Post by Rowdy Dragon on Mar 29, 2017 20:08:44 GMT
Straight from the Horses Mouth:
CHANGE LOG:
The Dreamer – Now that Hat Trick allows the placing of “or smaller” bases, it makes sense to allow the creation of Phantasms from huge bases. There is not a huge based Phatasm.
Hat Trick can now spawn a Phantasm from a huge base.
The Child – We hope Tantrum will give a more consistent and impressive threat range to her army allowing her to play into some of the harder control casters.
Guardian Beast Removed.
Tantrum added:
Tantrum 2 Self Ctrl – UP No
If one or more models in the spellcaster’s battlegroup were damaged by enemy attacks while in the spellcaster’s command range during your opponent’s last turn, during your Maintenance Phase one model in the spellcaster’s battlegroup in its control range
can advance 3˝ and make one basic melee attack.
Old Witch 2 – Increasing the mobility of the model and the range of Carrion Crows should help the Old Witch feel more active during her turns.
Increased SPD from 5 -> 6
Increased RNG of Carrion Crows from 10 -> 12
Old Witch 3 – Increasing the mobility of the model and the range of Carrion Crows should help the Old Witch feel more active during her turns.
Increased SPD from 5 -> 6
Increased RNG of Carrion Crows from 10 -> 12
The Heretic – We still feel the Heretic is outshining other casters by a significant portion. This should make him slightly weaker.
Warbeast Points reduced from 29 -> 28
The Wanderer – After our Dev Talk on The Wanderer we noticed a few comments poping up repeatedly. Increasing the range at which he can place Crossroads markers will increase his mobility and hopefully keep him a little safer while attempting to use Divergent path. Attuned Spirit is an excellent way to give The Wanderer that one last Fury he so desperately wants while still remaining very restrictive in what he can spend it on. We hope this will make him more active and slightly safer in games where he plays so far forward. Please also see the changes to Divergent Path below.
Warbeast Points increased from 28 -> 29
Placement of road markers increased from 5” -> 6”
Attuned Spirit added:
Attuned Spirit [friendly Faction] - Once per activation, this model can cast the animus of a friendly Faction warbeast in its battlegroup without spending fury.
Cage Rager – The Cage Rager can be very corpse starved, this should help it be a consistent channeler and help it retain corpses from turn to turn for other use.
Rattle Bones does not require the model to spend a corpse. (Note from Rowdy Dragon: The Cage Rager Still Requires to have a corpse token ON it in order to use Rattle Bones)
Lantern Man – Hollow Men are still not as prevelant as we would like. Given the survivability of the Lantern Man, we feel a point cost of 3 is justifiable.
Cost Reduced from 4 -> 3
Dread Rots – This change will allow the Witch Wood to receive corpses from the unit.
Victuals You Can Neither Raise Nor Buy allows friendly models to pull corpse tokens at any time during their activation.
Murder Crows – Murder Crows are slightly too susceptible to blast damage, this change should cause a tiny increase in their survivability.
Increased ARM from 11 -> 12
Mad Caps – We see that the Mad Cap falls behind rather quickly while it spawns its Cask Imps. Advance Deployment will let it keep pace with your army. Creating d3 cask imps will help soak up ranged attacks from your opponents army if they wish to mitigate the Mad Cap.
Added Advance Deployment.
Cask Tapper places d3 Cask Imps instead of 1.
Piggybacks – To stay in line with our design concept and taking into account a large amount of feedback, Vengeance has been removed.
Vengeance removed.
Cask Imp – The Cask Imp was not worth one point. Increase it to 2 per point makes them a strong single point option. Please note that the FA means you can take 3 pairs of cask imps.
Point cost reduced from 1 -> 2 Cask Imps for 1
Witchwood – The Witch Wood has received a large amount of mixed feedback. With these changes we hope that the Witch Wood can be a little strong as a counterpunch piece against armor while remaining a solid anti-infantry choice.
Gains Bone Picker:
Bone Picker - When this model destroys a living or undead enemy model with a melee attack, this model gains the destroyed model’s corpse token and the destroyed model is removed from play. This model can have up to three corpse tokens at any time.
Gains The Feeding:
The Feeding - During its activation, this model can spend corpse tokens to boost one attack or damage roll for each token spent.
Lord Longfellow – This change allows Longfellow to remain safer at the start of the game. It also increases his assassination threat range.
Dueling Pistol RNG increased from 8 -> 10
Arcana Cards – The Child received Tantrum as her Trump card. It was renamed to Wrath. Two new Arcana cards have been added. Desolation is an idea we’re interested to see its usability and function inside of the faction and how it can effect games. Accursed is a very interesting card that combines the old Injury card (which has now been removed) with a way to generate corpses against army lists that do not currently give the option to do so. Please focus testing specifically on the trigger of Accursed.
Wrath removed.
Tantrum becomes The Child’s trump.
Tantrum name changed to Wrath.
Desolation added:
The warlock can play this card when an enemy model ends its Normal Movement in the warlock's control range. Center a 5˝ AOE on the enemy model. The AOE is acid bath, burning earth, forest, hill, or rubble terrain. You can choose to remove the AOE from the table at the start of any of your turns.
Accursed added:
The warlock can play this card when a friendly Faction model with a corpse token is destroyed by an enemy attack while in the warlock's control range. For one round, enemy models lose Construct XICONX, Incorporeal XICONX, Tough XICONX and Undead XICONX, and cannot have damage removed from them while in the warlock's command range.
CHANGE LOG:
The Dreamer – Now that Hat Trick allows the placing of “or smaller” bases, it makes sense to allow the creation of Phantasms from huge bases. There is not a huge based Phatasm.
Hat Trick can now spawn a Phantasm from a huge base.
The Child – We hope Tantrum will give a more consistent and impressive threat range to her army allowing her to play into some of the harder control casters.
Guardian Beast Removed.
Tantrum added:
Tantrum 2 Self Ctrl – UP No
If one or more models in the spellcaster’s battlegroup were damaged by enemy attacks while in the spellcaster’s command range during your opponent’s last turn, during your Maintenance Phase one model in the spellcaster’s battlegroup in its control range
can advance 3˝ and make one basic melee attack.
Old Witch 2 – Increasing the mobility of the model and the range of Carrion Crows should help the Old Witch feel more active during her turns.
Increased SPD from 5 -> 6
Increased RNG of Carrion Crows from 10 -> 12
Old Witch 3 – Increasing the mobility of the model and the range of Carrion Crows should help the Old Witch feel more active during her turns.
Increased SPD from 5 -> 6
Increased RNG of Carrion Crows from 10 -> 12
The Heretic – We still feel the Heretic is outshining other casters by a significant portion. This should make him slightly weaker.
Warbeast Points reduced from 29 -> 28
The Wanderer – After our Dev Talk on The Wanderer we noticed a few comments poping up repeatedly. Increasing the range at which he can place Crossroads markers will increase his mobility and hopefully keep him a little safer while attempting to use Divergent path. Attuned Spirit is an excellent way to give The Wanderer that one last Fury he so desperately wants while still remaining very restrictive in what he can spend it on. We hope this will make him more active and slightly safer in games where he plays so far forward. Please also see the changes to Divergent Path below.
Warbeast Points increased from 28 -> 29
Placement of road markers increased from 5” -> 6”
Attuned Spirit added:
Attuned Spirit [friendly Faction] - Once per activation, this model can cast the animus of a friendly Faction warbeast in its battlegroup without spending fury.
Cage Rager – The Cage Rager can be very corpse starved, this should help it be a consistent channeler and help it retain corpses from turn to turn for other use.
Rattle Bones does not require the model to spend a corpse. (Note from Rowdy Dragon: The Cage Rager Still Requires to have a corpse token ON it in order to use Rattle Bones)
Lantern Man – Hollow Men are still not as prevelant as we would like. Given the survivability of the Lantern Man, we feel a point cost of 3 is justifiable.
Cost Reduced from 4 -> 3
Dread Rots – This change will allow the Witch Wood to receive corpses from the unit.
Victuals You Can Neither Raise Nor Buy allows friendly models to pull corpse tokens at any time during their activation.
Murder Crows – Murder Crows are slightly too susceptible to blast damage, this change should cause a tiny increase in their survivability.
Increased ARM from 11 -> 12
Mad Caps – We see that the Mad Cap falls behind rather quickly while it spawns its Cask Imps. Advance Deployment will let it keep pace with your army. Creating d3 cask imps will help soak up ranged attacks from your opponents army if they wish to mitigate the Mad Cap.
Added Advance Deployment.
Cask Tapper places d3 Cask Imps instead of 1.
Piggybacks – To stay in line with our design concept and taking into account a large amount of feedback, Vengeance has been removed.
Vengeance removed.
Cask Imp – The Cask Imp was not worth one point. Increase it to 2 per point makes them a strong single point option. Please note that the FA means you can take 3 pairs of cask imps.
Point cost reduced from 1 -> 2 Cask Imps for 1
Witchwood – The Witch Wood has received a large amount of mixed feedback. With these changes we hope that the Witch Wood can be a little strong as a counterpunch piece against armor while remaining a solid anti-infantry choice.
Gains Bone Picker:
Bone Picker - When this model destroys a living or undead enemy model with a melee attack, this model gains the destroyed model’s corpse token and the destroyed model is removed from play. This model can have up to three corpse tokens at any time.
Gains The Feeding:
The Feeding - During its activation, this model can spend corpse tokens to boost one attack or damage roll for each token spent.
Lord Longfellow – This change allows Longfellow to remain safer at the start of the game. It also increases his assassination threat range.
Dueling Pistol RNG increased from 8 -> 10
Arcana Cards – The Child received Tantrum as her Trump card. It was renamed to Wrath. Two new Arcana cards have been added. Desolation is an idea we’re interested to see its usability and function inside of the faction and how it can effect games. Accursed is a very interesting card that combines the old Injury card (which has now been removed) with a way to generate corpses against army lists that do not currently give the option to do so. Please focus testing specifically on the trigger of Accursed.
Wrath removed.
Tantrum becomes The Child’s trump.
Tantrum name changed to Wrath.
Desolation added:
The warlock can play this card when an enemy model ends its Normal Movement in the warlock's control range. Center a 5˝ AOE on the enemy model. The AOE is acid bath, burning earth, forest, hill, or rubble terrain. You can choose to remove the AOE from the table at the start of any of your turns.
Accursed added:
The warlock can play this card when a friendly Faction model with a corpse token is destroyed by an enemy attack while in the warlock's control range. For one round, enemy models lose Construct XICONX, Incorporeal XICONX, Tough XICONX and Undead XICONX, and cannot have damage removed from them while in the warlock's command range.