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Post by W0lfBane on Nov 7, 2017 16:00:05 GMT
Many of the suggestions here (such as making him more accurate and leaving AoE's for board control) are filled by the Revelator. I want to see the Judicator turned into something unique and strong. I understand that for a model that takes up 36 or 37 points, it needs to be able to do a bit of both infantry clearing and armor cracking. As it stands though, I feel like they both already fill very similar role and the suggestions made for the Judicator just close the gap more. Make the rocket pods rof 3 each and keep secondary blast.
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Nov 7, 2017 16:01:50 GMT
Many of the suggestions here (such as making him more accurate and leaving AoE's for board control) are filled by the Revelator. I want to see the Judicator turned into something unique and strong. I understand that for a model that takes up 36 or 37 points, it needs to be able to do a bit of both infantry clearing and armor cracking. As it stands though, I feel like they both already fill very similar role and the suggestions made for the Judicator just close the gap more. Make the rocket pods rof 3 each and keep secondary blast. Should be ROF12- there's 12 rockets modelled on the shoulder pads after all
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Post by blydz on Nov 7, 2017 16:08:57 GMT
You're gonna kill your clock (and ennemy models) with so many rockets
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Post by W0lfBane on Nov 7, 2017 18:27:18 GMT
Make the rocket pods rof 3 each and keep secondary blast. Should be ROF12- there's 12 rockets modelled on the shoulder pads after all Secondary blast supposed to represent some of those rockets. Rof 4 with double secondary blasts that stay for one round as rubble terrain. Make it so that all 4 shots must target the same model and boom you have a semi balanced model. That feels like it's properly unleashing a Firetruckton of rockets
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Nov 7, 2017 19:29:39 GMT
With the ROF increase suggestion; what about something similar to the rocket volley rule? With the added bonus of rough terrain afterwards?
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draycos
Junior Strategist
Posts: 167
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Post by draycos on Nov 7, 2017 19:39:22 GMT
Should be ROF12- there's 12 rockets modelled on the shoulder pads after all Secondary blast supposed to represent some of those rockets. Rof 4 with double secondary blasts that stay for one round as rubble terrain. Make it so that all 4 shots must target the same model and boom you have a semi balanced model. That feels like it's properly unleashing a Firetruckton of rockets My one amendment... All attacks must target the same model/unit. Otherwise I like this. But it would still eat the clock. What about... On Rocket Pod Range 14, ROF 2, AOE 5, POW - Replace INACCURATE/SECONDARY BLAST with BLANKET-FIRE: This weapon always misses. Models in the AOE take damage as follows: POW 14 in a 3 inch AOE, POW 10 in the 4 inch AOE and POW 6 in the 5 inch AOE. All numbers subject to balancing of course.
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Post by greytemplar on Nov 7, 2017 20:52:03 GMT
I would like RoF2, keep secondary blast, and gain high explosive 9/10. So it becomes more refined in it's anti-infantry role.
Future Sight is nice, but I don't really like it on an inaccurate platform. I'd rather see something like,
Reliquary: During the maintenance phase, do not remove unspent focus points from this model. This model may have up to 4 focus at a time instead of 3. This model loses the benefit of Reliquary while it's S system is disabled.
This would give it a unique niche of being a focus banking jack that also can have more focus than normal. A clear alternative to the Revelator. It would also keep with the theme of Reliquary from it's Mk2 days of being the free focus.
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Nov 7, 2017 21:01:20 GMT
What about giving it Dual Attack?
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Nov 10, 2017 18:27:21 GMT
The problem the Judicator has is that it is a centerpiece, predominately Inaccurate shooting platform in a faction that no longer supports such a thing well. Judy got punched hard by the Choir change coming to Mk. III, arguably moreso than any of our other 'jacks. This has led to a high degree of unreliability on her feature weapons, the Rocket Pods. I think that the best suggestions for bringing her up to par will all involve some way to improve consistency, either through hit buffs, reliable scatters, improved volume of fire, or a combination. As it stands, she is farther below her new big brother than the 1 point difference between the two would suggest.
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khobai
Junior Strategist
Posts: 108
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Post by khobai on Nov 10, 2017 20:40:04 GMT
judicator needs immolator cannons instead of flamethrowers (POW13 RNG10 spray instead of POW12 RNG8 spray)
rocket pods need RNG 16" too
giving it +2" range on all its weapons largely fixes its weapon issues
lastly future sight needs to be replaced with something more relevant because its just not that useful on the judicator.
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Post by mydnight on Nov 10, 2017 20:51:08 GMT
judicator needs immolator cannons instead of flamethrowers (POW13 RNG10 spray instead of POW12 RNG8 spray) rocket pods need RNG 16" too giving it +2" range on all its weapons largely fixes its weapon issues lastly future sight needs to be replaced with something more relevant because its just not that useful on the judicator Maybe artillerist?
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khobai
Junior Strategist
Posts: 108
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Post by khobai on Nov 10, 2017 21:05:34 GMT
yeah something like artillerist would be cool, but passive instead of a special action
POW13 10" spray immolator cannons RNG16" rocket pods
And the ability to reroll direction/distance on deviations
id be good with that
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Nov 13, 2017 17:14:50 GMT
Has it been suggested that it gains High Explosive: POW 10?
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spideredd
Junior Strategist
Summer Gamer
Posts: 588
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Post by spideredd on Nov 13, 2017 18:52:24 GMT
I'd be happy with duel attack, and maybe a rewrite of what the reliquary does. I'm not sure that future sight (while good in most other situations) is as good on a colossal that's all about the inaccurate, low POW (7 blast) ranged weapons.
I'd like to see the reliquary either provide a bonus to troops nearby, or to nearby fire attacks.
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Post by correlion on Nov 14, 2017 8:15:26 GMT
I think Judi should have better melee potential than Revelator. Maybe Fleet ability (+2 move for 1 focus once per activation) will do. Assault on flame throwers would be nice too.
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