gmonkey
Junior Strategist
I, for one, welcome our Infernal Overlords.
Posts: 313
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Post by gmonkey on Sept 26, 2017 20:18:15 GMT
I'm just continuing to overthink things. I've still got something like 2-3 weeks until the tournament, so I'm sure I'll continue to overthink. I do terrible at thinking quickly on my feet, so I'm better off if I've pre-pondered.
And after thinking more, I do think I'd drop Nemo into Menoth. With Arlan and potentially an objective for magic weapons, I'm thinking that's good enough. Nemo1 is the caster I'm most familiar with. Getting those arcane accumulator power tokens is second nature.
I do have a tray I was thinking of bringing - I remember from a tournament my friends did 2 years ago. :-)
I'm freshening up on things like how many inches to contest a flag and how many inches of forest block LoS that I was only 80% sure of.
If I get time, I'd love to test deploying and unpacking, mostly focusing on where I'm placing to accomodate for scenario and terrain, but for now all my free time is going to finishing up the paint job on my Storm Strider. I still need to paint parts, pin on that leg that keeps coming off, attach the three main portions with a very thick pin, and then get the thing based without its legs straddling the base completely.
Thanks for the advice.
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cain
Junior Strategist
Posts: 243
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Post by cain on Sept 26, 2017 20:35:50 GMT
I think he is some of the best we have. He is the best RFP access we have. But he is not good. I think Its still steep uphill.
The problem is also the cryx pairing. You will likely get Coven dark host instead of denny ghost fleet.
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Post by sludgeogre on Sept 26, 2017 20:37:35 GMT
Siege1 tears into Ghost Fleet, Stryker1 does against any caster besides Denny1, and even then he can do very well, and Stryker2 can really put a huge dent in them if they don't see it coming and get a fast assassination off. Caine1 is totally bonkers if they position Blackbane's Raiders incorrectly, he'll kill every one of them on feat turn. Once I did just that and it created a perfect landing spot for a Stormclad to assassinate Terminus, which he also did.
My favorite Ghost Fleet answer is Stryker1. If you use his feat turn at the right time, it hoses Denny1 from going off and dismantling your army, then Storm Lances and blades can decimate remaining pirates.
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cain
Junior Strategist
Posts: 243
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Post by cain on Sept 26, 2017 20:41:15 GMT
Siege1 tears into Ghost Fleet, Stryker1 does against any caster besides Denny1, and even then he can do very well, and Stryker2 can really put a huge dent in them if they don't see it coming and get a fast assassination off. Caine1 is totally bonkers if they position Blackbane's Raiders incorrectly, he'll kill every one of them on feat turn. Once I did just that and it created a perfect landing spot for a Stormclad to assassinate Terminus, which he also did. My favorite Ghost Fleet answer is Stryker1. If you use his feat turn at the right time, it hoses Denny1 from going off and dismantling your army, then Storm Lances and blades can decimate remaining pirates. Well the problem with shooty armies is that they dont see on Coven feat, and If you have a shooty army tooled for cryx, you usually get Coven. i fail to see pstryker doing good. Why would the cryx player comit the turn you feat?
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Post by 36cygnar24guy36 on Sept 26, 2017 20:49:36 GMT
I think he is some of the best we have. He is the best RFP access we have. But he is not good. I think Its still steep uphill. The problem is also the cryx pairing. You will likely get Coven dark host instead of denny ghost fleet. If you build Siege 1 right I reckon he can cover Coven Dark Host as well, an arcane shielded Centurion that cannot be charged is dice off 7 on 2 dice against Bane Riders, dice off 9 against warriors on 3 dice. They are not going to kill it which buys you a turn of contesting under Covens feat. In retaliation Siege 1s feat can tear apart riders and banes, e-leaps and generator shots kill bane riders on a 4 on 2 dice
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cain
Junior Strategist
Posts: 243
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Post by cain on Sept 26, 2017 21:11:59 GMT
Yes that centurion may be safe, but the rest of your army may die.
With centurion with arcan shield, you either have a unprotected stormwall, or not a stormwall (IMO not a good siege build).
Im usually also in fear of siege dying. He wants to be a litte up table because of his feat round and has no knock down protection either.
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Post by sludgeogre on Sept 26, 2017 21:53:11 GMT
Siege1 tears into Ghost Fleet, Stryker1 does against any caster besides Denny1, and even then he can do very well, and Stryker2 can really put a huge dent in them if they don't see it coming and get a fast assassination off. Caine1 is totally bonkers if they position Blackbane's Raiders incorrectly, he'll kill every one of them on feat turn. Once I did just that and it created a perfect landing spot for a Stormclad to assassinate Terminus, which he also did. My favorite Ghost Fleet answer is Stryker1. If you use his feat turn at the right time, it hoses Denny1 from going off and dismantling your army, then Storm Lances and blades can decimate remaining pirates. Well the problem with shooty armies is that they dont see on Coven feat, and If you have a shooty army tooled for cryx, you usually get Coven. i fail to see pstryker doing good. Why would the cryx player comit the turn you feat? I feel like their feats counter each other, so there isn't nearly as bad of an effect when Denny1 feats if you can counter it. If the Cryx player doesn't commit out of fear, you just get to charge them, feat on top of them, and essentially get a time walk. I've only played it once, but it went really well. With other casters it feels like you're just waiting to get feated on and hoping you can prevent it. With Stryker1, it feels like you're trying to cancel each other's feats. *shrug* The only Cryx player I get practice against has only been in the game for a few months like me. My observations are probably garbage against players that have a lot of experience.
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Post by elmagnifico on Sept 27, 2017 1:54:32 GMT
2 - Menoth. I've got zero experience with Menoth. But I think they've got lots of blessed weapons, and I think the choir can make them immune to nonmagic shooting. Is Nemo still a better Menoth drop? Menoth's choir has two defensive hymns. They can either make their warjacks immune to non-magical shooting, yes, or they make them immune to spells. Now, I've not played the matchup myself, but if they're immune to shooting, they're not immune to Voltaic Snare. Conversely, if they're immune to Voltaic Snare you can shoot them. Food for thought.
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Post by snarlyyow on Sept 28, 2017 17:02:41 GMT
2 - Menoth. I've got zero experience with Menoth. But I think they've got lots of blessed weapons, and I think the choir can make them immune to nonmagic shooting. Is Nemo still a better Menoth drop? Menoth's choir has two defensive hymns. They can either make their warjacks immune to non-magical shooting, yes, or they make them immune to spells. Now, I've not played the matchup myself, but if they're immune to shooting, they're not immune to Voltaic Snare. Conversely, if they're immune to Voltaic Snare you can shoot them. Food for thought. Exactly. And Nemo's feat isn't an attack nor a spell, so whatever Choir sing Nemo will ignore it on his feat turn.
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gmonkey
Junior Strategist
I, for one, welcome our Infernal Overlords.
Posts: 313
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Post by gmonkey on Oct 2, 2017 13:12:32 GMT
Well, the HM nerf knackered my Nemo1 list. Rejiggering.
Also considering Caine2 in Storm Division, as weird as that sounds. Main reasons: Savio with Bullet Dodger and lightning immunity for his dudes while adding two fireflies and a storm strider.
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cain
Junior Strategist
Posts: 243
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Post by cain on Oct 2, 2017 13:58:10 GMT
Well, the HM nerf knackered my Nemo1 list. Rejiggering. Also considering Caine2 in Storm Division, as weird as that sounds. Main reasons: Savio with Bullet Dodger and lightning immunity for his dudes while adding two fireflies and a storm strider. I can see cain2 being OK in heavy metal, gravediggers or SoT, but not storm division sadly. Dont think he does a lot there. Bullet Dodger on savio is neat, but really not worth it IMO. Several casters are OK in storm division though; Haley2 and 3, the nemos, Maddox, stryker 2and 3.
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gmonkey
Junior Strategist
I, for one, welcome our Infernal Overlords.
Posts: 313
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Post by gmonkey on Oct 2, 2017 15:16:09 GMT
Yeah, upon further examination, I'm thinking I really do want Caine2 out of theme. Required models are Reinholdt, rangers, and GMCA. Also thinking Jakes1 with an Avenger because the list lacks armor cracking and tough models to hold zones, and a 13/19 heavy ain't bad. Also, the possibility of that AoE4 knockdown to aid the assassination from 14" away. (Energizer 2, walk 4, shoot 8)
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Post by snarlyyow on Oct 2, 2017 16:23:44 GMT
Yeah, upon further examination, I'm thinking I really do want Caine2 out of theme. Required models are Reinholdt, rangers, and GMCA. Also thinking Jakes1 with an Avenger because the list lacks armor cracking and tough models to hold zones, and a 13/19 heavy ain't bad. Also, the possibility of that AoE4 knockdown to aid the assassination from 14" away. (Energizer 2, walk 4, shoot 8) The Avenger shoots 10", not 8".
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gmonkey
Junior Strategist
I, for one, welcome our Infernal Overlords.
Posts: 313
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Post by gmonkey on Oct 2, 2017 17:57:01 GMT
Well.
I can never keep that and the stormlances' range straight.
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gmonkey
Junior Strategist
I, for one, welcome our Infernal Overlords.
Posts: 313
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Post by gmonkey on Oct 23, 2017 13:40:17 GMT
Did the tournament this weekend, and had fun, mostly because the guys I played against were really cool. First guy played Legion Twins and annihilated me. Second guy was hilarious - he played Gaspy1 and I made a real game of it before getting assassinated. Game three I had a bye and played against the guy running the tournament, who was also very cool. He claims he wasn't going easy on me, but somehow I won that one. I'll type up details and post more soon.
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