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Post by Stormsmith Dropout on Oct 2, 2017 18:37:01 GMT
I was talking about the base unit for the entirety of this thread, but sure why not? It might be better. Reposition 5" is pretty decent but, geeze, I don't know. I can see covering fire being pretty good. One more option I don't think anyone has considered, maybe a special rule on the CA like: Superior Firepower - At anytime during this model's activation choose one scenario element within this model's command range. This unit contests the chosen element so long as it remains in play.Or, something like that. Giving them some sort of scenario play that doesn't require their 12/12 stats and long range guns to commit. Alas, PP doesn't make model rules like that. They prefer keeping all model rules viable outside of steamroller as well as within.
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Post by chillychinaman on Oct 2, 2017 18:56:27 GMT
Alas, PP doesn't make model rules like that. They prefer keeping all model rules viable outside of steamroller as well as within. Except, y'know, when they released Siege1 and the Marauder with anti-structure rules way before any structures were even announced... Totally viable rules that were worth paying for.
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Post by snarlyyow on Oct 2, 2017 19:04:06 GMT
Alas, PP doesn't make model rules like that. They prefer keeping all model rules viable outside of steamroller as well as within. Except, y'know, when they released Siege1 and the Marauder with anti-structure rules way before any structures were even announced... Totally viable rules that were worth paying for. I think what he meant was that PP doesn't have models with rules that interact with Steamroller in the way I suggested. He might be right. I'd argue that outside of Steamroller, especially if there's no scenario elements, Long Gunners are prolly OP.
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Post by Stormsmith Dropout on Oct 2, 2017 21:11:12 GMT
Except, y'know, when they released Siege1 and the Marauder with anti-structure rules way before any structures were even announced... Totally viable rules that were worth paying for. I think what he meant was that PP doesn't have models with rules that interact with Steamroller in the way I suggested. He might be right. I'd argue that outside of Steamroller, especially if there's no scenario elements, Long Gunners are prolly OP. Yup. Maybe some models are more/less powerful in steamroller. But there are no model rules that specifically call out scenario elements like flags and zones.
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Post by oncouch1 on Oct 4, 2017 0:30:42 GMT
Except, y'know, when they released Siege1 and the Marauder with anti-structure rules way before any structures were even announced... Totally viable rules that were worth paying for. I think what he meant was that PP doesn't have models with rules that interact with Steamroller in the way I suggested. He might be right. I'd argue that outside of Steamroller, especially if there's no scenario elements, Long Gunners are prolly OP. Lol yeah they where. My friends and I started in mk1 for a 2week period. Of the four starting factions I got cygnar (no one could play the same faction). My tiny list where essentially haley1, ironclad, charger, lancer, eiryss1, gmca, jr, trenchers, long gunners. Snipe for plus seven range on long gunners, cloud wall, and no scenario killed Warmachine in the city. No one in our group tried again for 7 years. When I came back to wargaming my friends tried to get me to play Warmachine again. My first question was, "did they fix the long gunner issue?" That got some laughs.
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Post by oncouch1 on Oct 4, 2017 0:39:39 GMT
They also helped settle an issue. There was a store in my area filled with people who didn't play with steamroller scenarios. When I first began playing there we got into a debate on if the game was balanced around scenarios or not. I stated that the scenario was important for forcing engagement and that the game was super boring with out it. They said it was unimportant there was no way I could skirt their army forever. I built a haley2 list with long gunners. A bunch of my stuff ended up in my deployment zone eventually but they literally did not make an attack roll the entire game. Yeah I said they, it was two against 1. Their 100pts vs my 50. Proved my point and they put a scenario on the table the next week. It was super funny.
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Post by droopingpuppy on Oct 4, 2017 6:04:31 GMT
Well, just for a defense game Long Gunner Infantry is quite useful. Then you can expect some terrain for cover, they don't need to be advance and shoot, and just wait until the enemy Mechanithralls are rushing through their killbox zone. So, in the coasts near of Scharde Islands, the are a good choice. But in the real games we do, the are useless for we don't need for a cannon tower.
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