the following bump list:
War Room Army
Grymkin - Heretic bump
Theme: Bump in the Night 3 / 3 Free Cards 75 / 75 Army
The Heretic - WB: +28 - Gorehound - PC: 6 (Battlegroup Points Used: 6) - Crabbit - PC: 7 (Battlegroup Points Used: 7) - Crabbit - Cage Rager - PC: 14 (Battlegroup Points Used: 14) - Gorehound - PC: 6 (Battlegroup Points Used: 1)
Death Knell - PC: 13
Lord Longfellow - PC: 0 Glimmer Imp - PC: 0 Witchwood - PC: 0 Glimmer Imp - PC: 4
Piggybacks - Leader & 4 Grunts: 15 Piggybacks - Leader & 4 Grunts: 15 Twilight Sisters - Heidrun & Agrona: 7 Hollowmen - Leader & 9 Grunts: 13 - Lantern Man - PC: 3
THEME: Bump in the Night ---
GENERATED : 11/15/2017 07:58:48 BUILD ID : 2054.17-11-04
The idea is that the piggybacks do the heavy lifting, and after the first piggy falls they all get the benefit of Warmth of the Grave while the twilight sisters keep them coming
-und_ed
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Post by gedditoffme on Nov 15, 2017 6:38:32 GMT
I like Unded's - but does it really need double glimmer imp?
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unded
Junior Strategist
Posts: 760
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Post by unded on Nov 15, 2017 6:59:30 GMT
I don't honestly know - I'm still building towards it, 13 models to paint and I can play it (so it's currently untested).
My feeling is that the low MAT of the army in general, and piggybacks in particular, need some help from a MAT-fixer. If I only have one, a canny opponent can go hunting the single glimmer imp and really gut the damage output of the list that way.
-und_ed
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Post by babadook on Nov 16, 2017 6:34:06 GMT
I had similar thoughts, but I figured that reckoning will be up one turn anyway and it will be enough. In addition, who do you intend to play with the list, that actually has high DEF?
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unded
Junior Strategist
Posts: 760
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Post by unded on Nov 16, 2017 7:59:39 GMT
I see a fair amount of decent DEF.
A lot of Menoth with defender's ward. Cetrati with the same. Recently a really nasty Maddie1 with all the champions (16/18 champions with sanguine bond and retaliatory strike is pretty nuts). Lots of Khador sporting Kayazy assassins and often Kayazy eliminators.
Suffice it to say DEF is something I need to deal with.
-und_ed
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Post by mikethefish on Nov 16, 2017 14:52:10 GMT
This is one of those examples of internet group-think.
For a while, you had a lot of people on social media/podcasts touting the effectiveness of Menagerie, to the exclusion of all else. Problem is that Menagerie can't really handle every single scenario in SR 2017, as well as a properly created Bump list. Even Jay Larson (who previously has been one of the biggest Menagerie proponents) mentioned on Chain Attack that he wished he had paired a Bump list (either Wanderer or Witch) with his usual Menagerie stuff.
Old Witch3 --Skin n Moans --Crabbits --Frightmare
Death Knell
Lord Longgellow (free) Glimmer Imp (free) Piggybacks Piggybacks Hollow Men --Lantern Man (free) Twilight Sisters Mad Caps Mad Caps
This list has been scary effective for me (though admittedly I did not originally create it). Mostly the hardest thing for folks to deal with is the Piggybacks. If any of them happen to get killed, the Old Witch just ressurects them, and the Twilight Sisters heal them back up to full. Mad Caps lurk behind, generating Stumbling Drunk auras (keep the Piggybacks in base to base, so it's really unlikely that any of them will wander off), and launching Cask Imps into the enemy.
The rest of the army just does what it does. Old Witch with Piggybacks is one of the scariest recursion armies around, IMO.
I have a Wanderer list, but don't have time to post it just now.
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unded
Junior Strategist
Posts: 760
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Post by unded on Nov 22, 2017 21:55:51 GMT
Just played my very first game with my shiny new Grymkin. Played the Heretic list I posted above (double piggies in bump).
Just wow. So much fun, so much power. Turns out with the right setup you can kill two gargantuans in one turn with the Heretic, so that's... fair I guess?
Can't wait for the weekend, bringing the Heretic to a steamroller (no second list, haven't got enough painted).
-und_ed
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unded
Junior Strategist
Posts: 760
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Post by unded on Nov 29, 2017 22:50:41 GMT
Just played a pair of games with my newly-painted Dreamer in Bump.
Was really awesome, worth a look even though Dreamer is the poster-child for the Menagerie.
Dreamer Skinny Cage pair of Crabbits Death Knell full dreads full Hollow men + CA full piggies twilight sisters 2 x glimmer imps Witchwood Longfellow
So a little light on the battlegroup for the usual manifest destiny shenanigans, but the hollow men are an excellent way to generate phantasms, while the multitude of infantry make it easy to get the corpse train rolling. I treat the heavies as turn #3 or #4 pieces, and the piggies just hold a zone indefinitely while the hollow men provide the pressure and dig in deep. So far I've loved the option of throwing the artifice of deviation wherever it is needed the most (dread rots / Skinny / hollowmen) and if I face something without pathfinder shenanigans will definitely ensue. The ease of filling up the corpse train makes it pretty easy to get some turn #3 abyssal gate happening, and ARM 21 heavies are pretty rough to remove, especially when the enemy hard-hitters have already been spent trying to kill the Piggies.
Give it a run if you're looking for some cool Bump action. You can always pair it with the Child if you're hankering for a Menagerie pairing.
-und_ed
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Post by gedditoffme on Dec 1, 2017 22:02:27 GMT
I like that dreamer list, if only cps I have all the bits and there’s minimal multiples Not entirely sure why she got typecast as a dm caster either
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doopsie
Junior Strategist
Posts: 341
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Post by doopsie on Dec 2, 2017 0:51:04 GMT
I like that dreamer list, if only cps I have all the bits and there’s minimal multiples Not entirely sure why she got typecast as a dm caster either Because she has Manifest Destiny, can deliver her beasts with Artifice, and really wants an Arc Node for Enfeeble, which requires Cage Rager to have a corpse, which is automatic in DM. Outside of her arcana, she doesn't really help units, so you're relying on the strength of the units to carry most of the game, which I don't see our units doing.
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unded
Junior Strategist
Posts: 760
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Post by unded on Dec 2, 2017 18:23:51 GMT
I think you're badly underestimating what she does for units, doopsie.
- Apparition is better on units than on a heavy imo - small phantasm is fantastic for Hollow men - Abyssal gate is both a threat extender and an accuracy buff for infantry - All Fall Down is much easier to use with infantry - Enfeeble is crazy good with piggybacks around
For the arcnode, the corpse train gets rolling really fast when you have a bump list, so if you ever need the cage rager to run up and arc just hand it a corpse from the death knell.
So far (admittedly only 2 games so far) she's been fantastic for the bump list.
-und_ed
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