"Those individuals graced with a shard from Everblight's athanc can hear his thoughts with total clarity. The dragon's voice comes unbidden and wordless to each warlock with a resonance that touches the very fiber of the soul. His warlocks instantly understand any truth he reveals to them, seeing his memories as their own. Through this connection Everblight can grant his warlocks access to chosen portions of his vast knowledge and experience."
As the Athanc allows Everblight's warlocks to share in His insights, so do we share ours here. The Athanc contains links to the various articles shared by your fellow Legion of Everblight players so that you may learn from their experience and wisdom. From the Athanc and the knowledge within, you will learn the secrets to commanding hordes of blighted warriors and dragonspawn for Everblight's glory.
(If you wish to suggest an article to include in The Athanc, please respond to this thread or send a PM to Lanz. If it is not an article you have written, please ensure you have the author's permission before suggesting it for inclusion in The Athanc.)
The final round was a weird matchup. Both watt and myself did not play out best game and we were mindful of the assassination threat ranges.
To play Rhyas beast heavy you should set out a few bases in front of yourself on a table. Setup proteus, fyanna1, a Scythean and then setup a unit of ten models, 2 heavies across the table 12-16" away. From there, mess around with seeing how you can place the base and utilize he feat to threaten models from different angles.
Rhyas has many threat vectors and angles that can be hard to see unless you've played against it. Knowing that, I wanted to play Rhyas because I anticipated nobody really caring or knowing what to do against her. People who don't know can lose really quick. People who do know play extremely cagey and it's to your advantage.
Me too. I'm torn between being very hopeful that we'll see a substantial number of the buffs we need, and concerned that we'll get the Legion treatment, and have a substantial number of our needy living beasts left out in the cold.
I cleaned up my post from this thread, and put it here, by request.
Some general thoughts on Legion: Legion is a fragile faction that uses relatively expensive pieces to threaten opponents though their superior threat ranges and assassination potential. Legion is great at choosing what to kill, and getting it done, but is going to have a hard time keeping up with the efficient attrition grind that other factions (particularly Warmachine factions) can boast as strengths. Terrain is a big deal for Legion, and if you're not playing with a lot of relevant terrain, Legion is going to have a hard time. It should also be noted that while infantry removal/fighting high DEF/target selection are strengths of Legion, high ARM/attrition/taking a hit are characteristic weaknesses of the faction. Legion models are typically "overcosted" because of circumstantial benefits on the models, and the key to a strong Legion game is playing to your circumstantial strengths and fighting a wise battle that leverages mobility for tactical superiority, and exploiting your opponent's mistakes/circumstantial weaknesses and picking off their key models.
I'll throw a list of recommendations, below, to get some additional thoughts on starting off, and where to go based on table experience:
Absylonia2 - great for beast-heavy, particularly alpha-strike melee aggression, some shooting tech
Fyanna2 - current hotness; great kit for running many styles, particularly high DEF flying heavy beasts
Kallus1 - Excellent melee infantry caster, and one of the few casters who really enjoys the Blightbringer
Lylyth (any) - She's our ranged caster, so if you're into shooting, she's your lady
Rhyas1 - If you love melee shenanigans combined with all-in assassination attempts, she'll get your blood flowing
Thagrosh1 - Our brickiest caster because of his aura, with a well-rounded attrition game
Vayl2 - Magic shenanigans, and some control elements with maximum versatility, noteworthy skill curve
Note: Other casters are fine, but those are some early recommendations.
Angelius - Versatile beast with a strong special attack
Azrael - Pricey, but one of the best guns in the game, on a serpentine chassis
Carnivean - Our default heavy beater, with some survivability
Naga - This is in almost every competitive list because of its animus and solid gun
Bloodseer - Something I've championed since its release, it is all about versatility
Bolt Thrower - Great for warlocks with ranged attacks (Lylyth/Vayl) b/c snipe animus
Protector - Excellent beast for casters who enter melee b/c Guard Dog & Shield Guard
Neraph - Solid slippery light-heavy, requires a damage buff to get work done
Proteus - Melee shenanigans, great with Absylonia, wants a damage buff
Raek - Fast, stealth, jumpy, headbutting/slamming pain in the ass
Ravagore - Our "core" ranged beast, but expensive, so consider its inclusion wisely
Scythean - Versatile melee beater with Grievous Wounds
Seraph - A staple of Legion lists for its threat extension/reposition and -DEF flare shot
Shredder - This is probably what you're making via Spawning Vessel b/c it's bitey
Typhon - Versatile, expensive, spray and melee beat-stick, top 5 character
Note: Some models, like the Archangel and Zuriel, can be awesome in certain lists, but are not recommended in early purchases for building a versatile collection, unless you love the model or the specific lists it fits into. I would only get one of everything until it is used; maybe two of the Seraph and Carnivean kits b/c magnetization.
Annyssa - Great solo-hunting solo/harasser, buffs Raptors, learn the way of Prey
Shepherd - Grab a few of these when starting off b/c fury management and points fill
Forsaken - Grab two of these, and don't look back, they are our fury management staples with added bonuses
Spell Martyr - Grab a three pack of these when you start using spell-slingers, points fill
Deathstalker - Get 2! Top tier infantry removal in the game
Raptors - A really excellent cavalry unit, although cavalry can be tricky when getting started, they scale well with skill
Hex Hunters + UA - Run with Bayal (UA), and you want some help delivering them (stealth, immune to blast)
Swordsmen - Our premier beatstick unit, you will want help delivering them via DEF/stealth/ARM/etc., UA optional
Hellmouth - One of the best units that doesn't see play because of themes; unique rules, powerful, pain in asses
Spawning Vessel - Consider if running a lot of infantry that won't outpace it for recursion
Scouts + UA - Run with UA, infantry-removal front line, still unsure where I am with them right now
Swamp Gobbers (minions) - They make a cloud, and that can be the key to keeping certain models alive
Notes: Sorceress & Hellion is a great piece once you start getting into themes and more sophisticated play and list design, but don't worry about it right away. Succubus is similar, once you've got a grip on caster fury management. Blackfrost Shard is a unit to consider for extra damage output, but they'll be a liability until positioning and execution are improved beyond the basics. I obviously skipped a bunch of viable stuff - these are just recommendations for getting started.
I hope that helps! Let us know if you have any questions, and bring him in to chat with the community when he gets to that point - Legion has a famously-excellent reputation for being awesome.