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Post by ysthrall on Oct 14, 2017 17:36:45 GMT
We've had a lot more stuff, maybe the rest of the Grymkin models, released recently.
The Dreamer, the Trapperkin, Mad Caps, Rattler, Frightmare, etc...
I'e recently picked up the Trapperkin and Mad Caps (which, by the way, really need a blister or two of Cask Imps to use).
How has anyone been using these? Any tips or anecdotes?
I'm looking forwards to getting a Rattler, mainly for its animus. Any thoughts on that one?
And finally, a silly note from a recent mirror match. Hollow Men shot by Hollow Men using Blood Bound not only don't provide corpse tokens, but can't be brought back by Blood Bound....
Duelling Witchwoods are hilarious. Cask Imps are lovely candidates for "Take control of" effects.
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Post by LoS Jaden on Oct 15, 2017 6:35:12 GMT
Mad Caps are my favorite unit in the faction, I use them in basically every Bump in the Night list I build.
Rattlers are mainstays of my lists with Dreamer, King, and Heretic. The animus is icing, those things will straight up murder an infantry spam army.
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