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Post by Soul Samurai on Nov 2, 2017 18:01:49 GMT
OK, so it's not without benefit. I guess that means that if one of the Devil's Shadow is dead, you can keep pulling cards for each model you kill with one of the others (so a good 3 or 4 cards probably)?
How does this affect Alexia and the Risen? Can she not put Risen in play? What about Thralls?
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Post by gobber on Nov 2, 2017 20:45:03 GMT
How does this affect Alexia and the Risen? Can she not put Risen in play? What about Thralls? No extra risen swarming the field; she can convert them into thralls though. There are a few things (like legion's afflictor/incubi) that can still work but any form of returning or adding things to play is out. I think necrotechs can still create scrappies as well. Also I think it's drawing and discarding a card, not just adding cards to your hand.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Nov 2, 2017 21:12:14 GMT
One interesting thing about COI is that it makes some less-compelling characters much more appealing. I almost want to pick up Blythe & Bull purely for COI because they have way fewer natural predators in this format, and their damage output for points is very favorable when the game is small enough that they can have a meaningful impact.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Nov 3, 2017 12:53:12 GMT
I was just thinking about them, and Herne and Jonne have a chance of wiping out the majority of an opponents force in a turn in this format.
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Post by Aries on Nov 3, 2017 13:07:26 GMT
One interesting thing about COI is that it makes some less-compelling characters much more appealing. I almost want to pick up Blythe & Bull purely for COI because they have way fewer natural predators in this format, and their damage output for points is very favorable when the game is small enough that they can have a meaningful impact. I certainly try Jonne with some Ogrun Assa Corps. "Say hello to my little friend!" +1 for Blythe and Bull, Prey will help him bring back their point cost. As for a commander I'll try Acosta first with frontline officer, plus a Bokur. Unyielding + 5 boxes will help him stay alive after the charge, and with boostable damage rolls, he can cut a light in half.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Nov 3, 2017 18:39:08 GMT
One interesting thing about COI is that it makes some less-compelling characters much more appealing. I almost want to pick up Blythe & Bull purely for COI because they have way fewer natural predators in this format, and their damage output for points is very favorable when the game is small enough that they can have a meaningful impact. I certainly try Jonne with some Ogrun Assa Corps. "Say hello to my little friend!" +1 for Blythe and Bull, Prey will help him bring back their point cost. As for a commander I'll try Acosta first with frontline officer, plus a Bokur. Unyielding + 5 boxes will help him stay alive after the charge, and with boostable damage rolls, he can cut a light in half. I think I'll need to get a couple of games under my belt before I trust my commander slot to Acosta. I want to love him so much, but he just always seems to end up being wasted points. This format might change that though.
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Post by Soul Samurai on Nov 8, 2017 7:51:34 GMT
I ordered the rules & cards set, so I'm waiting on the mail now. Thinking about lists, I was wondering a little bit about Croe. If you can't put models back on the table or whatever, does that mean that when he dies you don't replace another another model in the unit with him?
Even if you do replace another member of the unit, I guess it's still not a good idea to choose him as your commander?
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Post by empyrialaegis on Nov 8, 2017 9:09:09 GMT
Ran Gibbs, Thorn gun mages and min. Steelhead Halberds for our first game. Used Master Strategist, which I'm not sold on-I found a lot of rounds I skipped Battleplans altogether (played 2? all game). Steelheads were cheap enough to toss as chaff, and Thorn gun mages did work, plus with Gibbs they can duck around and be a nuisance.
Gibbs though, was a monster. He can't really take the hits, but Hot Meal is outrageous, especially with recover cards. Assault is spectacular, and the grenade shot is great for clearing out injured models that happen to be near targetable models (Good thing Steelheads are cheap). Plus, Dodge (didn't really trigger much), Reposition 3 and Feign Death all make him a pain to deal with, and make Thorn Gun mages awesome (minus Dodge). Hand size of 4 is decent-was burning through the cards though.
I'd probably be more inclined to take Mission Specialist, Master of Coin or Bounty Hunter next game.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Nov 8, 2017 10:35:19 GMT
I ordered the rules & cards set, so I'm waiting on the mail now. Thinking about lists, I was wondering a little bit about Croe. If you can't put models back on the table or whatever, does that mean that when he dies you don't replace another another model in the unit with him? Even if you do replace another member of the unit, I guess it's still not a good idea to choose him as your commander? Seems like it. I mean, you do have to pick a new commander, and that can just be the same model you promote to Croe. Croe isn't a recursion effect, so the rules don't prevent taking him. He's just a unit leader. It's a lack of special rules (namely the Officer tag) that allow him to do what he does, and COI rules don't change that. So you'd still be able to bring back Croe, and he'd still be your commander, but he'd lose the benefits of his upgrade card after he dies the first time. Weirdly, you could also just not promote him and have a random joe become the commander, too.
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Post by Soul Samurai on Nov 8, 2017 12:16:32 GMT
So you'd still be able to bring back Croe, and he'd still be your commander, but he'd lose the benefits of his upgrade card after he dies the first time. Makes sense, thanks.
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Post by Aries on Nov 8, 2017 12:55:53 GMT
I certainly try Jonne with some Ogrun Assa Corps. "Say hello to my little friend!" +1 for Blythe and Bull, Prey will help him bring back their point cost. As for a commander I'll try Acosta first with frontline officer, plus a Bokur. Unyielding + 5 boxes will help him stay alive after the charge, and with boostable damage rolls, he can cut a light in half. I think I'll need to get a couple of games under my belt before I trust my commander slot to Acosta. I want to love him so much, but he just always seems to end up being wasted points. This format might change that though. Had a match at monday, Acosta with DEF21 (Cover + long-range shot) was one-shotted by a Houseguard Rifleman CRA (RAT8 POW13, rerolled attack, boosted damage). Shield Guard still needed.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Nov 8, 2017 15:16:56 GMT
I think I'll need to get a couple of games under my belt before I trust my commander slot to Acosta. I want to love him so much, but he just always seems to end up being wasted points. This format might change that though. Had a match at monday, Acosta with DEF21 (Cover + long-range shot) was one-shotted by a Houseguard Rifleman CRA (RAT8 POW13, rerolled attack, boosted damage). Shield Guard still needed. That's gross amounts of bad luck, but also I'm confused on the math. Rat8 can't hit def 21 without boosted attack.
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Post by Aries on Nov 8, 2017 15:29:33 GMT
Had a match at monday, Acosta with DEF21 (Cover + long-range shot) was one-shotted by a Houseguard Rifleman CRA (RAT8 POW13, rerolled attack, boosted damage). Shield Guard still needed. That's gross amounts of bad luck, but also I'm confused on the math. Rat8 can't hit def 21 without boosted attack. Oops, forgot the aiming bonus, it was RAT10 then.
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Post by Soul Samurai on Nov 8, 2017 18:32:14 GMT
Well, you always hit on double-sixes, right?
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Nov 8, 2017 19:53:38 GMT
That's gross amounts of bad luck, but also I'm confused on the math. Rat8 can't hit def 21 without boosted attack. Oops, forgot the aiming bonus, it was RAT10 then. Ugh, still! You have my sympathies.
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