bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Nov 12, 2017 15:32:00 GMT
Avenging Force Orion is not a bad idea, didnt realize he can do that as well. + the effect on his gun still applies. I completely agree about your point of Issyria alpha. Moreso in CL than in DI, because he supports a large battlegroup way better than troops. I would build a similar list but why Conflux? I only think it is good with Modulators, in any other case I would take an Axiom.. And why only 2 Enigma Foundries? CL has to survive on recursion, 4 is obviously better. You have 56 points in units, so only 4 more would grant you 2 more solos. But I agree he likes Perforators. I would go for Angels as well, since they also have guns. Reductors only threat 11 with their sprays which is not very far for a gun.. If you could return models to play and they could still shoot like Ghost Fleet can, I would try it out for sure!
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Post by rustedgear on Nov 14, 2017 12:09:30 GMT
He seems really strong in Clockwork Legion. The his feat applied via infantry is arguably stronger than Axis. Here is the list I'm practicing:
War Room Army
Convergence of Cyriss - Clockwork LegiOrion
Theme: Clockwork Legions 3 / 3 Free Cards 75 / 75 Army
Eminent Configurator Orion - WJ: +28 - Corollary - PC: 6 (Battlegroup Points Used: 6) - Assimilator - PC: 16 (Battlegroup Points Used: 16) - Assimilator - PC: 16 (Battlegroup Points Used: 6)
Enigma Foundry - PC: 0 Enigma Foundry - PC: 0 Enigma Foundry - PC: 0 Enigma Foundry - PC: 4
Obstructors - Leader & 9 Grunts: 11 Obstructors - Leader & 9 Grunts: 11 Obstructors - Leader & 9 Grunts: 11 Reciprocators - Leader & 4 Grunts: 18 Clockwork Angels - Leader & 2 Grunts: 5 Clockwork Angels - Leader & 2 Grunts: 5
The attrition game is strong. It doesn't play into shooting very well, but you pair with a Lucant Brick to answer that, and to force difficult choices.
It seems strong to me, so far.
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Nov 14, 2017 13:39:59 GMT
Interesting list Can you elaborate a bit why you think the list is strong? I know the attrition is good, but that is the Theme, not Orion's doing. What does he do better for the troops that Aurora, Lucant or Axis does'nt? particularly when to feat and what to primarily feat on. A gargossel is the perfect feat target for Orion in almost any list, but our troops only have a threat range of 10, which arguably is quite bad (especially for units since not all 10/5 models will be within 10). Have you played that list? I would imagine it has a problem dealing with heavies late game (post feat).
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Post by Korianneder on Nov 14, 2017 15:18:57 GMT
Avenging Force Orion is not a bad idea, didnt realize he can do that as well. + the effect on his gun still applies. I completely agree about your point of Issyria alpha. Moreso in CL than in DI, because he supports a large battlegroup way better than troops. I would build a similar list but why Conflux? I only think it is good with Modulators, in any other case I would take an Axiom.. And why only 2 Enigma Foundries? CL has to survive on recursion, 4 is obviously better. You have 56 points in units, so only 4 more would grant you 2 more solos. But I agree he likes Perforators. I would go for Angels as well, since they also have guns. Reductors only threat 11 with their sprays which is not very far for a gun.. If you could return models to play and they could still shoot like Ghost Fleet can, I would try it out for sure! The conflux is there because I want two diffuser guns to increase the threat ranges on the infantry and a jack that can shoot most of the game then be difficult to deal with late game. I could bring two diffusers and a heavy for fewer points, but less tankyness, and I want that late game piece to bully the board. Also the axiom was 1 point more and I wanted double arc node to help perforators damage. Angels are bad. Their only good thing was advanced deploy in order to help with scenario, but advance move on shield wall makes up for that. Reductors aren't there to threaten very far, they're in the list for clearing off jamming infantry. I'm also fine with only two enigma foundries. I could take a unit of mechanics instead of the arc nodes for a third free one, but I'd rather have the arc nodes.
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Post by rustedgear on Nov 14, 2017 21:46:17 GMT
Interesting list Can you elaborate a bit why you think the list is strong? I know the attrition is good, but that is the Theme, not Orion's doing. What does he do better for the troops that Aurora, Lucant or Axis does'nt? particularly when to feat and what to primarily feat on. A gargossel is the perfect feat target for Orion in almost any list, but our troops only have a threat range of 10, which arguably is quite bad (especially for units since not all 10/5 models will be within 10). Have you played that list? I would imagine it has a problem dealing with heavies late game (post feat). Well, you don't really care about the threat range of your own front line. You accept the alpha, then follow up with your second line under feat. I think two Assimilators or an Assimilator with Reciprocators under feat will bring down a gargossal, unless it has a spellpiercer-proof buff on it. Pre and Post-Feat you have to attrition things down. Sandpaper-style. This list is pretty good at that, too. Axis/Lucant/Aurora are good options for the list, too, of course, but the combination of kit Orion provides seems pretty tempting to me, particularly into Grimkyn and Cryx.
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Nov 15, 2017 12:41:59 GMT
Korianneder: That makes sense (with the Conflux). You don't like Angels?? I think they are good. Magic weapons, SPD7 flight is really good. I don't think their AD is very important. Most of the time I never run them full distance on turn 1 anyway. I use them as flanks, clear jam, hunt solos, jam, a lot of uses tbh rustedgear: I see. I don't think your opponent will Alpha with his expensive pieces first for you to feat on like nothing, but I get your point. Attrition is key. Totally agree that Orion is great against Cryx and Grymkin, which seems to be very popular factions today, so that's a good thing
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Nov 15, 2017 12:43:30 GMT
Did anyone catch the Orion list Jason Watt was playing in Warmachine Weekend this past weekend?
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Post by Korianneder on Nov 15, 2017 12:54:35 GMT
Did anyone catch the Orion list Jason Watt was playing in Warmachine Weekend this past weekend? In the invitational Jason Watt played Axis and Lucant, not Orion. Aaron Allen played Orion in Destruction Initiative with Monitor, Assimilator, Cypher, two TEPs, and Ellish. Ian Usie used him in DI with Cipher, Diffuser, Monitor, double galvanizers, double TEP.
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Nov 15, 2017 13:18:41 GMT
Cool thanks! Interesting lists.. Any thoughts? I realize the TEP is good and obviously even better with Orion feat - but is that enough? One xtra spray is still not enough to 1-round a Khador Jack. Axis gives TEP 4 sprays (kinda). What am I missing
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Post by rustedgear on Nov 15, 2017 14:06:56 GMT
You're right Bundeez. Axis handles TEPS better than Orion. Increased threat range and an effective second round of sprays will be worth more than a single round of an extra die. Orion just doesn't defend the towers very well vs Charges, which is their major weakness.
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Post by Korianneder on Nov 15, 2017 18:08:38 GMT
Korianneder: That makes sense (with the Conflux). You don't like Angels?? I think they are good. Magic weapons, SPD7 flight is really good. I don't think their AD is very important. Most of the time I never run them full distance on turn 1 anyway. I use them as flanks, clear jam, hunt solos, jam Magic weapons are less important when Orion has spellpiercer. I can use forced induction for clearing jams and magic bullet for solo hunting and both of them auto hit. Speed u flight is nice but much less useful on only three models. It was good before for contesting zones, but advance move obstructors negates that some. Angels are usually too far away to benefit from enigma foundries due to speed and limited command. I would rather have 10 obstructors for 11 points than 6 angels for 10.
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