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Post by bloodsplatterartist on Nov 10, 2017 1:11:13 GMT
Pistoleers kept moment of clarity.
Black 13th are elite again.
I'd ask if anyone wants to play them but the tier is still pretty mediocre.
I'd live to play the b13 with other unit types but tiers are still to valuable to give up on.
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Post by mydnight on Nov 10, 2017 1:47:13 GMT
Pathfinder AND true sight. Heheheh looks like blazers are the only ones left in the cold. Bumping their arm up to 14 would go a long way.
They are a good splash theme force now. B13, Pistoliers, 2x GMCA, Falk for 30 points in theme is a lot of true sight and magical shots.
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Deleted
Deleted Member
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Post by Deleted on Nov 10, 2017 2:28:59 GMT
the +2 damage on falk being on any magical damage roll is sexy. there is a lot of flexibility in that when combined with arlan.
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Post by bloodsplatterartist on Nov 10, 2017 2:41:41 GMT
the +2 damage on falk being on any magical damage roll is sexy. there is a lot of flexibility in that when combined with arlan. Or Caine 1 I guess. I hear pow 17 defenders and pow chargers are pretty good.
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Post by droopingpuppy on Nov 10, 2017 2:41:41 GMT
True Sight on Black 13th... seems tempting. I am always argue about them that they have no utility at all. And they may have some sort of.
But is this what we really want? I concur that it is good, indeed, but think about MKII where Black 13th deal with Stealth by Fire Beacon while Arcane Tempest Gun Mage Pistoleers does it by True Sight. Isn't the change just make them competitive with each other again?
Still, I think that Black 13th - a small sized special force unit - are need to help the others, while Arcane Tempest Gun Mages - regular sized unit - are need to deal with most targets by themselves. The change on Black 13th seems good, but I want a change that gives the diffrent seats to both of them rather than give only one seat then only the winner takes all.
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Post by mydnight on Nov 10, 2017 2:48:13 GMT
True Sight on Black 13th... seems tempting. I am always argue about them that they have no utility at all. And they may have some sort of. But is this what we really want? I concur that it is good, indeed, but think about MKII where Black 13th deal with Stealth by Fire Beacon while Arcane Tempest Gun Mage Pistoleers does it by True Sight. Isn't the change just make them competitive with each other again? Still, I think that Black 13th - a small sized special force unit - are need to help the others, while Arcane Tempest Gun Mages - regular sized unit - are need to deal with most targets by themselves. The change on Black 13th seems good, but I want a change that gives the diffrent seats to both of them rather than give only one seat then only the winner takes all. Gunmages all overlap with each other to some extent. B13 are accurate, powerful, flexible, stealthy -- basically a souped up version of pistoliers. I would always reach for them before a unit of pistoliers. Pistoliers are there to remove stealthed chaff or if you really like, marshalled runeshots. Other than that they are, IMO a waste of points. Thunderbolt is mostly overrated these days but nice when the opponent forgets about it.
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Post by pvtjoker on Nov 10, 2017 2:58:26 GMT
Now they might be able to sell the new B13 models. Of course I'm too far behind on buying models I don't own to replace old ones. Even if they really need it. <eyes MK I Stryker>
Edit: Did their cost change?
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Post by droopingpuppy on Nov 10, 2017 4:54:47 GMT
True Sight on Black 13th... seems tempting. I am always argue about them that they have no utility at all. And they may have some sort of. But is this what we really want? I concur that it is good, indeed, but think about MKII where Black 13th deal with Stealth by Fire Beacon while Arcane Tempest Gun Mage Pistoleers does it by True Sight. Isn't the change just make them competitive with each other again? Still, I think that Black 13th - a small sized special force unit - are need to help the others, while Arcane Tempest Gun Mages - regular sized unit - are need to deal with most targets by themselves. The change on Black 13th seems good, but I want a change that gives the diffrent seats to both of them rather than give only one seat then only the winner takes all. Gunmages all overlap with each other to some extent. B13 are accurate, powerful, flexible, stealthy -- basically a souped up version of pistoliers. I would always reach for them before a unit of pistoliers. Pistoliers are there to remove stealthed chaff or if you really like, marshalled runeshots. Other than that they are, IMO a waste of points. Thunderbolt is mostly overrated these days but nice when the opponent forgets about it. It is true that they shares some aspects, but making the diffrence is better, or they are largely same and only the best will be chosen. I agreed that Thunderbolt is overrated all the times. The push effect can be blocked so easy and only who forgot it will be affected by it. Critical Knocked Down part is not so bad on a regular unit, but remember that only Caine1 has Deadeye now.
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Post by 36cygnar24guy36 on Nov 10, 2017 6:13:18 GMT
Fantastic changes, Sons is now a very good theme (with Caine 1 at least, and that's good enough for me)
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Post by mydnight on Nov 10, 2017 7:23:44 GMT
Fantastic changes, Sons is now a very good theme (with Caine 1 at least, and that's good enough for me) I would have thought Caine2 would have loved Falk to death ... Fire for effect and Falk is pretty nasty too ... still not sure how competitive Caine2 can be in the current meta, but definitely improves his options.
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Post by 36cygnar24guy36 on Nov 10, 2017 7:31:29 GMT
Fantastic changes, Sons is now a very good theme (with Caine 1 at least, and that's good enough for me) I would have thought Caine2 would have loved Falk to death ... Fire for effect and Falk is pretty nasty too ... still not sure how competitive Caine2 can be in the current meta, but definitely improves his options. Caine 2? More like Caine Who! He is dead to me, I know I am being hyperbolic but he was my first love and PP have just screwed him up
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Post by mydnight on Nov 10, 2017 8:14:55 GMT
I would have thought Caine2 would have loved Falk to death ... Fire for effect and Falk is pretty nasty too ... still not sure how competitive Caine2 can be in the current meta, but definitely improves his options. Caine 2? More like Caine Who! He is dead to me, I know I am being hyperbolic but he was my first love and PP have just screwed him up He's still in a better shape than say Sturgis or Connie.
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cain
Junior Strategist
Posts: 243
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Post by cain on Nov 10, 2017 8:33:53 GMT
This looks like overall good changes.
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Post by snarlyyow on Nov 10, 2017 17:29:18 GMT
Caine 2? More like Caine Who! He is dead to me, I know I am being hyperbolic but he was my first love and PP have just screwed him up He's still in a better shape than say Sturgis or Connie. I dunno about that. Connie is pretty decent, I think. She's 15/17 in a faction with Arcane Shield. She has upkeep removal and an arc node in Cygnar, which she doesn't get in mercs. She brings along one of our best jacks in Gallant. Yes, Blessing of Morrow or whatever the hell her signature spell is called is absolute garbage, I wouldn't even use it. But Crusader's Call is legit, Stormblades threaten the 33" line top of two with her. Combined with their mini-feat and her feat she prolly jams zones better than anyone in-faction. Taking her in Stormdivision with 20 Stormblades and a unit of Lances is nothing to be scoffed at. Is it top-tier? No. But I wouldn't suggest that it's bad and I'd suggest you play it before writing it off. I've only played it twice but both times my opponent was flabbergasted as to what to do. It's a lot of fast moving, high ARM, hard hitting Urani and they all have guns. When I played her I cast Crusader's Call, camped, and stuck her in the middle of the table. It is problematic for a lot of lists. Caine2 still has a massive force multiplication problem. His inability to charge his own models to get extra threat range is sad. The new terrain guidelines provide a lot of safe space for oppossing casters in MKiii.
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Post by Aegis on Nov 10, 2017 20:14:06 GMT
Nice, now B13 start to have sense into SoT.
I would have preferred to have TS only on Lynch with flare shot. Not only it would have been more fluff-coherent (the only one with TS in the story was him), but also would make B13 useful for others instead of being just pricey killers.
That said, pricey killers able to do their work most times (TS) is still something useful, so glad of it.
What really makes me sad are Blazers... They really should have extended Pistoleer to them too...
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